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Post Trauma similar games & best alternatives

Post Trauma

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Puzzle Horror game inspired by PS2 era classics. Navigate environments, tackle threats, and meet other lost characters in the depths of the Gloom.

Global score

75/100

Genres

Adventure, Indie, Puzzle

Similar games

    Pros

    • Strong atmospheric horror and art direction
    • Engaging and challenging puzzles
    • Nostalgic homage to classic survival horror
    • Good sound design and soundtrack
    • Reasonable price for content

    Cons

    • Cryptic and underdeveloped story
    • Clunky and minimal combat
    • Technical issues and bugs
    • Some puzzles overly obscure or unintuitive
    • Limited replayability and short length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore environments and solve puzzles with some freedom, but the game is largely linear with fixed camera angles and guided progression."

      Capsule for The Medium The Medium

      "Players have freedom to explore environments and solve puzzles with some degree of personal decision-making, though the game follows a linear narrative and fixed camera angles."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and some skill; combat is straightforward but requires some aiming and resource management."

      Capsule for In Sound Mind In Sound Mind

      "Puzzles require logical thinking and note-taking, providing a moderate challenge; combat is clunky and minimal, not emphasizing skill."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; gameplay is solitary and personal without leaderboards or player comparison."

      Capsule for LISA: The First LISA: The First

      "No evidence of competitive elements; gameplay is single-player focused without leaderboards or player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players report spending several hours completing all modes and achievements, but some find the game short and repetitive, leading to limited long-term engagement."

      Capsule for Verdict Guilty - 유죄 평결 Verdict Guilty - 유죄 평결

      "Some players report engagement for the game's length (~6-7 hours) but also mention occasional boredom and slow pacing."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

      Capsule for Little Inferno Little Inferno

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

      Capsule for Amanda the Adventurer 2 Amanda the Adventurer 2

      "Players engage in puzzle solving and exploration with some creative problem-solving, but no creation or modification of game elements."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion elements; interactions are narrative-driven and balanced."

      Capsule for Mouthwashing Mouthwashing

      "No social dominance or power exertion elements; interactions are single-player and narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror experience designed to immerse players and provide psychological escape from reality."

      Capsule for FATAL FRAME / PROJECT ZERO: Maiden of Black Water FATAL FRAME / PROJECT ZERO: Maiden of Black Water

      "Strong atmospheric horror and immersive environments provide players with a psychological escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or external pressure."

      Capsule for The Lightkeeper The Lightkeeper

      "Players engage voluntarily out of interest in horror and puzzle games, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore environments and try different puzzle solutions, though gameplay is mostly structured and guided."

      Capsule for Ghost Town Ghost Town

      "Players explore different puzzles and environments, occasionally experimenting with solutions, though gameplay is mostly structured."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovery of new areas, secrets, and environmental details in a richly crafted world."

      Capsule for Brothers: A Tale of Two Sons Remake Brothers: A Tale of Two Sons Remake

      "Game encourages discovering new areas, secrets, and environmental clues within a linear but atmospheric setting."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or player-driven expression; presentation is standardized."

      Capsule for Without Within 2 Without Within 2

      "No character customization or player-driven expression; presentation is fixed and standardized."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features surreal, psychological horror elements and an imaginative fictional narrative."

      Capsule for Saihate Station Saihate Station

      "Strong emphasis on surreal, psychological horror and imaginative fiction inspired by Silent Hill and similar games."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; entirely solo experience."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social or community features; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and narrative understanding through gameplay."

      Capsule for Killer Frequency Killer Frequency

      "Players develop puzzle-solving skills and understanding of the game's narrative and mechanics."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

      Capsule for Hand of Doom Hand of Doom

      "Requires focused attention on puzzles and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social interaction or relationship-building features."

      Capsule for Record of Lodoss War-Deedlit in Wonder Labyrinth- Record of Lodoss War-Deedlit in Wonder Labyrinth-

      "No social interaction or relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Players progress through story by unlocking areas and solving puzzles, but no item collection or upgrades."

      Capsule for Fingerbones Fingerbones

      "Players collect items and solve puzzles to progress through the story, though upgrades and power accumulation are minimal."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Atmosphere is tense and unsettling, but some players find catharsis and flow in the experience."

      Capsule for Decarnation Decarnation

      "Atmosphere is tense and unsettling, but some players find moments of flow in puzzle solving."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through eerie visuals, sound design, and atmospheric effects."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Strong sensory stimulation through eerie visuals, sound design, and atmospheric effects."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Obey the Voice™ Obey the Voice™

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present with characters and plot, though some players find it underdeveloped or confusing."

      Capsule for Advent NEON® Advent NEON®

      "Narrative is cryptic and vague; some players find it engaging while others find it confusing and underdeveloped."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some planning and problem solving in puzzles and combat, though combat is relatively straightforward."

      Capsule for A.I.L.A A.I.L.A

      "Puzzle solving and some combat require planning and problem solving, though combat is minimal and simple."

    • Thrill

      Game with the same Thrill vibe

      3

      "Suspenseful and eerie atmosphere creates tension and psychological thrill rather than jump scares."

      Capsule for Darkness Within 1: In Pursuit of Loath Nolder Darkness Within 1: In Pursuit of Loath Nolder

      "Atmospheric tension and suspense create moments of psychological thrill rather than jump scares."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially given small development team and content."

      Capsule for Praey for the Gods Praey for the Gods

      "Generally considered good value for the price and length, especially given indie development scale."

    • Violence

      Game with the same Violence vibe

      1

      "Combat exists but is not the main focus; violence is present but limited and tactical."

      Capsule for Stardeus Stardeus

      "Combat exists but is minimal and clunky; violence is present but not a central focus."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements in combat and resource management, but not dominant in gameplay."

      Capsule for Enigma of Fear Enigma of Fear

      "Limited survival elements such as resource management and combat avoidance, but not a core gameplay pillar."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026