Post Trauma similar games & best alternatives
Post Trauma
2025
Related articles
Quick resume
Puzzle Horror game inspired by PS2 era classics. Navigate environments, tackle threats, and meet other lost characters in the depths of the Gloom.
Global score
75/100
Genres
Adventure, Indie, Puzzle
Similar games
Pros
- Strong atmospheric horror and art direction
- Engaging and challenging puzzles
- Nostalgic homage to classic survival horror
- Good sound design and soundtrack
- Reasonable price for content
Cons
- Cryptic and underdeveloped story
- Clunky and minimal combat
- Technical issues and bugs
- Some puzzles overly obscure or unintuitive
- Limited replayability and short length
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore environments and solve puzzles with some freedom, but the game is largely linear with fixed camera angles and guided progression."
The Medium
"Players have freedom to explore environments and solve puzzles with some degree of personal decision-making, though the game follows a linear narrative and fixed camera angles."
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Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and some skill; combat is straightforward but requires some aiming and resource management."
In Sound Mind
"Puzzles require logical thinking and note-taking, providing a moderate challenge; combat is clunky and minimal, not emphasizing skill."
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Competition
Game with the same Competition vibe
-5"No evidence of competitive elements; gameplay is solitary and personal without leaderboards or player comparison."
LISA: The First
"No evidence of competitive elements; gameplay is single-player focused without leaderboards or player comparison."
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Continuation
Game with the same Continuation vibe
1"Players report spending several hours completing all modes and achievements, but some find the game short and repetitive, leading to limited long-term engagement."
Verdict Guilty - 유죄 평결
"Some players report engagement for the game's length (~6-7 hours) but also mention occasional boredom and slow pacing."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative or multiplayer features."
Little Inferno
"Entirely single-player experience with no cooperative or multiplayer features."
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Creativity
Game with the same Creativity vibe
2"Players engage in puzzle solving and exploration but limited creation or modification of game elements."
Amanda the Adventurer 2
"Players engage in puzzle solving and exploration with some creative problem-solving, but no creation or modification of game elements."
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Domination
Game with the same Domination vibe
-5"No social dominance or power exertion elements; interactions are narrative-driven and balanced."
Mouthwashing
"No social dominance or power exertion elements; interactions are single-player and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Strong atmospheric horror experience designed to immerse players and provide psychological escape from reality."
FATAL FRAME / PROJECT ZERO: Maiden of Black Water
"Strong atmospheric horror and immersive environments provide players with a psychological escape from reality."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily for intrinsic interest in horror and story; no indication of obligation or external pressure."
The Lightkeeper
"Players engage voluntarily out of interest in horror and puzzle games, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
2"Players explore environments and try different puzzle solutions, though gameplay is mostly structured and guided."
Ghost Town
"Players explore different puzzles and environments, occasionally experimenting with solutions, though gameplay is mostly structured."
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Exploration
Game with the same Exploration vibe
3"Game encourages discovery of new areas, secrets, and environmental details in a richly crafted world."
Brothers: A Tale of Two Sons Remake
"Game encourages discovering new areas, secrets, and environmental clues within a linear but atmospheric setting."
-
Expression
Game with the same Expression vibe
-5"No character customization or player-driven expression; presentation is standardized."
Without Within 2
"No character customization or player-driven expression; presentation is fixed and standardized."
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Fantasy
Game with the same Fantasy vibe
4"The game features surreal, psychological horror elements and an imaginative fictional narrative."
Saihate Station
"Strong emphasis on surreal, psychological horror and imaginative fiction inspired by Silent Hill and similar games."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
Hellblade: Senua's Sacrifice
"No social or community features; entirely solo experience."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and narrative understanding through gameplay."
Killer Frequency
"Players develop puzzle-solving skills and understanding of the game's narrative and mechanics."
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Health
Game with the same Health vibe
-5"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
Bad North: Jotunn Edition
"No physical activity or health-related gameplay elements; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on puzzles and exploration; not designed for casual or background play."
Hand of Doom
"Requires focused attention on puzzles and exploration; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship-building features."
Record of Lodoss War-Deedlit in Wonder Labyrinth-
"No social interaction or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
2"Players progress through story by unlocking areas and solving puzzles, but no item collection or upgrades."
Fingerbones
"Players collect items and solve puzzles to progress through the story, though upgrades and power accumulation are minimal."
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Relaxation
Game with the same Relaxation vibe
1"Atmosphere is tense and unsettling, but some players find catharsis and flow in the experience."
Decarnation
"Atmosphere is tense and unsettling, but some players find moments of flow in puzzle solving."
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Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation through eerie visuals, sound design, and atmospheric effects."
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
"Strong sensory stimulation through eerie visuals, sound design, and atmospheric effects."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Obey the Voice™
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
2"Narrative is present with characters and plot, though some players find it underdeveloped or confusing."
Advent NEON®
"Narrative is cryptic and vague; some players find it engaging while others find it confusing and underdeveloped."
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Strategy
Game with the same Strategy vibe
2"Requires some planning and problem solving in puzzles and combat, though combat is relatively straightforward."
A.I.L.A
"Puzzle solving and some combat require planning and problem solving, though combat is minimal and simple."
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Thrill
Game with the same Thrill vibe
3"Suspenseful and eerie atmosphere creates tension and psychological thrill rather than jump scares."
Darkness Within 1: In Pursuit of Loath Nolder
"Atmospheric tension and suspense create moments of psychological thrill rather than jump scares."
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Value
Game with the same Value vibe
3"Generally considered good value for price, especially given small development team and content."
Praey for the Gods
"Generally considered good value for the price and length, especially given indie development scale."
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Violence
Game with the same Violence vibe
1"Combat exists but is not the main focus; violence is present but limited and tactical."
Stardeus
"Combat exists but is minimal and clunky; violence is present but not a central focus."
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Survival
Game with the same Survival vibe
1"Some survival elements in combat and resource management, but not dominant in gameplay."
Enigma of Fear
"Limited survival elements such as resource management and combat avoidance, but not a core gameplay pillar."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Intimacy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026