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Atma similar games & best alternatives

Atma

PC (Microsoft Windows) • 2019

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Quick resume

Atma is a pixel art adventure game : Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife: he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds... What choice will you make?

Global score

89/100

Genres

Action, Adventure, Casual, Free To Play, Indie, Puzzle

Similar games

    Pros

    • Stunning pixel art and animations
    • Unique drawing-based combat and puzzles
    • Engaging and emotional story with choices
    • Calm and enchanting music
    • Free and well-polished student project

    Cons

    • Very short gameplay length
    • Slow walking speed, no run option
    • Minor bugs and glitches reported
    • Limited replayability and exploration
    • Combat mechanics can feel clunky

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can make choices affecting story routes and endings, but gameplay is somewhat linear with puzzle solving and exploration."

      Capsule for Pocket Mirror ~ GoldenerTraum Pocket Mirror ~ GoldenerTraum

      "Players have meaningful choices affecting story endings and can decide how to approach puzzles and combat, though the game is linear and short."

    • Competence

      Game with the same Competence vibe

      2

      "Gameplay involves skillful shooting and puzzle solving but is generally accessible and not highly challenging."

      Capsule for Shadows of the Damned: Hella Remastered Shadows of the Damned: Hella Remastered

      "Gameplay involves skillful drawing mechanics and puzzle solving that provide some challenge but overall is accessible and not highly difficult."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal experience and story."

      Capsule for INMOST INMOST

      "No evidence of competitive elements; focus is on personal experience and story."

    • Continuation

      Game with the same Continuation vibe

      -4

      "Very short game (~30-60 minutes) with limited replayability; players generally complete it in one session."

      Capsule for Metamorphos Metamorphos

      "Short game (~30-60 minutes) with limited replayability; players generally complete it quickly and do not engage in long sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative elements."

      Capsule for NieR:Automata™ NieR:Automata™

      "Single-player experience with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Unique musical puzzle mechanics and pixel art style encourage creative problem solving and appreciation of artistic design."

      Capsule for Finding Teddy Finding Teddy

      "Unique drawing-based combat and puzzle mechanics; artistic pixel art and music contribute to creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; cooperative and personal experience."

      Capsule for AER Memories of Old AER Memories of Old

      "No elements of exerting control or superiority over others; cooperative and personal experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players appreciate the immersive fantasy world, story, and atmosphere as a form of escape and engagement."

      Capsule for SpellForce 3 Reforced SpellForce 3 Reforced

      "Players appreciate the immersive fantasy world and relaxing atmosphere as a form of escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in art, story, and atmosphere; no obligation or pressure noted."

      Capsule for Burning Daylight Burning Daylight

      "Players engage voluntarily out of interest and appreciation for art and story; no obligation or pressure noted."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different drawing solutions to puzzles, exploring mechanics and creative approaches."

      Capsule for Draw Draw

      "Players experiment with drawing mantras and puzzle solutions; some novelty in mechanics."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within linear levels; some curiosity-driven discovery encouraged."

      Capsule for Mists of Aiden Mists of Aiden

      "Limited exploration in a small, detailed world; some curiosity-driven activities but mostly linear."

    • Expression

      Game with the same Expression vibe

      3

      "Art and character designs allow for visual expression, but no player customization."

      Capsule for The Miskatonic The Miskatonic

      "Artistic pixel art and character design allow for visual expression; no player customization noted."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme rooted in Southeast Asian folklore and mythology, with supernatural creatures and magical abilities."

      Capsule for Ghostlore Ghostlore

      "Strong fantasy setting inspired by Asian folklore with mystical story and magical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo play with minimal social interaction."

      Capsule for Emily Wants To Play Emily Wants To Play

      "Solo play with minimal social interaction."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn new abilities and solve puzzles, gaining some personal development and mastery."

      Capsule for Spirit of the North Spirit of the North

      "Players learn and improve drawing mechanics and puzzle solving; some personal development."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay aspects."

      Capsule for Trek to Yomi Trek to Yomi

      "No physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during play; slow walking pace but not designed for background play."

      Capsule for Blackwood Crossing Blackwood Crossing

      "Requires player attention and focus; some slow walking but not idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection mainly through story; no social intimacy or relationships."

      Capsule for Remember Me Remember Me

      "Limited emotional connection mainly through story; no social intimacy."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story and unlocking achievements; limited item or upgrade accumulation."

      Capsule for Forgotton Anne Forgotton Anne

      "Some progression through story and unlocking mantras; limited item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Slow pace, calming music, and immersive atmosphere promote relaxation and flow"

      Capsule for Homesick Homesick

      "Calm music, slow pace, and atmospheric world promote relaxation and flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant pixel art, flashy electric effects, and dynamic music provide strong sensory stimulation."

      Capsule for Azure Striker Gunvolt Azure Striker Gunvolt

      "Vivid pixel art, detailed animations, and enchanting music provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with emotional depth, character backstories, and meaningful themes."

      Capsule for Crypt Custodian Crypt Custodian

      "Engaging narrative with meaningful choices and emotional themes, though short and with minor flaws."

    • Strategy

      Game with the same Strategy vibe

      2

      "Combat and puzzles require some planning and problem solving but overall accessible and simple."

      Capsule for LEGO® Star Wars™: The Skywalker Saga LEGO® Star Wars™: The Skywalker Saga

      "Combat and puzzles require some planning and problem solving but are generally straightforward."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Generally low tension and suspense, with some difficulty spikes in boss fights"

      Capsule for Atelier Sophie: The Alchemist of the Mysterious Book DX Atelier Sophie: The Alchemist of the Mysterious Book DX

      "Low suspense; slow pace and calm atmosphere dominate, with some mild tension in boss fights."

    • Value

      Game with the same Value vibe

      5

      "Highly praised for being a free, polished, and enjoyable experience with good return on time invested."

      Capsule for Wretched Depths Wretched Depths

      "Highly praised for being a free, polished, and artistic experience with good return on time invested."

    • Violence

      Game with the same Violence vibe

      -3

      "Combat is minimal and stylized; focus is more on platforming and puzzle solving than destruction."

      Capsule for Giana Sisters: Twisted Dreams - Rise of the Owlverlord Giana Sisters: Twisted Dreams - Rise of the Owlverlord

      "Combat is present but stylized and minimal; focus is more on puzzle and magic than destruction."

    • Survival

      Game with the same Survival vibe

      -3

      "Some challenge in combat but no strong survival or resource management elements."

      Capsule for Catgirl Catgirl

      "Some combat challenge but low risk overall; no resource management or survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Value. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026