HIVESWAP: ACT 1 similar games & best alternatives
HIVESWAP: ACT 1
2017
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Quick resume
A hand-drawn tribute to hilarious '90s adventure games (with none of the accompanying frustration). Play as Joey Claire, a puzzle-solving teen snatched out of her time (1994) and place (Earth) and stranded on a hostile alien planet on the brink of rebellion.
Global score
92/100
Genres
Adventure, Indie, Role-playing (RPG), Point-and-click, Puzzle
Similar games
Pros
- Engaging story and characters
- Beautiful art and animation
- Catchy and fitting soundtrack
- Humorous and detailed item interactions
- Accessible to newcomers and fans alike
Cons
- Short game length
- Some bugs and graphical issues
- Lack of challenging puzzles
- Achievement unobtainable currently
- Long wait for future acts
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely solve puzzles with multiple solutions and can explore different approaches, showing control over their actions."
Gravitas
"Players freely explore environments, combine items in many ways, and solve puzzles at their own pace, showing strong control over actions."
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Competence
Game with the same Competence vibe
2"Puzzles require some thinking but are generally easy and straightforward, providing moderate skill challenge."
Lucid Dream
"Puzzles are generally easy and straightforward but require some thinking and experimentation, providing moderate skill challenge."
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Competition
Game with the same Competition vibe
-5"Single-player point-and-click adventure with no competitive elements or player comparison."
Tales of Monkey Island: Complete Season
"Single-player point-and-click adventure with no competitive elements or player comparison."
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Continuation
Game with the same Continuation vibe
3"Players express desire to replay and wish for more content, indicating attachment and habitual play despite short length."
Unpacking
"Players express eagerness to continue with future acts and replay to unlock achievements, indicating attachment despite short length."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience focused on individual puzzle solving and exploration."
Taiji
"Entirely single-player experience focused on individual exploration and puzzle solving."
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Creativity
Game with the same Creativity vibe
4"Players combine items in inventive ways and explore a richly detailed world with unique characters and humorous dialogue."
Deponia
"Players encouraged to combine every item with every other item, producing unique humorous responses and interactions."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is narrative-driven and cooperative in spirit."
The Bunny Graveyard
"No evidence of exerting control or superiority over others; cooperative and narrative-driven gameplay."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive story, characters, and world, providing a strong escape from real life."
Skyborn
"Players enjoy immersive story, humor, and nostalgia, providing a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and fandom enthusiasm, not obligation or pressure."
Hiveswap Friendsim
"Players engage voluntarily out of personal interest and fandom enthusiasm, not obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
5"Encouraged to try many item combinations and explore dialogue options to discover jokes and solutions."
Time Gentlemen, Please! and Ben There, Dan That! Special Edition Double Pack
"Strong emphasis on trying all item combinations and exploring dialogue options to discover unique content."
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Exploration
Game with the same Exploration vibe
3"Players explore a small but detailed environment, uncovering secrets and interacting with objects."
Discolored
"Players explore richly detailed environments with many clickable objects and secrets, encouraging discovery."
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Expression
Game with the same Expression vibe
1"Limited character customization; expression mainly through gameplay choices."
Cursed to Golf
"Some character customization and unique character designs, but limited player-driven expression."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a fictional sci-fi universe with imaginative alien worlds and story."
Lifeless Planet Premier Edition
"Set in a fictional universe with aliens, alternate worlds, and imaginative story elements."
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Fellowship
Game with the same Fellowship vibe
1"Some community enthusiasm and shared fandom, but gameplay is solo-focused."
Illusion Carnival
"Strong fandom community presence and shared enthusiasm, but gameplay is solo."
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Growth
Game with the same Growth vibe
2"Players develop understanding of story and puzzles, gaining knowledge through exploration."
Conarium
"Players develop puzzle-solving skills and learn about story and lore through exploration."
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Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity involved."
Rising Storm 2: Vietnam
"Typical sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention to progress through puzzles and story; not designed as a background or idle experience."
Behind the Frame: The Finest Scenery
"Requires focused attention on puzzles and story; not a background or idle experience."
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Intimacy
Game with the same Intimacy vibe
1"Emotional attachment to characters and story, but limited social interaction."
Break the Game
"Emotional attachment to characters and story, but limited social interaction."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; single-player narrative focus."
OMORI
"No leadership or group management elements; single-player narrative focus."
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Progression
Game with the same Progression vibe
3"Players collect items and achievements and progress through story acts."
HIVESWAP: ACT 2
"Players collect items and unlock achievements, progressing through story acts."
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Relaxation
Game with the same Relaxation vibe
3"Humorous and lighthearted tone provides relaxation and amusement."
Shark Dating Simulator XL+
"Generally lighthearted, humorous, and nostalgic tone promotes relaxation and flow."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art, music, and animations provide sensory pleasure and emotional engagement."
Growing Up
"Enjoyable art, music, and animations provide sensory pleasure and emotional engagement."
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Status
Game with the same Status vibe
-5"No social status or recognition mechanics; individual experience."
Amnesia: Rebirth
"No social status or recognition mechanics; individual experience."
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Story
Game with the same Story vibe
5"Strong narrative immersion with rich lore, character dialogues, and an engaging plot."
Outcast 1.1
"Strong narrative focus with engaging characters, humor, and lore immersion."
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Strategy
Game with the same Strategy vibe
1"Puzzles require some problem solving and logic but are generally straightforward."
Polarity
"Puzzles require some reasoning but are mostly straightforward and simple."
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Thrill
Game with the same Thrill vibe
1"Some suspense in puzzle solving and story, but overall low risk and mild tension."
Bugsnax
"Some tension in puzzle solving and story moments but overall low suspense and risk."
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Value
Game with the same Value vibe
3"Players feel the game offers good value for price, especially on sale, despite short length."
CAT Interstellar
"Players feel the game offers good value for price despite short length, especially fans."
-
Violence
Game with the same Violence vibe
-3"Minimal combat; focus is on puzzle solving and exploration rather than destruction."
Lake Haven - Chrysalis
"Minimal combat presented more as puzzles; emphasis on interaction over destruction."
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Survival
Game with the same Survival vibe
-4"No significant threat or resource management; stable and safe gameplay environment."
Wires And Whiskers
"No significant threat or resource management; stable and safe gameplay environment."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Experimenting, Fellowship. It leans lower than usual among comparable games on Cooperation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026