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Mouthwashing similar games & best alternatives

Mouthwashing

PC (Microsoft Windows), Nintendo Switch, Xbox Series X|S, PlayStation 5 • 2024

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Quick resume

The five crew members of the Tulpar are stranded in the empty reaches of space, shrouded in perpetual sunset. God is not watching.

Global score

95/100

Genres

Adventure, Indie

Similar games

    Pros

    • Unique and creative art style
    • Deep, complex psychological horror story
    • Strong emotional impact and character development
    • Immersive atmosphere and sound design
    • Thought-provoking themes and narrative structure

    Cons

    • Minimal and simple gameplay
    • Short playtime (~2-3 hours)
    • Some confusing narrative elements
    • Annoying chase/escape sequences
    • Lack of customization and replay variety

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "Gameplay is mostly linear visual novel with limited player choices affecting story branches; players follow preset narrative paths."

      Capsule for the 9th day:第九日 the 9th day:第九日

      "Gameplay is mostly walking and following a non-linear story with limited player choice or branching paths, indicating adherence to a preset narrative routine."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay is minimal with simple puzzles and walking simulator elements, offering little challenge."

      Capsule for State of Mind State of Mind

      "Minimal gameplay and puzzles with low difficulty and few fail states; mostly predictable walking simulator mechanics."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

      Capsule for Revenge on gold diggers Revenge on gold diggers

      "No evidence of competitive elements; focus is on personal narrative experience without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report emotional attachment and replay value due to branching storylines and achievements, encouraging multiple playthroughs."

      Capsule for The Lion's Song: Episode 1 - Silence The Lion's Song: Episode 1 - Silence

      "Players report strong emotional attachment and repeated playthroughs for achievements and story exploration despite short length."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay elements."

      Capsule for Fran Bow Fran Bow

      "Single-player experience with no multiplayer or cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Highly creative with unique art style, surreal narrative, and experimental audiovisual presentation."

      Capsule for Critters for Sale Critters for Sale

      "Highly praised for unique art style, narrative structure, and creative audiovisual presentation."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power exertion; interactions are narrative-driven and balanced."

      Capsule for Dead Synchronicity: Tomorrow Comes Today Dead Synchronicity: Tomorrow Comes Today

      "No social dominance or power exertion elements; interactions are narrative-driven and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong psychological horror and disturbing themes provide deep immersion and escape from reality."

      Capsule for Martha Is Dead Martha Is Dead

      "Strong psychological horror and disturbing themes provide a deep escape from reality into unsettling fiction."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and intrinsic motivation to experience story and atmosphere."

      Capsule for Metro: Last Light Redux Metro: Last Light Redux

      "Players engage voluntarily out of interest and intrinsic motivation to experience the story and atmosphere."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Gameplay is mostly linear with established routines; limited novelty exploration."

      Capsule for Angels of Death Angels of Death

      "Linear story progression with limited gameplay experimentation; some players explore achievements but core gameplay is routine."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration of ship interiors and parts; mostly known environments with some discovery of valuable items."

      Capsule for Ship Graveyard Simulator 2: Prologue Ship Graveyard Simulator 2: Prologue

      "Some discovery of story elements and environmental details, but mostly confined to known ship environments."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven expression; presentation is fixed by the developers."

      Capsule for Firework Firework

      "No character customization or player-driven expression; presentation is fixed by developers."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Psychological horror with some surreal and disturbing elements, but grounded in a realistic Hollywood setting."

      Capsule for Dead Take Dead Take

      "Set in a sci-fi space setting with surreal and psychological horror elements, blending fiction with grounded human themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Solo narrative experience with minimal social interaction or community involvement."

      Capsule for Forgotton Anne Forgotton Anne

      "Solo narrative experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop understanding of complex emotional and narrative themes, gaining insight and empathy."

      Capsule for Higurashi When They Cry Hou - Ch.3 Tatarigoroshi Higurashi When They Cry Hou - Ch.3 Tatarigoroshi

      "Players reflect on complex themes and character psychology, gaining insight and emotional development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity elements."

      Capsule for Sultan's Game Sultan's Game

      "Sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during playthrough; not designed for background or casual intermittent play."

      Capsule for The Happyhills Homicide 2: Out For Blood The Happyhills Homicide 2: Out For Blood

      "Requires focused attention during playthrough; minimal background or casual play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional engagement with characters and story, but no social relationship building."

      Capsule for Evan's Remains Evan's Remains

      "Emotional engagement with characters and story, but no direct social relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management mechanics; purely individual narrative experience."

      Capsule for CLANNAD CLANNAD

      "No leadership or group management mechanics; purely narrative-driven."

    • Progression

      Game with the same Progression vibe

      1

      "Some item collection and puzzle progression, but no complex upgrade or accumulation systems."

      Capsule for Silence Silence

      "Some item usage and puzzle solving, but no significant accumulation or upgrade systems."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Atmosphere is tense, unsettling, and emotionally heavy rather than relaxing or cathartic."

      Capsule for Milk outside a bag of milk outside a bag of milk Milk outside a bag of milk outside a bag of milk

      "Atmosphere is tense, disturbing, and psychologically unsettling rather than relaxing or cathartic."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory impact through unsettling sound design and disturbing visuals create emotional stimulation."

      Capsule for LISA: The First LISA: The First

      "Strong sensory impact through disturbing visuals, sound design, and emotional intensity."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; experience is personal and introspective."

      Capsule for Rakuen Rakuen

      "No social status or recognition systems; experience is personal and introspective."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative immersion with emotional, historical, and impactful storytelling."

      Capsule for My Child Lebensborn Remastered My Child Lebensborn Remastered

      "Highly praised narrative immersion with complex, layered, and emotionally impactful storytelling."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving gameplay; mostly straightforward exploration and interaction."

      Capsule for 11-11 Memories Retold 11-11 Memories Retold

      "Minimal strategic or problem-solving gameplay; mostly straightforward puzzle and walking simulator elements."

    • Thrill

      Game with the same Thrill vibe

      3

      "Psychological horror and suspense create tension and emotional thrill without jump scares."

      Capsule for Martha Is Dead Martha Is Dead

      "Psychological horror and suspense create tension and emotional thrills, though not focused on jump scares."

    • Value

      Game with the same Value vibe

      2

      "Players appreciate the unique experience and replayability, though some feel price is high for short length."

      Capsule for Don't Make Love Don't Make Love

      "Players feel the short but intense experience is worth the price, though some recommend waiting for sales."

    • Violence

      Game with the same Violence vibe

      4

      "Contains graphic and disturbing death scenes and violent imagery."

      Capsule for Lily's Well Lily's Well

      "Contains disturbing and graphic scenes involving bodily harm and psychological violence."

    • Survival

      Game with the same Survival vibe

      2

      "Themes of overcoming threats and psychological survival, though gameplay lacks resource management."

      Capsule for The Cat Lady The Cat Lady

      "Themes of survival and psychological breakdown under stress, though gameplay lacks resource management."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026