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Evergarden similar games & best alternatives

Evergarden

PC (Microsoft Windows) • 2018

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Quick resume

You have just arrived in a magical forest world with a hexagon board at its center, a mysterious creature nearby, and secrets lurking in the shadows. Why are you here, and what will you do next? A deceptively simple puzzle game, wrapped in a magical adventure.

Global score

86/100

Genres

Adventure, Casual, Indie, Strategy

Similar games

    Pros

    • Relaxing and calming atmosphere
    • Engaging and strategic puzzle mechanics
    • Beautiful art style and music
    • Progression system with unlockable power-ups
    • Addictive gameplay with daily challenges

    Cons

    • Repetitive core puzzle board and gameplay
    • Randomness can frustrate strategic planning
    • Leaderboards affected by progression imbalance
    • Limited story depth and narrative clarity
    • Some ui and control clunkiness reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to build, position, and move towers, choose strategies, and solve puzzles in multiple ways."

      Capsule for Creeper World 4 Creeper World 4

      "Players have freedom to plan moves, choose power-ups, and decide strategies within the puzzle constraints."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic puzzle solving and skillful dice placement, though some randomness affects outcomes."

      Capsule for Sagrada Sagrada

      "Game offers skill-based puzzle solving with increasing complexity and strategic depth, though some randomness affects outcomes."

    • Competition

      Game with the same Competition vibe

      2

      "Includes leaderboards and score chasing, but competition is not the main focus."

      Capsule for Freebie Freebie

      "Includes global leaderboards and score chasing, but progression differences affect fairness and competition is not the core focus."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long sessions, habitual play, and engagement with challenges and events that encourage repeated play."

      Capsule for Dune: Imperium Dune: Imperium

      "Many players report habitual play and desire to improve scores, with daily challenges encouraging repeated sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player puzzle game with no cooperative or multiplayer elements."

      Capsule for Cogs Cogs

      "Single-player puzzle game with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different combos, power-ups, and strategies, but the game follows a defined puzzle structure with limited creative building."

      Capsule for Critter Crunch Critter Crunch

      "Players experiment with different strategies and power-up combinations, but core puzzle board remains static."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

      Capsule for House Flipper House Flipper

      "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, calming distraction from real life stress."

      Capsule for Glass Masquerade 3: Honeylines Glass Masquerade 3: Honeylines

      "Many players use the relaxing atmosphere and gameplay as a stress relief and calming distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

      Capsule for Super Jigsaw Puzzle: Generations Super Jigsaw Puzzle: Generations

      "Players engage voluntarily for enjoyment and relaxation, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with new abilities and mechanics to progress and explore."

      Capsule for Ori and the Blind Forest: Definitive Edition Ori and the Blind Forest: Definitive Edition

      "Players discover new mechanics, power-ups, and strategies as they progress, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some discovery of new puzzle rooms and story elements, though mostly within a defined environment."

      Capsule for The Last Clockwinder The Last Clockwinder

      "Some exploration of story elements and side puzzles, though main puzzle board remains the same."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players experience preset level designs and aesthetics without personal modification."

      Capsule for eversion eversion

      "Limited customization; players interact with preset aesthetics and fixed visual elements."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "The game has a whimsical, abstract setting with imaginative mechanics, though grounded in puzzle logic."

      Capsule for Recursed Recursed

      "Game features a stylized garden world with some narrative mystery, but grounded in puzzle mechanics."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn and improve puzzle-solving skills over time."

      Capsule for Hatsune Miku Logic Paint S Hatsune Miku Logic Paint S

      "Players develop puzzle-solving skills and learn new strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and coordination during puzzles; not designed for passive or background play."

      Capsule for 39 Days to Mars 39 Days to Mars

      "Requires focused attention during puzzles; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building features."

      Capsule for Tag: The Power of Paint Tag: The Power of Paint

      "No social or emotional relationship-building features."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Senza Peso Senza Peso

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items and unlock achievements to advance story and exploration."

      Capsule for The Cursed Forest The Cursed Forest

      "Players unlock power-ups, story elements, and achievements as they advance."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Widely praised for calming gameplay, soothing music, and stress relief."

      Capsule for Faerie Solitaire Remastered Faerie Solitaire Remastered

      "Widely praised for calming music, visuals, and soothing gameplay that promotes relaxation."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual art style and ambient music provide moderate sensory stimulation."

      Capsule for Incredipede Incredipede

      "Enjoyable visual style and ambient music provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards provide some recognition, but social status is not a major focus."

      Capsule for Hatsune Miku: Project DIVA Mega Mix+ Hatsune Miku: Project DIVA Mega Mix+

      "Leaderboards provide some recognition, but social status is not a major focus."

    • Story

      Game with the same Story vibe

      2

      "Includes some lore and story-driven operations adding narrative immersion beyond pure gameplay."

      Capsule for Midnight Heist Midnight Heist

      "Includes a subtle, cryptic narrative and lore elements that enhance immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking, timing, and planning in combat and use of power-ups."

      Capsule for TowerFall Ascension TowerFall Ascension

      "Requires planning, pattern recognition, and tactical use of power-ups."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and tension; gameplay is calm and predictable."

      Capsule for World Seed World Seed

      "Gameplay is calm and predictable with low risk; occasional random events add mild tension."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price by many players, though some find it expensive for current content."

      Capsule for Dummynation Dummynation

      "Generally considered worth the price by players who enjoy the genre; some feel it is expensive for content."

    • Violence

      Game with the same Violence vibe

      -5

      "No violent or destructive gameplay elements; focus on constructive puzzle solving."

      Capsule for One Dreamer: Prologue One Dreamer: Prologue

      "No violent or destructive gameplay elements; focus on constructive puzzle solving."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; stable, low-risk gameplay environment."

      Capsule for LEGO® Harry Potter: Years 1-4 LEGO® Harry Potter: Years 1-4

      "No survival mechanics; low-risk, stable gameplay environment."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026