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HIVESWAP: ACT 2 similar games & best alternatives

HIVESWAP: ACT 2

PC (Microsoft Windows), Mac, Linux • 2020

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Quick resume

Continue Joey and Xefros’s adventure through the dark and dangerous planet Alternia. Meet dozens of unique and memorable characters, some more helpful than others, as you navigate this volatile alien culture. Hurry up! There’s a train to catch.

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Engaging story and characters
    • Beautiful art and animation
    • Excellent soundtrack
    • Multiple branching paths and achievements
    • Immersive homestuck lore

    Cons

    • Tedious and overly long trial section
    • Some puzzles are unintuitive or frustrating
    • Backtracking and fetch quests can be annoying
    • Minor bugs and ui issues reported
    • Long wait times between acts

    Motivations

    • Autonomy

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      3

      "Players have some freedom to choose dialogue options for both sides in conversations and solve puzzles, but overall the game is linear and guided step-by-step."

      Capsule for Message Quest Message Quest

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    • Competence

      Game with the same Competence vibe

      2

      "The game involves puzzle solving and exploration requiring some skill and logical thinking, but some puzzles are obtuse and require trial and error or guides."

      Capsule for SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE

      "Game involves puzzle solving and trial sequences requiring skill and logic, though some puzzles are considered tedious or overly specific."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive modes or player comparison; focus is on personal narrative experience."

      Capsule for Still Wakes the Deep Still Wakes the Deep

      "No evidence of competitive modes or player comparison; focus is on single-player narrative experience."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long play sessions, replaying for achievements, and anticipation for the next installment indicating strong attachment."

      Capsule for True Fear: Forsaken Souls Part 2 True Fear: Forsaken Souls Part 2

      "Many players report long play sessions, replaying for achievements and exploring alternate paths, indicating strong attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player game with no multiplayer or cooperative elements."

      Capsule for ONE PIECE ODYSSEY ONE PIECE ODYSSEY

      "Single-player game with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some player experimentation with choices and puzzle solutions, but mostly following predefined story paths."

      Capsule for Corpse Party (2021) Corpse Party (2021)

      "Some player choice and branching paths, but mostly using predefined story and puzzle structures."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are narrative-driven."

      Capsule for Blood Code Blood Code

      "No evidence of exerting control or superiority over others; interactions are narrative-driven."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."

      Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

      "Players use the game to immerse in an imaginative world and escape reality, enjoying story and characters."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage out of personal interest and emotional connection rather than obligation; some mention of fan anticipation."

      Capsule for Dreamfall Chapters Dreamfall Chapters

      "Players engage out of personal desire and fandom interest rather than obligation, though some feel pressured by long waits."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation in exploring dialogue options and puzzle solutions, though mostly within structured gameplay routines."

      Capsule for Kathy Rain: Director's Cut Kathy Rain: Director's Cut

      "Players explore different dialogue options and puzzle solutions, with multiple playthroughs for achievements."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different train cars and interact with various characters, discovering story elements and clues."

      Capsule for The Murder of Sonic the Hedgehog The Murder of Sonic the Hedgehog

      "Game involves exploring different train cars and interacting with many characters and environments."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on narrative rather than avatar personalization."

      Capsule for Seduce Me 2: The Demon War Seduce Me 2: The Demon War

      "Limited character customization; focus is on narrative and dialogue rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative fiction with alien characters, fantasy worldbuilding, and surreal storytelling."

      Capsule for Hiveswap Friendsim Hiveswap Friendsim

      "Strongly rooted in imaginative fiction with alien worlds, trolls, and fantastical story elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Players feel connected to a community of fans and share experiences, though gameplay is solo."

      Capsule for FINAL FANTASY IX FINAL FANTASY IX

      "Players feel part of a fan community and share experiences, but gameplay is solo."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn story details, character motivations, and investigative clues; some skill in puzzle solving involved."

      Capsule for Stories from Sol: The Gun-Dog Stories from Sol: The Gun-Dog

      "Players learn story details, character backgrounds, and puzzle solving skills."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles and dialogue; not designed for idle or background play."

      Capsule for MechaNika MechaNika

      "Requires focused attention to puzzles and dialogue; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Players develop emotional connections with characters through story and dialogue."

      Capsule for Headliner: NoviNews Headliner: NoviNews

      "Players form emotional connections with characters through dialogue and story."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock achievements, progressing through story acts."

      Capsule for HIVESWAP: ACT 1 HIVESWAP: ACT 1

      "Players collect items and achievements and progress through story acts."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though some puzzles cause frustration."

      Capsule for The Looker The Looker

      "Some players find the game relaxing and enjoyable, though some puzzles cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, animations, and music provide sensory stimulation and emotional engagement."

      Capsule for Gladiator Guild Manager: Prologue Gladiator Guild Manager: Prologue

      "Enjoyable art, animation, and music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems evident."

      Capsule for The Bunny Graveyard The Bunny Graveyard

      "No social status or recognition systems evident."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative immersion with rich lore, character interactions, and plot development."

      Capsule for Deep Sleep: Labyrinth of the Forsaken Deep Sleep: Labyrinth of the Forsaken

      "Strong narrative focus with character interactions, plot development, and lore immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires logical thinking and puzzle solving, though some puzzles rely on trial and error."

      Capsule for STASIS STASIS

      "Requires puzzle solving and logical thinking, especially in trial and inventory management sections."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense and tension in story events, but overall controlled and predictable gameplay."

      Capsule for CUCKOLD SIMULATOR: Life as a Beta Male Cuck CUCKOLD SIMULATOR: Life as a Beta Male Cuck

      "Some suspense and tension in story moments, but overall controlled and predictable gameplay."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game offers good content and replayability for the price."

      Capsule for Vacation Simulator Vacation Simulator

      "Players feel the game offers good content and replayability for the price, especially fans of the series."

    • Violence

      Game with the same Violence vibe

      -2

      "Minimal combat; focus is on building and cooperative tasks rather than destruction."

      Capsule for Unrailed! Unrailed!

      "Minimal combat; focus is on dialogue and puzzle solving rather than destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some gameplay involves avoiding failure in mini-games and RPG battles, but overall low-risk environment."

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      "Some sections involve avoiding failure (trial sequences), but overall low-risk gameplay."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026