High Entropy: Challenges similar games & best alternatives
High Entropy: Challenges
2020
Related articles
Quick resume
Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them...
Global score
96/100
Genres
Action, Adventure, Indie, Free To Play
Similar games
Pros
- Free and high quality
- Challenging and rewarding puzzles
- Multiple solutions and playstyles
- Immersive atmosphere and retro aesthetics
- Educational hacking mechanics
Cons
- Short length and limited content
- Some frustrating mechanics (e.g. lockpicking)
- Lack of tutorial for hacking commands
- Janky movement and minor bugs
- No multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore large open areas, choose stealth or combat approaches, and solve puzzles with multiple methods."
Indiana Jones and the Great Circle
"Players have freedom to choose multiple approaches to solve puzzles, including stealth, combat, hacking, or mixed methods."
-
Competence
Game with the same Competence vibe
4"The game offers challenging gameplay with skill-based combat, stealth, and problem solving, rewarding mastery and experimentation."
Streets of Rogue
"The game offers challenging puzzles and skill-based stealth/combat mechanics that reward mastery and problem solving."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual puzzle solving and personal achievement rather than direct competition or leaderboards."
Bridge Constructor Medieval
"Focus is on individual puzzle solving and personal achievement rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Players report spending multiple hours completing the game and collectibles, with some replay for 100% completion."
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
"Players report spending multiple hours and replaying levels to achieve 100% completion and achievements."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay elements."
Fran Bow
"Single-player experience with no multiplayer or cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
4"Strong emphasis on creative problem solving using hacking tools, drones, and gadgets to complete objectives in multiple ways."
Watch_Dogs® 2
"Multiple solutions per level and experimentation with hacking commands encourage creative problem solving."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."
Breathedge
"No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a mental challenge and distraction, enjoying immersive puzzle-solving and atmospheric exploration."
Escape Memoirs: Mansion Heist
"Players use the game as a challenging and immersive distraction, enjoying the atmosphere and puzzle-solving."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."
[Chilla's Art] Shinkansen 0 | 新幹線 0号
"Players engage voluntarily out of interest and enjoyment, with no obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Trial-and-error and exploration of puzzle mechanics are core to gameplay, encouraging experimentation."
Ghost Trick: Phantom Detective
"Trial and error with hacking commands and multiple puzzle solutions encourages experimentation."
-
Exploration
Game with the same Exploration vibe
2"Players explore environments and hidden areas, though within a limited and designed space."
Seen
"Players explore levels and computer directories to discover solutions, though environments are mostly confined."
-
Expression
Game with the same Expression vibe
-4"Limited customization or self-expression; players follow preset paths and aesthetics."
The Gardens Between
"Limited customization or self-expression; players follow preset level designs and aesthetics."
-
Fantasy
Game with the same Fantasy vibe
3"Fictional sci-fi setting with aliens and space station, blending immersive sim and shooter elements."
Selaco
"Immersive sim and sci-fi elements create a fictional atmosphere with robots and hacking."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; experience is solitary."
Hotline Miami 2: Wrong Number
"No social or community gameplay; experience is solitary."
-
Growth
Game with the same Growth vibe
4"Players develop skills in stealth, puzzle solving, and strategic planning to progress."
Stay Out of the House
"Players develop skills in puzzle solving, stealth, combat, and computer command usage."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and problem solving; not designed for idle or background play."
Creaks
"Requires focused attention and problem solving; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual gameplay."
Slots & Daggers
"No social or emotional relationship building; purely individual gameplay."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Players collect items, unlock extras, and progress through levels with increasing difficulty."
Ms. Splosion Man
"Players collect items, unlock achievements, and complete levels with increasing difficulty."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though it can be hectic and challenging at times."
Citywars Tower Defense
"Some players find the game relaxing and satisfying, though it can be challenging and occasionally frustrating."
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Sensation
Game with the same Sensation vibe
2"Enjoyable retro visuals and music provide sensory pleasure, though not highly stimulating or intense."
Memories of a Vagabond
"Enjoyable visual and auditory atmosphere with retro aesthetics, but not highly stimulating or intense."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal."
Dicefolk
"No social recognition or ranking systems; achievements are personal."
-
Story
Game with the same Story vibe
2"Minimal narrative with dark themes and some lore, but gameplay is the primary focus."
The End Is Nigh
"Minimal narrative with some lore and alternative endings, but focus is on puzzles and gameplay."
-
Strategy
Game with the same Strategy vibe
4"Requires logical thinking, planning, and problem solving in combat, puzzles, and exploration."
System Shock
"Requires planning, logical thinking, and problem solving to complete puzzles and stealth/combat challenges."
-
Thrill
Game with the same Thrill vibe
2"Some suspense in puzzle solving and combat, but overall controlled and predictable gameplay."
Quest Master
"Some suspense from stealth and combat encounters, but overall controlled and puzzle-focused."
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Value
Game with the same Value vibe
5"Highly praised for being free with substantial content and replay value, offering excellent return on time."
Screw Drivers
"Highly praised for being free with quality content and replay value, perceived as excellent return on time."
-
Violence
Game with the same Violence vibe
-1"Combat is present but simple and not the main focus; game emphasizes stealth and non-violent approaches."
Beyond Good and Evil™
"Combat exists but is limited and not the main focus; players can choose stealth or non-violent approaches."
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Survival
Game with the same Survival vibe
2"Avoiding death and managing resources adds survival challenge"
VoidExpanse
"Avoiding detection and managing limited resources adds survival-like tension in levels."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Expression, Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026