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Bad Rats Show similar games & best alternatives

Bad Rats Show

PC (Microsoft Windows) • 2016

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Quick resume

Bad Rats Show is a physics puzzle game where the rats exact their bloody revenge against their main enemies: the Cats. Solve puzzles in 2D and 3D maps using physics, objects and specially trained Rats. All new Rats and Cats, but with the same classic and questionable Bad Rats humor.

Global score

79/100

Genres

Action, Casual, Indie, Simulator, Strategy, Puzzle

Similar games

    Pros

    • High replayability and creativity
    • Unique dark humor and narrative
    • Custom map editor and workshop support
    • Improved physics over original
    • Affordable price

    Cons

    • Camera issues in 3d levels
    • Some physics unpredictability
    • Repetitive animations and endings
    • Limited multiplayer and social features
    • Some bugs and crashes reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose how to solve puzzles, customize their rat and home, and adjust difficulty and UI settings."

      Capsule for Squeakross: Home Squeak Home Squeakross: Home Squeak Home

      "Players have freedom to arrange rats with different abilities in various ways to solve puzzles; many solutions possible."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles range from easy to challenging, requiring skillful timing and problem-solving with feedback and progression."

      Capsule for CATO: Buttered Cat CATO: Buttered Cat

      "Puzzles require skillful placement and timing of rats; some challenge but also some easy levels and dominant combos."

    • Competition

      Game with the same Competition vibe

      1

      "Includes leaderboards and score tables, but mostly single-player with limited direct competition."

      Capsule for Razenroth Razenroth

      "Includes leaderboards and scoring, but mostly a single-player puzzle experience with limited direct competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with many levels, modifiers, endless mode, and map editor encourage long-term engagement."

      Capsule for Dungeon Warfare Dungeon Warfare

      "High replayability with many levels, custom maps, and workshop content encouraging long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on solo puzzle solving and story progression with limited multiplayer or cooperative elements."

      Capsule for Kindergarten 3 Kindergarten 3

      "Primarily single-player puzzle solving; multiplayer modes mentioned but not central; limited teamwork."

    • Creativity

      Game with the same Creativity vibe

      5

      "Players create unique solutions by placing various rats and objects, with freedom to experiment and customize puzzle approaches."

      Capsule for Bad Rats: the Rats' Revenge Bad Rats: the Rats' Revenge

      "Strong creativity in designing solutions, custom maps, and using diverse rat abilities in many ways."

    • Domination

      Game with the same Domination vibe

      -4

      "Focus on personal skill and challenge rather than exerting control or superiority over others."

      Capsule for Ghostrunner Ghostrunner

      "Focus on puzzle solving and experimentation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a humorous and immersive escape into a quirky fictional world."

      Capsule for Jerma & Otto: The Curse of the Late Streamer Jerma & Otto: The Curse of the Late Streamer

      "Players use the game as a humorous, darkly comedic escape from real life with immersive fictional world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

      Capsule for Resident Evil 2 Resident Evil 2

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Randomized levels, weapons, and mutation choices encourage constant experimentation and adaptation."

      Capsule for Nuclear Throne Nuclear Throne

      "Encourages trying new rat combinations and solutions; physics variability invites experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover new puzzle mechanics and level designs, though within a limited set of stages."

      Capsule for PICO PARK:Classic Edition PICO PARK:Classic Edition

      "Some exploration of new puzzles and 3D levels, but mostly structured puzzle stages."

    • Expression

      Game with the same Expression vibe

      3

      "Customization via map editor and choice of gods allows personal expression within gameplay."

      Capsule for Age of Mythology: Extended Edition Age of Mythology: Extended Edition

      "Customization through map editor and rat placement allows personal expression in gameplay."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Anthropomorphic animals in a fictional revolutionary setting with dark humor and imaginative lore."

      Capsule for Tooth and Tail Tooth and Tail

      "Imaginative fiction with anthropomorphic rats, dark humor, and exaggerated scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community interaction through Steam Workshop and leaderboards, but mostly individual play."

      Capsule for DX-Ball 2: 20th Anniversary Edition DX-Ball 2: 20th Anniversary Edition

      "Some community involvement via Steam Workshop and gifting, but mostly individual play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn new puzzle mechanics."

      Capsule for Strange Jigsaws Strange Jigsaws

      "Learning puzzle mechanics and improving solutions provides personal development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to solve puzzles; not a casual or background game."

      Capsule for Escape First Alchemist ⚗️ Escape First Alchemist ⚗️

      "Requires focused attention to solve puzzles; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Minimal social or emotional connection; mostly solitary puzzle solving."

      Capsule for The Case of the Golden Idol The Case of the Golden Idol

      "Minimal social interaction; mostly solitary puzzle solving."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; players work independently on puzzles without managing or guiding others."

      Capsule for SHENZHEN I/O SHENZHEN I/O

      "No leadership roles; players manage their own puzzle solutions independently."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and achievements, with some item collection and unlocking."

      Capsule for Smithworks Smithworks

      "Progress through levels and unlock achievements; some collection of skins and items."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find humor and charm relaxing, but the game also involves moments of frustration and tension."

      Capsule for King of the Bridge King of the Bridge

      "Some players find humor relaxing; others report frustration with camera and physics unpredictability."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and soundtrack provide pleasant sensory stimulation, though not intense or extreme."

      Capsule for Tropico 6 Tropico 6

      "Visuals and soundtrack provide quirky sensory stimulation; not intense or highly exciting."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some social recognition, but not a major focus."

      Capsule for The Typing of The Dead: Overkill The Typing of The Dead: Overkill

      "Leaderboards and gifting provide some social recognition but not a major focus."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present but light and humorous; story unfolds through exploration and optional lore elements."

      Capsule for Cosmochoria Cosmochoria

      "Narrative elements and lore present, with dark humor and thematic depth beyond simple puzzles."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, timing, and understanding of physics to succeed."

      Capsule for Osmos Osmos

      "Requires planning and problem solving to arrange rats and predict physics outcomes."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in puzzle solving, but mostly controlled and predictable gameplay."

      Capsule for Bad Rats: the Rats' Revenge Bad Rats: the Rats' Revenge

      "Some suspense in puzzle solving and unpredictability, but mostly controlled gameplay."

    • Value

      Game with the same Value vibe

      4

      "Affordable price with extensive content and replayability offers good value for money."

      Capsule for Kopanito All-Stars Soccer Kopanito All-Stars Soccer

      "Affordable price with extensive content and replayability offers good value for money."

    • Violence

      Game with the same Violence vibe

      4

      "Core gameplay revolves around combat and instant kills; stylized violence against rats."

      Capsule for Ratz Instagib Ratz Instagib

      "Game centers on violent, darkly comedic destruction of cats by rats."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; stable puzzle environment without threats."

      Capsule for Poly Bridge 2 Poly Bridge 2

      "No survival mechanics; stable puzzle environment without threats or resource management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence, Story. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026