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Forgotton Anne similar games & best alternatives

Forgotton Anne

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2018

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Quick resume

Step into a hand-animated realm of wonder in which everyday objects take on a life of their own. Uncover the Forgotlings’ mysteries & harness magical forces as you embark upon a quest to return home.

Global score

90/100

Genres

Action, Adventure, Casual, Indie, Platform, Role-playing (RPG), Puzzle

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    Pros

    • Beautiful hand-drawn animation
    • Engaging and emotional story
    • Immersive fantasy world
    • Meaningful player choices
    • Excellent voice acting and soundtrack

    Cons

    • Clunky and slow platforming controls
    • Simple and repetitive puzzles
    • Linear gameplay with limited exploration
    • Lack of skip for cutscenes and dialogues
    • No key rebinding or accessibility options

    Motivations

    • Autonomy

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      "Players make meaningful choices affecting story outcomes and character interactions, though the overall story is linear."

      Capsule for Lucid9: Inciting Incident Lucid9: Inciting Incident

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    • Competence

      Game with the same Competence vibe

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      "Gameplay involves simple puzzles and exploration with minimal challenge, providing some sense of accomplishment but mostly straightforward tasks."

      Capsule for Titan Station Titan Station

      "Gameplay involves simple puzzles and platforming with some challenge but generally easy and forgiving."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements; focus is on individual story experience without comparison to others."

      Capsule for The Fidelio Incident The Fidelio Incident

      "No competitive elements; focus is on individual story experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging story and atmosphere that encourage multiple playthroughs for different endings."

      Capsule for Mundaun Mundaun

      "Players report engaging story and atmosphere encouraging multiple playthroughs to explore choices and endings."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer elements."

      Capsule for SIGNALIS SIGNALIS

      "Single-player experience with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage with a crafted story and world; limited player creation but some exploration of narrative paths."

      Capsule for Synergia Synergia

      "Players engage with a unique world and story; limited player creativity in gameplay or customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and respectful."

      Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

      "No elements of exerting control or superiority over others; interactions are narrative-driven and respectful."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy world and story provide strong escape from reality and emotional engagement."

      Capsule for The Banner Saga 3 The Banner Saga 3

      "Highly immersive fantasy world offering emotional engagement and escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest in story, puzzles, and atmosphere without external pressure."

      Capsule for Primordia Primordia

      "Players engage voluntarily for intrinsic interest in story, art, and atmosphere without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of story branches and choices, but gameplay routines are largely fixed."

      Capsule for Fahrenheit: Indigo Prophecy Remastered Fahrenheit: Indigo Prophecy Remastered

      "Some exploration of story branches and puzzle solutions, but gameplay routines are consistent."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore detailed environments and collect hidden items, though the world is mostly linear."

      Capsule for The Last of Us™ Part I The Last of Us™ Part I

      "Encouraged to explore environments and collectibles, though world is mostly linear and guided."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; focus is on narrative and environment rather than player self-expression."

      Capsule for Realms of the Haunting Realms of the Haunting

      "Limited player customization or self-expression; focus on narrative and character portrayal."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and an imaginative world."

      Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

      "Strong fantasy setting with imaginative world of sentient forgotten objects and magical elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo narrative experience with minimal social interaction or community involvement."

      Capsule for Mouthwashing Mouthwashing

      "Solo narrative experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of story and characters; limited skill growth due to simple gameplay."

      Capsule for Tales from the Borderlands Tales from the Borderlands

      "Players develop understanding of story and characters; limited skill growth due to simple gameplay."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on story and puzzles; not designed for background or idle play."

      Capsule for Venba Venba

      "Requires focused attention on story and puzzles; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional engagement with characters and story, but limited social connection."

      Capsule for Jenny LeClue - Detectivu Jenny LeClue - Detectivu

      "Emotional engagement with characters through story, but limited social or relational depth."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player follows narrative path."

      Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

      "No leadership or group management elements; player follows narrative path."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through story advancement and unlocking achievements, but limited item or upgrade accumulation."

      Capsule for Fall of Porcupine Fall of Porcupine

      "Progression through story and unlocking achievements; limited item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Calm music, gentle pacing, and soothing visuals create a relaxing experience."

      Capsule for Evo Explores Evo Explores

      "Calm pacing, beautiful visuals and music create a relaxing and immersive experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with hand-drawn art and orchestral soundtrack."

      Capsule for Greak: Memories of Azur Greak: Memories of Azur

      "Visual and auditory stimulation through hand-drawn art and orchestral soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; focus is on personal narrative experience."

      Capsule for Life is Strange: Before the Storm Life is Strange: Before the Storm

      "No social status or recognition systems; focus is on personal narrative experience."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional storytelling and character development."

      Capsule for Röki Röki

      "Strong narrative focus with emotional storytelling, character development, and meaningful choices."

    • Strategy

      Game with the same Strategy vibe

      0

      "Puzzles require some problem solving but are generally straightforward; limited strategic depth."

      Capsule for Happy Game Happy Game

      "Puzzles require some logic but are generally straightforward; limited strategic depth."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low suspense or risk; gameplay is predictable and calm with minimal tension."

      Capsule for Zup! 5 Zup! 5

      "Low suspense and risk; gameplay is calm and controlled with minimal tension."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value in story, gameplay, and replayability for the price."

      Capsule for Mind Scanners Mind Scanners

      "Players feel good value for price due to story, art, and replayability despite simple gameplay."

    • Violence

      Game with the same Violence vibe

      -4

      "Minimal violence; gameplay focuses on stealth and avoidance rather than combat or destruction."

      Capsule for Timelie Timelie

      "Minimal violence; player can choose to avoid harming characters; focus on peaceful resolution."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat mechanics; stable and safe gameplay environment."

      Capsule for Moncage Moncage

      "No survival or threat mechanics; safe and stable gameplay environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Strategy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026