State of Mind similar games & best alternatives
State of Mind
2018
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Quick resume
State of Mind is a futuristic thriller game delving into transhumanism. The game explores themes of separation, disjuncture and reunification, in a world that is torn between a dystopian material reality and a utopian virtual future.
Global score
78/100
Genres
Adventure, Indie, Point-and-click
Similar games
Pros
- Engaging and complex story
- Unique low-poly art style
- Strong cyberpunk atmosphere
- Good voice acting and music
- Thought-provoking philosophical themes
Cons
- Slow and linear gameplay
- Minimal player choice impact
- Awkward controls and animations
- Some pacing issues and plot holes
- Lack of replay value beyond achievements
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore environments, interact with characters, and make dialogue choices, though gameplay is linear and limited."
The Terrible Old Man
"Players can explore environments and make some dialogue choices, but overall gameplay is linear and guided."
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Competence
Game with the same Competence vibe
-2"Gameplay is simple and mostly walking, light puzzles, and exploration with minimal challenge."
11-11 Memories Retold
"Gameplay is minimal with simple puzzles and walking simulator elements, offering little challenge."
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Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal story experience."
Senren*Banka
"No competitive elements or player comparison; focus is on personal story experience."
-
Continuation
Game with the same Continuation vibe
1"Players show interest in replaying for achievements and exploring, but game is short and linear, limiting habitual play."
The Uncertain: Last Quiet Day
"Some players report long play sessions and interest in replaying for achievements, but others find pacing slow and lose motivation."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay."
Stray
"Single-player experience with no multiplayer or cooperative gameplay."
-
Creativity
Game with the same Creativity vibe
1"Limited player creativity; mostly following narrative and puzzle solutions with minor interaction choices."
Blackwell Unbound
"Limited player creativity; some interaction with environment and minor puzzle solving but mostly predefined narrative."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; solo narrative experience."
Observation
"No elements of dominating or controlling others; story-driven solo experience."
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Escapism
Game with the same Escapism vibe
4"Strong immersion in a detailed cyberpunk world with themes of virtual reality and futuristic technology offers escape from reality."
Technobabylon
"Strong immersion in a dystopian cyberpunk world providing escape from reality."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for story and atmosphere; no indication of obligation or external pressure."
BLUE REFLECTION
"Players engage voluntarily for story and atmosphere; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
-2"Mostly linear narrative with some puzzle solving; limited exploration of new mechanics or experimentation."
If On A Winter's Night, Four Travelers
"Mostly linear progression with limited exploration or experimentation; some minor puzzle variations."
-
Exploration
Game with the same Exploration vibe
-2"Limited locations and environments with little spatial exploration; focus on narrative discovery."
The Blackwell Legacy
"Environments are relatively small and revisited; limited discovery beyond narrative progression."
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Expression
Game with the same Expression vibe
-3"No character customization; presentation is fixed with artistic style and UI."
It gets so lonely here
"No character customization; fixed visual style and presentation."
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Fantasy
Game with the same Fantasy vibe
3"Set in a cyberpunk dystopia with speculative technology and philosophical themes."
The Red Strings Club
"Futuristic cyberpunk setting with speculative technology and philosophical themes."
-
Fellowship
Game with the same Fellowship vibe
-5"Solo narrative experience without social or community features."
The Descendant
"Solo narrative experience without social or community features."
-
Growth
Game with the same Growth vibe
2"Players learn about the story and characters, and develop understanding through narrative progression."
Dordogne
"Players engage in understanding complex story and characters; some learning about themes like transhumanism."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity elements."
Sultan's Game
"Sedentary gameplay with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention on story and puzzles; not designed for casual or background play."
Lorelai
"Requires sustained attention to story and puzzles; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
1"Some emotional engagement with characters and story, but limited social interaction."
Yesterday Origins
"Emotional engagement with characters and story, but limited social interaction."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
-
Progression
Game with the same Progression vibe
1"Progression is narrative and puzzle-based with some unlocking of secrets; no item or upgrade accumulation."
Bendy: Secrets of the Machine
"Progression is narrative-based with some puzzle completion; no item or upgrade accumulation."
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Relaxation
Game with the same Relaxation vibe
3"Generally a calm experience with moments of tension from story events, but overall relaxing narrative flow."
Dreamfall: The Longest Journey
"Generally a calm, atmospheric experience with moments of tension in story."
-
Sensation
Game with the same Sensation vibe
2"Visual and auditory style is subtle and artistic rather than intense; provides moderate sensory stimulation."
The Bridge
"Visual and auditory style is distinctive and immersive, providing sensory engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems."
Half-Life: Alyx
"No social status or recognition systems."
-
Story
Game with the same Story vibe
5"Strong narrative focus with complex characters, philosophical themes, and integrated storytelling."
Iconoclasts
"Strong narrative focus with complex story, character development, and philosophical themes."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; puzzles are simple and straightforward."
Minute of Islands
"Minimal strategic or problem-solving demands; puzzles are simple and infrequent."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and mystery in story, but gameplay is low risk and controlled."
Grim Legends: The Forsaken Bride
"Some suspense and mystery in story, but gameplay is low risk and predictable."
-
Value
Game with the same Value vibe
4"Highly praised for story, music, and atmosphere; considered good value for price."
VA-11 Hall-A: Cyberpunk Bartender Action
"Good value especially on sale; praised for story and atmosphere relative to price."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction focus; gameplay centers on movement and exploration."
Orbo's Odyssey
"No combat focus; gameplay centers on exploration and narrative."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
To the Moon
"No survival or threat avoidance mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Story, Thrill. It leans lower than usual among comparable games on Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026