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Immortals Fenyx Rising similar games & best alternatives

Immortals Fenyx Rising

PC (Microsoft Windows), PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.

Global score

73/100

Genres

Action, Adventure, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Engaging open world exploration
    • Fun and varied puzzles
    • Humorous and lighthearted storytelling
    • Customizable combat and abilities
    • Extensive content with dlcs

    Cons

    • Repetitive activities and grind
    • Ubisoft launcher and drm issues
    • Lack of steam achievements initially
    • Some combat difficulty spikes and enemy scaling
    • Tedious map marking and stamina system

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a vast open world, choose quests in any order, and customize combat and skill approaches."

      Capsule for Assassin's Creed® Origins Assassin's Creed® Origins

      "Players have freedom to explore the open world, choose quests and playstyle, and customize abilities and gear."

    • Competence

      Game with the same Competence vibe

      3

      "Combat and puzzles provide skill challenges and feedback, though combat can become repetitive and easy at times."

      Capsule for Shadows Over Loathing Shadows Over Loathing

      "Combat and puzzles provide skill challenges and progression, though some combat can become easy and puzzles repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal exploration and progression without competitive or ranked modes."

      Capsule for Haiku, the Robot Haiku, the Robot

      "Focus is on personal exploration and progression without competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Long playtime with many sidequests and character episodes encourages habitual play, though some find grind and repetition tedious."

      Capsule for The Caligula Effect: Overdose The Caligula Effect: Overdose

      "Long playtime with many activities and collectibles encourages habitual play, though some find it grindy and repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for Fran Bow Fran Bow

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize skills, weapons, and outfits; exploration and puzzle-solving encourage creative problem solving."

      Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

      "Players can customize character appearance, gear, and abilities; puzzles encourage creative problem solving."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."

      Capsule for Breathedge Breathedge

      "No evidence of exerting control or superiority over others; gameplay is solo and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive Greek mythological setting and story provide a strong escape from real life; players enjoy the fantasy world and lore."

      Capsule for Achilles: Legends Untold Achilles: Legends Untold

      "Offers a humorous, lighthearted fantasy world with Greek mythology, providing an enjoyable escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and exploration, with no indication of obligation or external pressure."

      Capsule for PULSAR: Lost Colony PULSAR: Lost Colony

      "Players engage voluntarily for fun and exploration; no indication of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different weapons, combos, and explore various areas; some experimentation with combat styles is encouraged."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players try different combat styles, gear builds, and puzzle solutions; some routines exist but experimentation is encouraged."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with diverse biomes and secrets to discover; exploration is a core gameplay element."

      Capsule for Palworld Palworld

      "Large open world with many secrets, puzzles, and collectibles to discover; exploration is a core gameplay element."

    • Expression

      Game with the same Expression vibe

      3

      "Character and property customization allow for player self-expression and personalization."

      Capsule for It's Only Money It's Only Money

      "Character and gear customization allow for player self-expression and personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in Greek mythology with fantastical creatures, gods, and supernatural elements."

      Capsule for Achilles: Legends Untold Achilles: Legends Untold

      "Strongly rooted in imaginative Greek mythology with gods, mythical creatures, and supernatural powers."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; experience is solitary and narrative-driven."

      Capsule for Dies irae ~Amantes amentes~ Dies irae ~Amantes amentes~

      "No social or community features; experience is solitary and narrative-driven."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in puzzle solving and platforming, learning new mechanics and improving over time."

      Capsule for Escape Goat 2 Escape Goat 2

      "Players develop skills, upgrade abilities, and learn puzzle mechanics over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of action-adventure games; no physical activity or health-related features."

      Capsule for Marvel’s Spider-Man: Miles Morales Marvel’s Spider-Man: Miles Morales

      "Sedentary gameplay typical of action-adventure games; no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement due to puzzles, combat, and exploration."

      Capsule for Insanely Twisted Shadow Planet Insanely Twisted Shadow Planet

      "Requires focused attention for combat and puzzles; some downtime during exploration but mostly active engagement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; interactions are limited to NPC dialogue."

      Capsule for Ittle Dew 2+ Ittle Dew 2+

      "No close social or emotional relationships formed; interactions are limited to NPC dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through upgrades, unlocking new roles, abilities, and equipment."

      Capsule for Kunitsu-Gami: Path of the Goddess Kunitsu-Gami: Path of the Goddess

      "Strong progression through gear upgrades, abilities, and unlocking new areas and powers."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally lighthearted and humorous tone with moderate challenge, balancing engagement and relaxation."

      Capsule for Gravitas Gravitas

      "Generally lighthearted and humorous tone with some challenging puzzles and combat; mixed tension and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful graphics, humorous sound effects, and exciting combat provide sensory stimulation and fun."

      Capsule for DogeFight DogeFight

      "Colorful visuals, engaging combat animations, and humorous narration provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; focus is on individual experience."

      Capsule for System Shock System Shock

      "No social recognition or status systems; focus is on individual experience."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with story-driven quests and character interactions, though story is considered average."

      Capsule for Avatar: Frontiers of Pandora™ Avatar: Frontiers of Pandora™

      "Narrative immersion with humorous storytelling and character interactions, though story is considered average by some."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and puzzles require some planning and problem solving but are generally straightforward."

      Capsule for Atma Atma

      "Combat and puzzle solving require some planning and skill, but generally straightforward mechanics."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in puzzles and combat, but overall a lighthearted and controlled experience."

      Capsule for West of Loathing West of Loathing

      "Some suspense in combat and timed puzzles, but overall experience is lighthearted and low risk."

    • Value

      Game with the same Value vibe

      3

      "Offers many hours of gameplay and content; recommended especially at discounted prices."

      Capsule for Command & Conquer™ Red Alert™ 3 Command & Conquer™ Red Alert™ 3

      "Offers extensive content and hours of gameplay, especially on sale; some consider full price high."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting monsters and enemies, but violence is stylized and not graphic."

      Capsule for Dragon Cliff Dragon Cliff

      "Combat involves fighting mythical creatures with weapons and powers; violence is stylized and not graphic."

    • Survival

      Game with the same Survival vibe

      -3

      "No survival mechanics; gameplay occurs in stable, low-risk environments."

      Capsule for 12 Labours of Hercules IV: Mother Nature (Platinum Edition) 12 Labours of Hercules IV: Mother Nature (Platinum Edition)

      "No survival mechanics; combat and exploration occur in stable, low-risk environments."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Survival, Thrill, Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026