Sinless + OST similar games & best alternatives
Sinless + OST
2015
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Quick resume
"Before we knew it, what we once knew as 'freedom' became nothing more but a faint and distant memory." Venture forth and discover the truth behind the seemingly perfect OmniCare society in Sinless: a unique point and click and visual novel hybrid, set in an original cyberpunk reality.
Global score
72/100
Genres
Adventure, Indie, Role-playing (RPG)
Similar games
Pros
- Unique cyberpunk atmosphere
- Stunning art style
- Excellent soundtrack
- Engaging narrative
- Low price especially on sale
Cons
- Short length
- Clunky navigation and interface
- Unfinished story with cliffhanger
- Some bugs and technical issues
- Limited gameplay depth
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom to explore locations and choose dialogue options, but the story progression is mostly linear with limited player control."
Chicken Police - Paint it RED!
"Players have some freedom to explore the city and choose dialogue options, but progression is mostly linear and story-driven."
-
Competence
Game with the same Competence vibe
1"Gameplay involves simple puzzles and point-and-click exploration with some mini-games; not highly challenging but requires some problem solving."
Purrgatory
"Gameplay involves simple point-and-click mechanics with minimal puzzles; some mini-games exist but are not highly challenging."
-
Competition
Game with the same Competition vibe
-5"No competitive elements or player comparison; focus is on personal exploration and story."
Lifeless Planet Premier Edition
"No competitive elements or player comparison; focus is on personal exploration and story."
-
Continuation
Game with the same Continuation vibe
2"Some players express desire to continue with sequels and explore more, though the game itself is short."
Through Abandoned: The Underground City
"Players report wanting to keep playing and look forward to sequels, though the game is short and some lose interest quickly."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative features."
What Remains of Edith Finch
"Single-player experience with no multiplayer or cooperative features."
-
Creativity
Game with the same Creativity vibe
2"Unique hand-drawn art style and narrative structure offer creative presentation, though gameplay follows a linear path."
Journal
"Unique visual style and atmospheric design encourage creative exploration, but gameplay follows predefined narrative paths."
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; interactions are narrative-driven and equal."
Randal's Monday
"No elements of dominance or power over others; interactions are narrative and equal."
-
Escapism
Game with the same Escapism vibe
4"Cyberpunk setting, immersive music, and engaging gameplay provide strong escape from real life."
Neon Chrome
"Strong immersive cyberpunk atmosphere and music provide escapism and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest in cyberpunk and visual novels, not obligation."
Invisible Apartment
"Players engage voluntarily out of interest in cyberpunk and visual novel genres, not due to obligation."
-
Experimenting
Game with the same Experimenting vibe
1"Some exploration and dialogue choices allow limited experimentation, but mostly a linear narrative."
Port of Call
"Some exploration and dialogue choices allow limited experimentation, but overall gameplay is linear and routine."
-
Exploration
Game with the same Exploration vibe
2"Players navigate a complex city and discover social and environmental secrets, though map size is moderate."
ANEURISM IV
"Players explore a cyberpunk city environment with some discovery, though navigation can be confusing."
-
Expression
Game with the same Expression vibe
-3"Limited customization or self-expression; mostly fixed character and environment presentation."
Jivana
"Limited customization or self-expression; mostly fixed character visuals and environments."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a dystopian cyberpunk future with fictional narrative and imaginative elements."
Beneath a Steel Sky (1994)
"Set in a dystopian cyberpunk future with fictional narrative and imaginative world-building."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly single-player."
Mafia: Definitive Edition
"No social or community features; strictly single-player."
-
Growth
Game with the same Growth vibe
1"Some learning through story comprehension and puzzle solving, but limited skill development."
Belladonna
"Some learning through story comprehension and puzzle solving, but limited skill development."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity involved."
Rising Storm 2: Vietnam
"Typical sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to progress; not designed for casual or background play."
Among the Sleep - Enhanced Edition
"Requires focused attention to progress; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Interactions are limited to scripted dialogue with no deep emotional or social bonding."
The Deed
"Interactions are limited to scripted dialogue; no deep emotional or social bonding."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative only."
The Happyhills Homicide 2: Out For Blood
"No leadership or group management elements; single-player narrative only."
-
Progression
Game with the same Progression vibe
2"Progression through story and unlocking achievements, but no extensive item or upgrade accumulation."
A Way Out
"Progression through story and unlocking achievements; some item use but no extensive upgrades."
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Relaxation
Game with the same Relaxation vibe
3"Atmospheric music and visuals create a relaxing mood, balancing tension with calm exploration."
Tails Noir: Prologue
"Atmospheric music and visuals create a relaxing experience despite some navigation frustrations."
-
Sensation
Game with the same Sensation vibe
3"Strong sensory stimulation from intense visuals and dynamic, heavy soundtrack."
TTV2
"Strong sensory stimulation from unique art style and electronic soundtrack."
-
Status
Game with the same Status vibe
-4"No social recognition or status systems; achievements exist but are personal."
Tech Support: Error Unknown
"No social recognition or status systems; achievements exist but are personal."
-
Story
Game with the same Story vibe
4"Story-driven campaign with cyberpunk narrative and character interactions."
System Crash
"Narrative-driven experience with cyberpunk plot and character interactions."
-
Strategy
Game with the same Strategy vibe
-2"Minimal strategic or problem-solving demands; mostly straightforward searching."
Hidden Cats in Paris
"Minimal strategic or problem-solving demands; mostly straightforward progression."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in story but overall low risk and tension."
Sakura Fantasy
"Some suspense in story but overall low risk and tension."
-
Value
Game with the same Value vibe
3"Generally considered good value especially when purchased on sale; soundtrack included."
Frederic: Evil Strikes Back
"Generally considered good value especially at discounted prices; soundtrack included."
-
Violence
Game with the same Violence vibe
-4"No emphasis on combat or destruction; focus on storytelling and exploration."
Where the Water Tastes Like Wine
"No emphasis on combat or destruction; focus on exploration and story."
-
Survival
Game with the same Survival vibe
-3"No survival mechanics; stable environment with no significant threats."
Flyout
"No survival mechanics; stable environment with no threats."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Strategy, Experimenting, Growth.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026