Pixel Puzzles 2: Anime similar games & best alternatives
Pixel Puzzles 2: Anime
2015
Related articles
Quick resume
Pixel Puzzles 2: Anime is a traditional style jigsaw puzzle game, in a kawaii style.
Global score
74/100
Genres
Action, Casual, Indie, Simulator, Strategy, Puzzle
Similar games
Pros
- Save progress feature
- Challenging rotation mechanic
- Relaxing gameplay
- Varied anime art style
- Easy achievements
Cons
- Annoying talking fairy
- No separate sound controls
- Floating puzzle pieces can be frustrating
- Lack of replayability
- Some ui clunkiness
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players freely choose puzzles to solve and can enable or disable features like piece rotation and crab hints, allowing some control over gameplay."
Pixel Puzzles 2: Birds
"Players freely choose puzzles and solve them at their own pace with optional hints and power-ups, but piece rotation is mandatory and some UI elements are fixed."
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Competence
Game with the same Competence vibe
3"The game offers puzzles of varying difficulty (60 to 350 pieces) with rotation mechanics and hint systems, providing skill challenges and feedback."
Pixel Puzzles 2: Space
"The game offers increasing difficulty with rotating pieces and complex shapes, requiring skill and concentration to complete puzzles."
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Competition
Game with the same Competition vibe
-4"No multiplayer or competitive elements; players focus on personal completion and achievement hunting."
aMAZE
"No multiplayer or competitive elements; players focus on personal progress and achievement completion."
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Continuation
Game with the same Continuation vibe
2"Players report spending many hours completing puzzles, with autosave supporting longer sessions and returning to unfinished puzzles."
Pixel Puzzles 2: Birds
"Players report spending many hours completing puzzles, with save features encouraging long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player with no cooperative gameplay or social collaboration."
Outlast
"Entirely single-player with no cooperative gameplay or social collaboration."
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Creativity
Game with the same Creativity vibe
1"Players assemble puzzles creatively but within fixed pieces and images; limited customization or creation."
Glass Masquerade
"Players can organize pieces and use power-ups creatively, but puzzle structure and images are predefined."
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Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; purely individual puzzle solving."
klocki
"No elements of dominance or control over others; purely individual puzzle solving."
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Escapism
Game with the same Escapism vibe
3"Players use the game to relax, unwind, and distract from real-life stress, supported by calming music and relaxing gameplay."
Sudoku Universe / 数独宇宙
"Many players use the game to relax, distract from stress, or pass time, often muting annoying sounds and listening to their own music."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."
Foundation
"Players engage voluntarily for enjoyment and relaxation rather than obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with strategies and unit placement, though limited by few unit types and simple mechanics."
Crustacean Nations
"The rotation mechanic and power-ups encourage some experimentation with piece placement and strategies."
-
Exploration
Game with the same Exploration vibe
-3"Puzzle images are fixed and known; no exploration of new areas or secrets."
Pixel Puzzles: Japan
"Puzzle images and pieces are fixed; no exploration of new areas or secrets."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; players interact with preset puzzles and environments."
The Room VR: A Dark Matter
"No character or environment customization; players interact with preset puzzle images only."
-
Fantasy
Game with the same Fantasy vibe
2"Features colorful, anime-style characters and story mode with fictional elements, though gameplay is puzzle-based."
Puyo Puyo™ Tetris® 2
"The anime art style provides an imaginative, stylized experience, though gameplay is realistic puzzle solving."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; players mostly play alone."
Blood Trail
"No social or community features; players play alone."
-
Growth
Game with the same Growth vibe
3"Players develop puzzle-solving skills and learn new strategies over time."
Evergarden
"Players develop puzzle-solving skills and strategies over time, especially with rotation and complex piece shapes."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
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Idle
Game with the same Idle vibe
2"Game allows pausing and has some idle elements, but requires active management and attention during play."
Minami Lane
"Suitable for casual or background play; players can pause and resume puzzles without losing progress."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship building."
Ghostrunner
"No close social interactions or relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Getting Over It with Bennett Foddy
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
4"Players progress by completing puzzles, unlocking new levels, and earning achievements."
Glass Masquerade 2: Illusions
"Players progress by completing puzzles of increasing difficulty and unlocking achievements."
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Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and a good way to unwind despite some bugs and challenges."
My Little Blacksmith Shop
"Many players find the game relaxing and use it to unwind, despite some annoyance with the fairy character."
-
Sensation
Game with the same Sensation vibe
1"Some enjoyment from sounds and visuals, but overall sensory stimulation is mild and repetitive."
Poop Clicker
"Visual enjoyment from anime art and some sound effects, but sensory stimulation is moderate and repetitive."
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Status
Game with the same Status vibe
-5"No social recognition or status systems present."
Crying Suns
"No social recognition or status systems present."
-
Story
Game with the same Story vibe
-5"No narrative or story elements; purely context-free puzzle gameplay."
Cogs
"No narrative or plot; purely context-free puzzle gameplay."
-
Strategy
Game with the same Strategy vibe
2"Requires mental challenge in piece placement, rotation, and puzzle solving strategies."
Glass Masquerade 3: Honeylines
"Requires planning and problem solving to place and rotate pieces correctly, especially in harder puzzles."
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Thrill
Game with the same Thrill vibe
-3"Gameplay is calm and methodical with minimal suspense or risk."
NIMBY Rails
"Gameplay is calm and methodical with minimal suspense or risk."
-
Value
Game with the same Value vibe
2"Players generally feel the game offers good value for time spent, especially on sale."
Wordle 3
"Players find value in the game as a time killer and relaxing pastime, especially when purchased on sale."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; constructive puzzle assembly only."
Pixel Puzzles Traditional Jigsaw Puzzles
"No combat or destructive elements; constructive puzzle assembly only."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
NEKOPARA Vol. 2
"No survival or threat avoidance mechanics."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Expression, Story, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026