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You Deserve similar games & best alternatives

You Deserve

PC (Microsoft Windows), Mac • 2016

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Quick resume

"You Deserve" is an horror indie game in which you will experience a bullying story about revenge, starring a teenager called Amy who is lost in a world that she doesn’t know and her only objective is to escape from it without getting murdered.

Global score

72/100

Genres

Adventure, Indie

Similar games

    Pros

    • Engaging horror atmosphere
    • Interesting story with psychological themes
    • Good value for price
    • Voice acting and soundtrack praised
    • Support for indie developers

    Cons

    • Performance and optimization issues
    • Bugs affecting gameplay and progression
    • Dark and confusing level design
    • Some puzzles frustrating or unclear
    • Limited gameplay mechanics and polish

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players have some freedom to explore and solve puzzles but the game is mostly linear and guided."

      Capsule for Amenti Amenti

      "Players explore environments and solve puzzles with some freedom, but progression is largely linear and puzzle-driven."

    • Competence

      Game with the same Competence vibe

      1

      "Puzzles require some thought but are generally straightforward; some players found them tedious rather than challenging."

      Capsule for Skinfreak Skinfreak

      "Puzzles require some thinking but are generally simple; some frustration reported due to unclear objectives and bugs."

    • Competition

      Game with the same Competition vibe

      -5

      "Single-player experience with no competitive elements or comparison to others."

      Capsule for Little Nightmares Little Nightmares

      "Single-player experience with no competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report long sessions and engagement with seasons, but bugs and crashes cause frustration and abandonment for others."

      Capsule for Soccer Manager 2021 Soccer Manager 2021

      "Players report being engaged enough to finish despite bugs; some frustration leads to breaks or quitting."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay."

      Capsule for 100 hidden snails 100 hidden snails

      "Entirely single-player with no cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some exploration and puzzle solving allow for creative problem solving, but mostly predefined puzzles and narrative."

      Capsule for Changed Changed

      "Some exploration and puzzle solving allow for creative problem solving, but mostly predefined paths and objectives."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control over others; purely individual experience."

      Capsule for La Rana La Rana

      "No elements of exerting control over others; purely individual experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive horror experience, escaping real life through intense gameplay."

      Capsule for SCP: Nine-Tailed Fox SCP: Nine-Tailed Fox

      "Players use the game as a way to immerse in a horror atmosphere and escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest in the franchise and stealth horror genre."

      Capsule for A Quiet Place: The Road Ahead A Quiet Place: The Road Ahead

      "Most players engage voluntarily out of interest in horror and indie games, with some supporting developers."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration and puzzle experimentation occur, but mostly within established game mechanics and story progression."

      Capsule for Detention Detention

      "Some exploration and puzzle experimentation, but largely guided by game design and story progression."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore environments and hidden areas, though within a limited and designed space."

      Capsule for Seen Seen

      "Players explore various environments and collect items, though some areas are large and confusing."

    • Expression

      Game with the same Expression vibe

      -5

      "No customization or self-expression features reported."

      Capsule for Enigmatis: The Ghosts of Maple Creek Enigmatis: The Ghosts of Maple Creek

      "No customization or self-expression features reported."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Supernatural and mysterious story elements create an imaginative fictional experience."

      Capsule for Enigmatis: The Ghosts of Maple Creek Enigmatis: The Ghosts of Maple Creek

      "Horror and supernatural themes create an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; solo play only."

      Capsule for Bright Memory: Infinite Bright Memory: Infinite

      "No social or community features; solo play only."

    • Growth

      Game with the same Growth vibe

      1

      "Some learning through puzzle solving and story comprehension, but limited skill development."

      Capsule for Titan Station Titan Station

      "Some learning through puzzle solving and story comprehension, but limited skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity."

      Capsule for MANDAGON MANDAGON

      "Sedentary gameplay with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; some players note frustration with controls and bugs."

      Capsule for Dark Sector Dark Sector

      "Requires focused attention; some players frustrated by bugs and navigation but generally engaged."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social interactions or relationship building."

      Capsule for Pixel Puzzles 2: Anime Pixel Puzzles 2: Anime

      "No close social interactions or relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      2

      "Progression through collecting and using items to unlock new areas, though limited and linear."

      Capsule for LISA: The First LISA: The First

      "Progression through collecting items and unlocking new areas; achievements and collectibles present."

    • Relaxation

      Game with the same Relaxation vibe

      -1

      "Tense atmosphere with jump scares; some players find it stressful rather than relaxing."

      Capsule for 港詭實錄ParanormalHK 港詭實錄ParanormalHK

      "Tense atmosphere with jump scares; some players find it stressful rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visuals provide sensory stimulation and emotional tension."

      Capsule for Hello Neighbor Alpha 1 Hello Neighbor Alpha 1

      "Atmospheric audio and visuals create sensory stimulation and emotional tension."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative unfolds gradually with psychological horror and visual storytelling; story is a key element."

      Capsule for RATSHAKER™ RATSHAKER™

      "Narrative driven with psychological horror themes; story is a key motivator despite some confusion."

    • Strategy

      Game with the same Strategy vibe

      0

      "Puzzles require some thinking but mostly straightforward; no deep strategic planning."

      Capsule for Silence Silence

      "Puzzles require some thinking but no deep strategic planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Jump scares and suspense create moments of thrill and tension."

      Capsule for Shiver Shiver

      "Jump scares and suspense create moments of thrill and tension."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for price, especially on sale; some complaints about bugs and online issues."

      Capsule for Roof Rage Roof Rage

      "Generally considered good value for price, especially on sale; some frustration with bugs."

    • Violence

      Game with the same Violence vibe

      1

      "Some violent themes and threats, but no explicit combat or destruction gameplay."

      Capsule for Find Yourself Find Yourself

      "Includes horror elements and some violent themes but no explicit combat gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Some elements of avoiding monsters and danger add light survival tension."

      Capsule for Creepy Tale Creepy Tale

      "Avoiding threats and managing limited resources like light contribute to survival tension."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Expression, Strategy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026