Atma similar games & best alternatives
Atma
2019
Related articles
Quick resume
Atma is a pixel art adventure game : Embody Shaya, Guardian of the living and the spirit world. Atma, your lover, calls you from the afterlife: he needs help. What if you could bring him back to you? However, this would mean disrupting the balance between the two worlds... What choice will you make?
Global score
89/100
Genres
Action, Adventure, Casual, Free To Play, Indie, Puzzle
Similar games
Pros
- Stunning pixel art and animations
- Unique drawing-based combat and puzzles
- Engaging and emotional story with choices
- Calm and enchanting music
- Free and well-polished student project
Cons
- Very short gameplay length
- Slow walking speed, no run option
- Minor bugs and glitches reported
- Limited replayability and exploration
- Combat mechanics can feel clunky
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can make choices affecting story routes and endings, but gameplay is somewhat linear with puzzle solving and exploration."
Pocket Mirror ~ GoldenerTraum
"Players have meaningful choices affecting story endings and can decide how to approach puzzles and combat, though the game is linear and short."
-
Competence
Game with the same Competence vibe
2"Gameplay involves skillful shooting and puzzle solving but is generally accessible and not highly challenging."
Shadows of the Damned: Hella Remastered
"Gameplay involves skillful drawing mechanics and puzzle solving that provide some challenge but overall is accessible and not highly difficult."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; focus is on personal experience and story."
INMOST
"No evidence of competitive elements; focus is on personal experience and story."
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Continuation
Game with the same Continuation vibe
-4"Very short game (~30-60 minutes) with limited replayability; players generally complete it in one session."
Metamorphos
"Short game (~30-60 minutes) with limited replayability; players generally complete it quickly and do not engage in long sessions."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative elements."
NieR:Automata™
"Single-player experience with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
4"Unique musical puzzle mechanics and pixel art style encourage creative problem solving and appreciation of artistic design."
Finding Teddy
"Unique drawing-based combat and puzzle mechanics; artistic pixel art and music contribute to creative expression."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others; cooperative and personal experience."
AER Memories of Old
"No elements of exerting control or superiority over others; cooperative and personal experience."
-
Escapism
Game with the same Escapism vibe
4"Players appreciate the immersive fantasy world, story, and atmosphere as a form of escape and engagement."
SpellForce 3 Reforced
"Players appreciate the immersive fantasy world and relaxing atmosphere as a form of escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in art, story, and atmosphere; no obligation or pressure noted."
Burning Daylight
"Players engage voluntarily out of interest and appreciation for art and story; no obligation or pressure noted."
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Experimenting
Game with the same Experimenting vibe
3"Players try different drawing solutions to puzzles, exploring mechanics and creative approaches."
Draw
"Players experiment with drawing mantras and puzzle solutions; some novelty in mechanics."
-
Exploration
Game with the same Exploration vibe
1"Limited exploration within linear levels; some curiosity-driven discovery encouraged."
Mists of Aiden
"Limited exploration in a small, detailed world; some curiosity-driven activities but mostly linear."
-
Expression
Game with the same Expression vibe
3"Art and character designs allow for visual expression, but no player customization."
The Miskatonic
"Artistic pixel art and character design allow for visual expression; no player customization noted."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme rooted in Southeast Asian folklore and mythology, with supernatural creatures and magical abilities."
Ghostlore
"Strong fantasy setting inspired by Asian folklore with mystical story and magical elements."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo play with minimal social interaction."
Emily Wants To Play
"Solo play with minimal social interaction."
-
Growth
Game with the same Growth vibe
2"Players learn new abilities and solve puzzles, gaining some personal development and mastery."
Spirit of the North
"Players learn and improve drawing mechanics and puzzle solving; some personal development."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay aspects."
Trek to Yomi
"No physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during play; slow walking pace but not designed for background play."
Blackwood Crossing
"Requires player attention and focus; some slow walking but not idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited emotional connection mainly through story; no social intimacy or relationships."
Remember Me
"Limited emotional connection mainly through story; no social intimacy."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
2"Progression through story and unlocking achievements; limited item or upgrade accumulation."
Forgotton Anne
"Some progression through story and unlocking mantras; limited item or upgrade accumulation."
-
Relaxation
Game with the same Relaxation vibe
4"Slow pace, calming music, and immersive atmosphere promote relaxation and flow"
Homesick
"Calm music, slow pace, and atmospheric world promote relaxation and flow."
-
Sensation
Game with the same Sensation vibe
4"Vibrant pixel art, flashy electric effects, and dynamic music provide strong sensory stimulation."
Azure Striker Gunvolt
"Vivid pixel art, detailed animations, and enchanting music provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems."
Alan Wake
"No social recognition or status systems."
-
Story
Game with the same Story vibe
4"Engaging narrative with emotional depth, character backstories, and meaningful themes."
Crypt Custodian
"Engaging narrative with meaningful choices and emotional themes, though short and with minor flaws."
-
Strategy
Game with the same Strategy vibe
2"Combat and puzzles require some planning and problem solving but overall accessible and simple."
LEGO® Star Wars™: The Skywalker Saga
"Combat and puzzles require some planning and problem solving but are generally straightforward."
-
Thrill
Game with the same Thrill vibe
-2"Generally low tension and suspense, with some difficulty spikes in boss fights"
Atelier Sophie: The Alchemist of the Mysterious Book DX
"Low suspense; slow pace and calm atmosphere dominate, with some mild tension in boss fights."
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Value
Game with the same Value vibe
5"Highly praised for being a free, polished, and enjoyable experience with good return on time invested."
Wretched Depths
"Highly praised for being a free, polished, and artistic experience with good return on time invested."
-
Violence
Game with the same Violence vibe
-3"Combat is minimal and stylized; focus is more on platforming and puzzle solving than destruction."
Giana Sisters: Twisted Dreams - Rise of the Owlverlord
"Combat is present but stylized and minimal; focus is more on puzzle and magic than destruction."
-
Survival
Game with the same Survival vibe
-3"Some challenge in combat but no strong survival or resource management elements."
Catgirl
"Some combat challenge but low risk overall; no resource management or survival mechanics."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Value. It leans lower than usual among comparable games on Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026