HIVESWAP: ACT 2 similar games & best alternatives
HIVESWAP: ACT 2
2020
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Quick resume
Continue Joey and Xefros’s adventure through the dark and dangerous planet Alternia. Meet dozens of unique and memorable characters, some more helpful than others, as you navigate this volatile alien culture. Hurry up! There’s a train to catch.
Global score
87/100
Genres
Adventure, Indie, Role-playing (RPG), Puzzle
Similar games
Pros
- Engaging story and characters
- Beautiful art and animation
- Excellent soundtrack
- Multiple branching paths and achievements
- Immersive homestuck lore
Cons
- Tedious and overly long trial section
- Some puzzles are unintuitive or frustrating
- Backtracking and fetch quests can be annoying
- Minor bugs and ui issues reported
- Long wait times between acts
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players have some freedom to choose dialogue options for both sides in conversations and solve puzzles, but overall the game is linear and guided step-by-step."
Message Quest
"Players can choose dialogue options and make some decisions affecting outcomes, but gameplay is mostly linear point-and-click with some puzzle solving."
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Competence
Game with the same Competence vibe
2"The game involves puzzle solving and exploration requiring some skill and logical thinking, but some puzzles are obtuse and require trial and error or guides."
SWOLLEN TO BURSTING UNTIL I AM DISAPPEARING ON PURPOSE
"Game involves puzzle solving and trial sequences requiring skill and logic, though some puzzles are considered tedious or overly specific."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive modes or player comparison; focus is on personal narrative experience."
Still Wakes the Deep
"No evidence of competitive modes or player comparison; focus is on single-player narrative experience."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, replaying for achievements, and anticipation for the next installment indicating strong attachment."
True Fear: Forsaken Souls Part 2
"Many players report long play sessions, replaying for achievements and exploring alternate paths, indicating strong attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player game with no multiplayer or cooperative elements."
ONE PIECE ODYSSEY
"Single-player game with no multiplayer or cooperative elements."
-
Creativity
Game with the same Creativity vibe
1"Some player experimentation with choices and puzzle solutions, but mostly following predefined story paths."
Corpse Party (2021)
"Some player choice and branching paths, but mostly using predefined story and puzzle structures."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are narrative-driven."
Blood Code
"No evidence of exerting control or superiority over others; interactions are narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a fantasy world and escape real life, enjoying exploration and story."
Zoria: Age of Shattering
"Players use the game to immerse in an imaginative world and escape reality, enjoying story and characters."
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Expectation
Game with the same Expectation vibe
-3"Players engage out of personal interest and emotional connection rather than obligation; some mention of fan anticipation."
Dreamfall Chapters
"Players engage out of personal desire and fandom interest rather than obligation, though some feel pressured by long waits."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation in exploring dialogue options and puzzle solutions, though mostly within structured gameplay routines."
Kathy Rain: Director's Cut
"Players explore different dialogue options and puzzle solutions, with multiple playthroughs for achievements."
-
Exploration
Game with the same Exploration vibe
2"Players explore different train cars and interact with various characters, discovering story elements and clues."
The Murder of Sonic the Hedgehog
"Game involves exploring different train cars and interacting with many characters and environments."
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Expression
Game with the same Expression vibe
-2"Limited character customization; focus is on narrative rather than avatar personalization."
Seduce Me 2: The Demon War
"Limited character customization; focus is on narrative and dialogue rather than avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in imaginative fiction with alien characters, fantasy worldbuilding, and surreal storytelling."
Hiveswap Friendsim
"Strongly rooted in imaginative fiction with alien worlds, trolls, and fantastical story elements."
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Fellowship
Game with the same Fellowship vibe
1"Players feel connected to a community of fans and share experiences, though gameplay is solo."
FINAL FANTASY IX
"Players feel part of a fan community and share experiences, but gameplay is solo."
-
Growth
Game with the same Growth vibe
2"Players learn story details, character motivations, and investigative clues; some skill in puzzle solving involved."
Stories from Sol: The Gun-Dog
"Players learn story details, character backgrounds, and puzzle solving skills."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
-3"Requires focused attention during puzzles and dialogue; not designed for idle or background play."
MechaNika
"Requires focused attention to puzzles and dialogue; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
2"Players develop emotional connections with characters through story and dialogue."
Headliner: NoviNews
"Players form emotional connections with characters through dialogue and story."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements present."
Stray
"No leadership or group management elements present."
-
Progression
Game with the same Progression vibe
3"Players collect items and unlock achievements, progressing through story acts."
HIVESWAP: ACT 1
"Players collect items and achievements and progress through story acts."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though some puzzles cause frustration."
The Looker
"Some players find the game relaxing and enjoyable, though some puzzles cause frustration."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable art style, animations, and music provide sensory stimulation and emotional engagement."
Gladiator Guild Manager: Prologue
"Enjoyable art, animation, and music provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
-5"No social status or recognition systems evident."
The Bunny Graveyard
"No social status or recognition systems evident."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with rich lore, character interactions, and plot development."
Deep Sleep: Labyrinth of the Forsaken
"Strong narrative focus with character interactions, plot development, and lore immersion."
-
Strategy
Game with the same Strategy vibe
2"Requires logical thinking and puzzle solving, though some puzzles rely on trial and error."
STASIS
"Requires puzzle solving and logical thinking, especially in trial and inventory management sections."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and tension in story events, but overall controlled and predictable gameplay."
CUCKOLD SIMULATOR: Life as a Beta Male Cuck
"Some suspense and tension in story moments, but overall controlled and predictable gameplay."
-
Value
Game with the same Value vibe
3"Players generally feel the game offers good content and replayability for the price."
Vacation Simulator
"Players feel the game offers good content and replayability for the price, especially fans of the series."
-
Violence
Game with the same Violence vibe
-2"Minimal combat; focus is on building and cooperative tasks rather than destruction."
Unrailed!
"Minimal combat; focus is on dialogue and puzzle solving rather than destruction."
-
Survival
Game with the same Survival vibe
1"Some gameplay involves avoiding failure in mini-games and RPG battles, but overall low-risk environment."
Otaku's Adventure
"Some sections involve avoiding failure (trial sequences), but overall low-risk gameplay."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship. It leans lower than usual among comparable games on Violence.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026