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Through Abandoned: The Underground City similar games & best alternatives

Through Abandoned: The Underground City

PC (Microsoft Windows) • 2015

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Quick resume

It’s the first game of Through Abandoned series, classical point and click game. You try to find your twin-brother who disappeared in a huge and mysterious place called Abandoned.

Global score

77/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Engaging puzzles
    • Atmospheric art and music
    • Low price
    • Short and accessible gameplay
    • Interesting mysterious setting

    Cons

    • Very short length
    • Some minor bugs and glitches
    • Minimal story development
    • Repetitive navigation
    • Lack of hints or guidance

    Motivations

    • Autonomy

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      "Players freely explore environments, combine items in many ways, and solve puzzles at their own pace, showing strong control over actions."

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    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and some skill, with moderate difficulty and rewarding problem solving."

      Capsule for Unmechanical Unmechanical

      "Puzzles require logical thinking and observation, providing moderate challenge and rewarding problem solving."

    • Competition

      Game with the same Competition vibe

      -4

      "No competitive elements; focus is on individual puzzle solving and personal progress without comparison to others."

      Capsule for Frame of Mind Frame of Mind

      "No competitive elements; focus is on personal puzzle solving without comparison to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report wanting to keep playing and look forward to sequels, though the game is short and some lose interest quickly."

      Capsule for Sinless + OST Sinless + OST

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    • Cooperation

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      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Resonance of the Ocean Resonance of the Ocean

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    • Creativity

      Game with the same Creativity vibe

      2

      "Players combine items and experiment with puzzle solutions, though within predefined game structures."

      Capsule for The Book of Unwritten Tales: The Critter Chronicles The Book of Unwritten Tales: The Critter Chronicles

      "Players combine items and experiment with puzzle solutions, though within predefined game structures."

    • Domination

      Game with the same Domination vibe

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      "No elements of exerting control or superiority over others; purely individual experience."

      Capsule for Poppy Playtime Poppy Playtime

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    • Escapism

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      3

      "Atmospheric and immersive environment offers distraction and escape from reality."

      Capsule for Project Hailstorm Project Hailstorm

      "Atmospheric and immersive world provides distraction and escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in puzzles and exploration, not obligation."

      Capsule for Q.U.B.E. 2 Q.U.B.E. 2

      "Players engage voluntarily out of interest in puzzles and exploration, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages trying different puzzle solutions and exploring environments to discover hidden objects."

      Capsule for Down in Bermuda Down in Bermuda

      "Encourages trying different puzzle solutions and exploring environments for secrets."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore several locations and uncover story elements and secrets."

      Capsule for The Journey Down: Chapter One The Journey Down: Chapter One

      "Players explore multiple interconnected areas and uncover hidden secrets and story elements."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or self-expression features; fixed presentation."

      Capsule for September 7th September 7th

      "No character customization or self-expression features; fixed presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features a dark, mysterious, and somewhat surreal world with abstract narrative elements and imaginative settings."

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      "Game features a mysterious, otherworldly setting with fantastical elements and lore."

    • Fellowship

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      "No social or community features; solitary gameplay."

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    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn puzzle mechanics during gameplay."

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      "Players develop problem-solving skills and learn puzzle mechanics during play."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of point-and-click adventure games."

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      "Sedentary gameplay typical of point-and-click adventure games."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to solve puzzles and progress; not suited for passive play."

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      "Requires focused attention to solve puzzles and progress; not suitable for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building elements."

      Capsule for Rogue Tower Rogue Tower

      "No social or emotional relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management features; single-player experience."

      Capsule for LIMBO LIMBO

      "No leadership or group management features; single-player experience."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through collecting items, solving puzzles, and unlocking new areas."

      Capsule for Mountain Crime: Requital Mountain Crime: Requital

      "Progression through collecting items, solving puzzles, and unlocking new areas."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Atmospheric music and art create a mood that can be immersive and calming, though some find puzzles frustrating."

      Capsule for PRICE PRICE

      "Atmospheric music and art create a calm mood, though some puzzles require mental effort."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple visuals and sound effects provide mild sensory stimulation appropriate for puzzle focus."

      Capsule for Sokobond Sokobond

      "Visual and auditory elements provide moderate sensory stimulation appropriate for puzzle games."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Crying Suns Crying Suns

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      2

      "Narrative delivered through notes and environment, though story is minimal and somewhat ambiguous."

      Capsule for Oakwood Oakwood

      "Narrative delivered through notes and environmental storytelling, though somewhat minimal and cryptic."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical reasoning and planning to solve puzzles and progress."

      Capsule for The Guest The Guest

      "Requires logical reasoning and planning to solve puzzles and progress."

    • Thrill

      Game with the same Thrill vibe

      0

      "Gameplay involves some challenge but lacks significant suspense or risk elements."

      Capsule for Muddy Heights® 2 Muddy Heights® 2

      "Game atmosphere is mysterious but lacks strong suspense or risk elements."

    • Value

      Game with the same Value vibe

      4

      "Low price and short length noted; players feel good value for money especially on sale."

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      "Low price and short length considered good value by many players."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus on exploration and puzzle solving."

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    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable environment."

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    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Expression, Sensation, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026