Major\Minor similar games & best alternatives
Major\Minor
2016
Related articles
Quick resume
A highly engaging visual novel, with memorable characters and multiple endings. Traverse worlds, solve a murder mystery -- and partake in political revolution. Inspired by greats such as Steins;Gate, Tales of Symphonia, Persona 4 and Future Diary. An unforgettable science-fiction/fantasy adventure!
Global score
77/100
Genres
Adventure, Indie, Role-playing (RPG), Simulator
Similar games
Pros
- Engaging and complex story with multiple endings
- Well-developed characters with emotional depth
- Immersive soundtrack and art style
- Meaningful player choices affecting narrative
- Strong replay value through branching paths
Cons
- Limited save system and no skip function
- Static character sprites with minimal expression
- Some pacing issues and occasional confusing plot points
- Lack of voice acting and animation
- Some technical and ui shortcomings
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players make meaningful choices affecting story routes and endings, though within a structured visual novel format."
Please Be Happy
"Players make meaningful choices that affect story branches and endings, but within a structured visual novel format with limited save points and no free saving."
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Competence
Game with the same Competence vibe
2"Engages players in narrative decision-making and puzzle elements, providing some skill and challenge but mostly story-driven."
Tiny Bunny
"Engages players in narrative decision-making and puzzle-like story exploration rather than skill-based challenges."
-
Competition
Game with the same Competition vibe
-4"Focuses on personal story experience and self-paced exploration without comparison or competitive elements."
Cabin Fever
"Focuses on personal story experience and self-paced exploration without competitive elements or leaderboards."
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Continuation
Game with the same Continuation vibe
4"Players report multiple playthroughs, exploring different story branches and character interactions, indicating strong attachment."
Night in the Woods
"Players report multiple playthroughs to explore different endings and story branches, indicating strong attachment and habitual play."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player visual novel experience with no multiplayer or cooperative gameplay."
Demonheart
"Single-player visual novel experience with no multiplayer or cooperative gameplay."
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Creativity
Game with the same Creativity vibe
3"Players experiment with different dialogue choices and story paths, though within predefined narrative structures."
Hooked on You: A Dead by Daylight Dating Sim™
"Players experiment with different dialogue choices and story paths, but within predefined narrative structures."
-
Domination
Game with the same Domination vibe
-5"No social dominance or power over others; experience is individual and narrative-driven."
Quantum Break
"No social dominance or power over others; experience is individual and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in an emotional, fictional story that provides distraction and emotional experience."
The Sad Story of Emmeline Burns
"Players use the game to immerse themselves in a complex fictional universe, often describing emotional engagement and distraction from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and emotional investment rather than obligation or external pressure."
Fatal Twelve
"Players engage voluntarily out of intrinsic interest and emotional investment rather than obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Multiple endings and story branches encourage trying different choices and exploring new content."
Pocket Mirror ~ GoldenerTraum
"Encourages trying different choices and story branches to discover new content and endings."
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Exploration
Game with the same Exploration vibe
2"Narrative exploration of character backstories and plot twists, though environment is static."
G-senjou no Maou - The Devil on G-String
"Explores narrative secrets and character backstories through branching dialogue, though within a fixed environment."
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Expression
Game with the same Expression vibe
-3"Limited customization; players experience preset characters and visuals without personal modification."
Lake of Voices
"Limited character sprite variation and customization; players experience preset character visuals without personalization."
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Fantasy
Game with the same Fantasy vibe
4"Set in a sci-fi universe with fictional characters and story elements, providing imaginative fiction."
Space Pilgrim Episode I: Alpha Centauri
"Set in a fictional universe with anthropomorphic characters and sci-fi elements, emphasizing imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
1"Some community engagement noted but gameplay is primarily solo and story-focused."
I Wani Hug that Gator!
"Some community engagement noted but primarily a solo experience focused on individual story."
-
Growth
Game with the same Growth vibe
3"Players develop understanding of complex storylines and character motivations, enhancing analytical and interpretive skills."
Higurashi When They Cry Hou - Ch.4 Himatsubushi
"Players develop understanding of complex storylines and character motivations, reflecting cognitive and emotional growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of visual novels with no physical activity."
Senren*Banka
"Sedentary gameplay typical of visual novels with no physical activity."
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Idle
Game with the same Idle vibe
-3"Requires focused reading and decision-making; not designed for casual or background play."
Hakuoki: Kyoto Winds
"Requires focused reading and decision-making; not designed for casual or background play."
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Intimacy
Game with the same Intimacy vibe
2"Emotional connection to characters and story, but no social relationship formation."
Laika: Aged Through Blood
"Emotional connections with characters develop through story, though no direct social interaction or relationship building."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual narrative experience."
STEINS;GATE
"No leadership or group management elements; purely individual narrative experience."
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Progression
Game with the same Progression vibe
3"Progression through unlocking new story branches, achievements, and endings rather than item or power accumulation."
Slay the Princess — The Pristine Cut
"Progression through story branches, unlocking endings and achievements, though no item or power accumulation."
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Relaxation
Game with the same Relaxation vibe
2"Some players find emotional catharsis and flow in the poetic storytelling, though the narrative can be intense."
Heaven Will Be Mine
"Some players find emotional catharsis and flow in the story, though others note pacing issues and tension."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable art and music provide sensory stimulation, though not intense or overwhelming."
Black Closet
"Enjoyable art and music provide sensory stimulation, but visuals are mostly static and limited."
-
Status
Game with the same Status vibe
-4"No social status or recognition mechanics; achievements are personal and not publicly ranked."
Dawnfolk
"No social status or recognition mechanics; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
5"Strong narrative immersion with complex plot, character development, and multiple endings."
Lacuna – A Sci-Fi Noir Adventure
"Strong narrative immersion with complex plot, character development, and multiple endings."
-
Strategy
Game with the same Strategy vibe
2"Requires some planning and decision-making to explore different story outcomes."
The Pirate's Fate
"Requires thoughtful decision-making and planning to unlock different story outcomes."
-
Thrill
Game with the same Thrill vibe
3"Emotional suspense and plot twists provide tension and release throughout the story."
Angels with Scaly Wings™ / 鱗羽の天使
"Plot twists and emotional stakes create suspense and tension throughout the story."
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Value
Game with the same Value vibe
3"Players generally feel the game offers good value for time spent, especially on sale."
Automachef
"Players generally feel the game offers good value for time spent, especially on sale."
-
Violence
Game with the same Violence vibe
1"Contains some violent narrative elements but not focused on combat or destruction gameplay."
Man I Just Wanna Go Home
"Contains narrative elements of death and conflict but no active combat gameplay."
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Survival
Game with the same Survival vibe
1"Story involves survival themes and overcoming obstacles, but gameplay lacks resource management or threat."
Morningstar: Descent to Deadrock
"Story involves survival themes and consequences, but no gameplay mechanics for resource or threat management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy, Fellowship, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026