Escape First Alchemist ⚗️ similar games & best alternatives
Escape First Alchemist ⚗️
2023
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Quick resume
First-person escape game, playable solo or co-op with up to 4 people. Solve riddles of a reclusive alchemist that trapped you in his workshop. Brew potions and overcome challenges as he laughs at your failures and makes light of your successes...But what if things are not what they seem?
Global score
83/100
Genres
Action, Adventure, Casual, Indie, Simulator, Sport, Role-playing (RPG), Puzzle
Similar games
Pros
- Engaging and creative puzzles
- Beautiful graphics and immersive atmosphere
- Fun co-op multiplayer experience
- Innovative potion crafting mechanic
- Well-designed environment and sound
Cons
- Short game length with limited replay value
- Some bugs and glitches reported
- Voice acting/narration considered annoying by some
- Co-op interaction limited, not fully collaborative
- Ending and story somewhat anticlimactic
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players explore environments and solve puzzles at their own pace with some freedom in interactions."
The Journey Down: Chapter One
"Players can explore the environment and solve puzzles at their own pace with some freedom in puzzle approach and order."
-
Competence
Game with the same Competence vibe
3"Puzzles provide moderate challenge requiring problem solving and observation, rewarding player skill."
Left Alone
"Puzzles provide moderate challenge and rewarding problem solving, suitable for a range of skill levels."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on solo exploration and puzzle solving."
Doorways: Holy Mountains of Flesh
"No evidence of competitive elements; focus is on cooperative or solo puzzle solving without comparison."
-
Continuation
Game with the same Continuation vibe
-3"Short game (2-4 hours) with limited replay value; players generally complete it in one or two sessions and do not return frequently."
Dreaming Sarah
"Game is short with limited replay value; players generally complete it in 2-3 hours and do not return frequently."
-
Cooperation
Game with the same Cooperation vibe
4"Multiplayer co-op mode encourages working together to solve puzzles and share clues."
First Class Escape: The Train of Thought
"Co-op mode is supported and praised; players work together to solve puzzles and share inventory."
-
Creativity
Game with the same Creativity vibe
4"Players can craft potions and bombs; weapon variety and different combat styles encourage creative approaches."
Apotheon
"Players engage in potion crafting and creative puzzle solving, with some freedom to experiment with potions."
-
Domination
Game with the same Domination vibe
-5"Interactions are cooperative and equal; no evidence of dominance or power over others."
Lightyear Frontier
"No indications of dominance or power over others; interactions are cooperative and equal."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging and immersive distraction, enjoying the atmosphere and puzzle-solving."
High Entropy: Challenges
"Players enjoy immersive atmosphere and distraction from real life through exploration and puzzle solving."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, with no external obligation or pressure."
Cube Runner
"Players engage voluntarily for fun and challenge, with no sense of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different potions, recipes, and customization options, exploring game mechanics."
Calico
"Players try different potions and puzzle solutions, exploring mechanics and game elements."
-
Exploration
Game with the same Exploration vibe
3"Game encourages discovery of new areas, secrets, and story elements through exploration."
Left Alone
"Game encourages discovery of new areas, secrets, and lore within a detailed environment."
-
Expression
Game with the same Expression vibe
2"Some character customization and self-expression through potion crafting and choices, though limited cosmetic options."
Potions: A Curious Tale
"Some self-expression through potion crafting and interaction with environment, but limited customization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a medieval fantasy world with magical potions and alchemy, embracing imaginative fiction."
Potion Craft: Alchemist Simulator
"Strong fantasy theme with alchemy, magic potions, and imaginative setting."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and social play through co-op mode and shared puzzle-solving experiences."
Trine 5: A Clockwork Conspiracy
"Community and social play emphasized through co-op and shared puzzle solving experiences."
-
Growth
Game with the same Growth vibe
2"Players develop puzzle-solving skills and learn game mechanics, though limited by short length."
The Many Pieces of Mr. Coo
"Players develop puzzle-solving skills and learn game mechanics, though limited by short length."
-
Health
Game with the same Health vibe
-5"No physical activity involved; typical sedentary gameplay."
FAITH: The Unholy Trinity
"No physical activity involved; typical sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to solve puzzles; not a casual or background game."
Vessel
"Requires focused attention to solve puzzles; not a casual or background game."
-
Intimacy
Game with the same Intimacy vibe
3"Cooperative play with friends or loved ones fosters closer social interaction and shared experiences."
Lara Croft and the Guardian of Light
"Cooperative play fosters closer social interaction and shared experiences."
-
Leadership
Game with the same Leadership vibe
1"Occasional informal leadership in co-op puzzle solving, but no formal authority or roles."
First Class Escape: The Train of Thought
"Some players may guide puzzle solving in co-op, but no formal leadership roles."
-
Progression
Game with the same Progression vibe
3"Players collect items, upgrades, and unlock achievements; progression through levels and game completion."
The Disney Afternoon Collection
"Players collect items, potions, and achievements to progress through the game."
-
Relaxation
Game with the same Relaxation vibe
3"The game offers a relaxing, immersive experience balancing challenge and flow."
Bus Simulator 16
"Game offers a relaxing, immersive experience with balanced challenge and enjoyable flow."
-
Sensation
Game with the same Sensation vibe
3"High-quality graphics, sound design, and animations provide sensory enjoyment."
Jurassic World Evolution 2
"Visually stunning graphics and sound design provide sensory enjoyment."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems; focus is on individual play."
Tavern Master
"No social status or ranking systems; focus is on personal and cooperative play."
-
Story
Game with the same Story vibe
3"Narrative and mystery elements are present and engage players, though story is relatively short."
Dishwashing Simulator
"Narrative and lore elements are present and engage players, though story is short and somewhat anticlimactic."
-
Strategy
Game with the same Strategy vibe
3"Puzzles require logical thinking and problem solving, though not deep strategic planning."
100 Doors Game - Escape from School
"Puzzles require logical thinking and problem solving, but not deep strategic planning."
-
Thrill
Game with the same Thrill vibe
0"Game provides emotional highs and lows but lacks suspense or risk-based thrill elements."
Five Hearts Under One Roof
"Game provides moderate suspense through puzzles but no strong thrill or risk elements."
-
Value
Game with the same Value vibe
2"Generally considered good value for price, especially on sale, given the quality and length."
Supernormal
"Generally considered fair value for price, especially on sale, given quality and length."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay centers on puzzle solving and constructive interaction."
I Expect You To Die 3: Cog in the Machine
"No combat or destruction; gameplay centers on constructive puzzle solving and exploration."
-
Survival
Game with the same Survival vibe
-5"No survival or threat mechanics; stable and safe game environment."
Four Last Things
"No survival or threat mechanics; stable and safe game environment."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026