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Greak: Memories of Azur similar games & best alternatives

Greak: Memories of Azur

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

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Quick resume

Greak: Memories of Azur is a single-player puzzle platformer adventure. Azur is under threat from an enemy attack who have control of strange creatures infecting the land. Take on the role of three siblings: Greak, Adara and Raydel and utilize their unique abilities to escape the invasion together.

Global score

78/100

Genres

Action, Adventure, Indie, Platform, Role-playing (RPG), Puzzle

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    Pros

    • Beautiful hand-drawn art and animation
    • Unique multi-character control mechanic
    • Engaging puzzles and platforming
    • Charming story and worldbuilding
    • Pleasant music and sound design

    Cons

    • Short game length
    • Clunky multi-character combat and controls
    • Limited enemy variety and combat depth
    • Lack of map detail and save points
    • Some frustrating boss fights and puzzles

    Motivations

    • Autonomy

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      3

      "Players control multiple characters with unique abilities and can switch between them to solve puzzles and progress, indicating a good degree of player control and decision-making."

      Capsule for Disney Alice in Wonderland Disney Alice in Wonderland

      "Players control three distinct characters with unique abilities and can switch between them freely, allowing personal decision-making and control."

    • Competence

      Game with the same Competence vibe

      2

      "Game offers skill progression, combat challenges, and puzzle solving, but combat is simple and some players find it repetitive or easy."

      Capsule for Quest Hunter Quest Hunter

      "The game offers puzzle solving and platforming challenges that require skill, but combat is generally simple and repetitive."

    • Competition

      Game with the same Competition vibe

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      "Focus is on single-player experience with no mention of competitive modes or leaderboards; players engage at their own pace."

      Capsule for Adventures of Pip Adventures of Pip

      "Focus is on solo play with no mention of competitive elements or leaderboards; players progress at their own pace."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players express interest in continuing with potential sequels, but the game itself is short and linear, limiting habitual long sessions."

      Capsule for Odyssey - The Story of Science Odyssey - The Story of Science

      "Players enjoy the game despite its short length and some frustrations, with some expressing desire for a sequel."

    • Cooperation

      Game with the same Cooperation vibe

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      "Core gameplay revolves around managing two characters cooperatively, switching control and coordinating actions to solve puzzles and survive."

      Capsule for Resident Evil 0 Resident Evil 0

      "Core gameplay revolves around managing and coordinating three sibling characters to solve puzzles and progress."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively combine unique character abilities to solve puzzles; some freedom in puzzle solutions but within designed scenarios."

      Capsule for Tiny Brains Tiny Brains

      "Players creatively use each character's unique skills to solve puzzles and explore, though within predefined levels."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and cooperative within the group; no evidence of exerting control or superiority over others."

      Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

      "Interactions are cooperative and balanced among the siblings; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

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      "The game offers an immersive fantasy world that provides a pleasant escape from reality."

      Capsule for NAIRI: Tower of Shirin NAIRI: Tower of Shirin

      "The game provides a charming fantasy world with immersive art and music, offering an escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

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      "Players experiment with character switching, item management, and puzzle solutions, though within a classic fixed structure."

      Capsule for Resident Evil 0 Resident Evil 0

      "Players experiment with character switching and puzzle solutions, though gameplay follows a linear structure."

    • Exploration

      Game with the same Exploration vibe

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      "Game world is relatively small but encourages exploration of areas and secrets."

      Capsule for Kitaria Fables Kitaria Fables

      "Game encourages natural exploration of colorful biomes and puzzle areas, but world is relatively small and linear."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and unique dialogue provide some self-expression, but limited customization or avatar personalization."

      Capsule for SONG OF HORROR COMPLETE EDITION SONG OF HORROR COMPLETE EDITION

      "Players experience unique character dialogues and interactions, but limited customization or avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

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      "Set in a fictional universe with magical characters, imaginative story, and fantastical elements."

      Capsule for Steven Universe: Save the Light Steven Universe: Save the Light

      "Set in a magical, fantastical world with imaginative characters and story elements."

    • Fellowship

      Game with the same Fellowship vibe

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      "Strong narrative focus on relationships and community, but social interaction is with NPCs in a single-player context."

      Capsule for A Story Beside A Story Beside

      "Some social elements through NPC interactions and story, but primarily a single-player experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn puzzle solutions and improve navigation skills, though limited character progression."

      Capsule for White Night White Night

      "Players learn to manage multiple characters and solve puzzles, though character progression is minimal."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of platformers, no physical activity or health-related features."

      Capsule for Oddworld: New 'n' Tasty Oddworld: New 'n' Tasty

      "No physical activity or health-related gameplay elements; sedentary play typical of platformers."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for platforming and puzzle solving; not designed for background or idle play."

      Capsule for Hypnagogia 無限の夢 Boundless Dreams Hypnagogia 無限の夢 Boundless Dreams

      "Requires focused attention for platforming and puzzle solving; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players form emotional connections with characters and story but limited social interaction."

      Capsule for Paper Lily - Chapter 1 Paper Lily - Chapter 1

      "Players experience emotional connections through character relationships and story, but limited social interaction."

    • Leadership

      Game with the same Leadership vibe

      3

      "Player leads and manages the tribe, assigning roles and directing actions."

      Capsule for Sapiens Sapiens

      "Player leads and manages a team of siblings, directing their actions and coordinating abilities."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect weapons and upgrades, but progression is somewhat limited and linear."

      Capsule for Akimbot Akimbot

      "Players collect items and upgrades, but progression is limited and linear without extensive RPG elements."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game balances challenge and flow with beautiful art and music, providing a relaxing yet engaging experience."

      Capsule for Songs of Silence Songs of Silence

      "Game balances challenge and flow with beautiful art and music, providing a relaxing yet engaging experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual and auditory experience with hand-drawn art and fitting music."

      Capsule for The Little Acre The Little Acre

      "Enjoyable visual and auditory experience with hand-drawn art and orchestral soundtrack."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements and progress are personal."

      Capsule for MicroTown MicroTown

      "No social recognition or status systems; achievements and progress are personal and individual."

    • Story

      Game with the same Story vibe

      3

      "Narrative-driven with characters, plot twists, and lore; story is simple but engaging."

      Capsule for Nightmare House: The Original Mod Nightmare House: The Original Mod

      "Narrative is simple but engaging, with character-driven story and worldbuilding elements."

    • Strategy

      Game with the same Strategy vibe

      2

      "Puzzle solving and some combat require planning and problem solving, though combat is minimal and simple."

      Capsule for Post Trauma Post Trauma

      "Puzzle solving and character management require planning and problem solving, though combat is straightforward."

    • Thrill

      Game with the same Thrill vibe

      1

      "Mild challenge and occasional boss fights provide some tension, but overall experience is calm and controlled."

      Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

      "Some tension in managing multiple characters and boss fights, but overall experience is calm and steady."

    • Value

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      0

      "Mixed user opinions on price vs. content; some find it worth full price, others recommend sale purchase."

      Capsule for Overboard! Overboard!

      "Mixed player opinions on price vs. content; some find it worth full price, others recommend sale purchase."

    • Violence

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      -2

      "Combat exists but is minimal and not emphasized; focus is on puzzles and exploration rather than destruction."

      Capsule for Hand of Doom Hand of Doom

      "Combat exists but is simple and not emphasized; more focus on puzzles and exploration than destruction."

    • Survival

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      "Players must avoid damage and manage health, but threats are moderate and gameplay is forgiving."

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      "Players must avoid character deaths and manage health, but threats are moderate and manageable."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Leadership, Cooperation, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026