Changed Thumbnail

Changed similar games & best alternatives

Changed

PC (Microsoft Windows) • 2018

Related articles

Quick resume

You are trapped in an experiment, trying to find ways to make you still "yourself" , persevere, and survive.

Global score

87/100

Genres

Adventure, Indie, Role-playing (RPG)

Similar games

    Pros

    • Unique and emotional story
    • Challenging and rewarding puzzles
    • Engaging characters like puro
    • Immersive atmosphere and soundtrack
    • Multiple endings and replay value

    Cons

    • High difficulty and punishing gameplay
    • Some unclear or cryptic puzzles
    • Awkward controls and occasional bugs
    • Sexualized transformation content may deter some players
    • Lack of controller support

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore environments, solve puzzles, and make choices affecting endings, indicating moderate control over actions."

      Capsule for The Beast Inside The Beast Inside

      "Players navigate puzzles and make key story decisions affecting endings, showing moderate control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with difficult puzzles, resource management, and precise combat requiring skill and learning."

      Capsule for Haydee 2 Haydee 2

      "Game is challenging with difficult puzzles and boss fights requiring skill, trial and error, and perseverance."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual progress and puzzle solving without competitive or ranked multiplayer elements."

      Capsule for Car Mechanic Simulator 2014 Car Mechanic Simulator 2014

      "Focus is on individual puzzle solving and story progression without competitive or ranked multiplayer elements."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long sessions and strong attachment to characters and story, encouraging continued play despite difficulty."

      Capsule for Burden of Command™ Burden of Command™

      "Players report long play sessions, repeated retries, and strong attachment to story and characters encouraging continued play."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single player experience with no multiplayer or cooperative gameplay."

      Capsule for The Bookwalker: Thief of Tales The Bookwalker: Thief of Tales

      "Single player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and puzzle solving allow for creative problem solving, but mostly predefined paths and objectives."

      Capsule for You Deserve You Deserve

      "Some exploration and puzzle solving allow for creative problem solving, but mostly predefined puzzles and narrative."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and narrative-focused."

      Capsule for Horace Horace

      "No evidence of exerting control or superiority over others; gameplay is solo and narrative focused."

    • Escapism

      Game with the same Escapism vibe

      5

      "Strong escapism through immersive story, fantasy setting, and emotional engagement."

      Capsule for Senren*Banka Senren*Banka

      "Strong escapism through immersive story, emotional engagement, and unique fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and curiosity, despite difficulty and frustration."

      Capsule for La-Mulana 2 La-Mulana 2

      "Players engage voluntarily out of personal interest and curiosity, often despite difficulty and frustration."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different endings and puzzle solutions, encouraging experimentation."

      Capsule for Close Your Eyes [Old Version] Close Your Eyes [Old Version]

      "Players explore multiple endings, hidden lore, and puzzle solutions, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game includes discovering new areas, secrets, and puzzles, encouraging curiosity-driven activities."

      Capsule for My Little Blacksmith Shop My Little Blacksmith Shop

      "Game involves discovering new areas, secrets, and lore documents, rewarding curiosity."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited character customization; expression mainly through narrative choices."

      Capsule for Runaway: A Twist of Fate Runaway: A Twist of Fate

      "Limited character customization; expression mainly through narrative choices and interactions."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with apocalyptic mythology, supernatural characters, and imaginative settings."

      Capsule for Darksiders™ Darksiders™

      "Strong fantasy elements with anthropomorphic creatures, transformation themes, and fictional post-apocalyptic setting."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction beyond community discussions."

      Capsule for Penelope Pendrick and the Art of Deceit Penelope Pendrick and the Art of Deceit

      "Primarily a solo experience with minimal social interaction beyond community discussions."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in timing, puzzle-solving, and understanding game mechanics through repeated attempts."

      Capsule for LIMBO LIMBO

      "Players develop skills in puzzle solving and game mechanics, learning from repeated failures."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced, high difficulty gameplay."

      Capsule for Penarium Penarium

      "Requires focused attention due to difficulty and trial-and-error gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Emotional connection to characters and story creates a sense of closeness."

      Capsule for planetarian HD planetarian HD

      "Emotional connection to characters like Puro and story creates some sense of closeness."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through story chapters, acquiring items and unlocking endings."

      Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

      "Progression through story, unlocking endings, and collecting lore items."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High difficulty and punishing gameplay create tension rather than relaxation."

      Capsule for Othercide Othercide

      "High difficulty and punishing gameplay create tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable soundtrack and art style provide sensory pleasure, though not intense stimulation."

      Capsule for Weedcraft Inc Weedcraft Inc

      "Enjoyable soundtrack and art style provide sensory stimulation, though some find it repetitive."

    • Status

      Game with the same Status vibe

      -4

      "No social status or ranking systems; achievements are personal."

      Capsule for Chonkers Chonkers

      "No social status or ranking systems; achievements are personal."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with emotional, multi-perspective storytelling and multiple endings."

      Capsule for 11-11 Memories Retold 11-11 Memories Retold

      "Strong narrative focus with emotional storytelling and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning, problem solving, and adapting tactics to AI behavior and puzzles."

      Capsule for Hello Neighbor Alpha 3 Hello Neighbor Alpha 3

      "Requires problem solving, planning, and adapting to challenging puzzles and enemy AI."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tense moments and chase sequences provide suspense and excitement."

      Capsule for Oddworld: Abe's Oddysee® Oddworld: Abe's Oddysee®

      "Tense chase sequences and difficult sections provide suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for price with engaging content and replayability."

      Capsule for Five Nights at Freddy's: Sister Location Five Nights at Freddy's: Sister Location

      "Players feel the game offers good value for price with engaging content and replayability."

    • Violence

      Game with the same Violence vibe

      2

      "Contains combat elements like possessing enemies to cause destruction, but violence is stylized and puzzle-oriented."

      Capsule for Oddworld: Abe's Oddysee® Oddworld: Abe's Oddysee®

      "Contains combat and enemy avoidance but violence is stylized and tied to transformation rather than destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Gameplay involves avoiding threats and surviving dangerous encounters."

      Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

      "Gameplay involves avoiding enemies and overcoming threats to survive and progress."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026