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The Last Clockwinder similar games & best alternatives

The Last Clockwinder

PC (Microsoft Windows), SteamVR, PlayStation VR2, Oculus Rift, Meta Quest 2 • 2022

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Quick resume

A VR puzzle-automation game. Create intricate clockwork contraptions out of your own clones and restore life to an ancient tree using automation, a collection of rare plants from across the galaxy and a team of clockwork gardeners.

Global score

96/100

Genres

Adventure, Indie, Simulator, Puzzle

Similar games

    Pros

    • Unique and creative vr gameplay mechanic
    • Engaging and satisfying puzzle design
    • Beautiful art style and relaxing music
    • Well-integrated and touching story with voice acting
    • Smooth and intuitive vr interactions

    Cons

    • Relatively short game length
    • Lack of smooth locomotion options
    • Some minor bugs and physics inconsistencies
    • Limited replay value beyond optimization
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to create clones and swap control among them to solve puzzles, allowing personal decision making and exploration."

      Capsule for The Swapper The Swapper

      "Players freely plan and execute their own solutions by recording and coordinating clones, allowing personal freedom in puzzle solving."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with precise platforming, timing, and puzzle solving, requiring skill and concentration."

      Capsule for Ctrl CV Ctrl CV

      "The game challenges players to optimize and master precise timing and throwing skills, with feedback on efficiency and puzzle completion."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on personal progression and self-set goals rather than direct competition with others."

      Capsule for Disgaea 2 PC Disgaea 2 PC

      "Focus is mostly on personal optimization and self-set goals rather than direct competition with others."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in long sessions to solve puzzles and optimize solutions, often returning to improve performance and complete optional challenges."

      Capsule for 7 Billion Humans 7 Billion Humans

      "Players often engage in extended sessions optimizing solutions and replaying puzzles for efficiency."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual tasks and personal relationships rather than teamwork or multiplayer."

      Capsule for Summer Memories Summer Memories

      "Gameplay centers on individual tasks and self-coordination rather than teamwork with other players."

    • Creativity

      Game with the same Creativity vibe

      5

      "Highly creative gameplay with modular units, customizable components, and visual programming allowing unique player solutions."

      Capsule for Desynced Desynced

      "Highly creative gameplay allowing players to devise unique solutions and optimize their own clone-based assembly lines."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are cooperative or solo; no evidence of exerting control or superiority over others."

      Capsule for Hydroneer Hydroneer

      "Interactions are cooperative with self-clones; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive story, characters, and world, providing a strong escape from real life."

      Capsule for Skyborn Skyborn

      "Players enjoy immersive, relaxing VR environments and engaging story as a pleasant escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong emphasis on trying new solutions, tinkering with components, and exploring puzzle mechanics."

      Capsule for ABI-DOS ABI-DOS

      "Strong emphasis on trying new approaches, tinkering with mechanics, and exploring multiple puzzle solutions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of environments and hidden puzzle elements, though mostly within set puzzle rooms."

      Capsule for Magrunner: Dark Pulse Magrunner: Dark Pulse

      "Some discovery of new puzzle rooms and story elements, though mostly within a defined environment."

    • Expression

      Game with the same Expression vibe

      -1

      "Limited customization; focus is on gameplay mechanics rather than avatar or environment personalization."

      Capsule for Ikaruga Ikaruga

      "Limited customization; focus is on gameplay mechanics rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Engages players in a fictional, philosophical narrative with imaginative settings and story."

      Capsule for The Talos Principle: Reawakened The Talos Principle: Reawakened

      "Engages players in a whimsical, imaginative world with fictional story and characters."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop coordination and problem-solving skills through puzzle challenges."

      Capsule for 39 Days to Mars 39 Days to Mars

      "Players develop problem-solving skills and improve physical coordination through puzzle challenges."

    • Health

      Game with the same Health vibe

      1

      "Physical activity involved in VR motion and throwing, with some players noting it as a workout."

      Capsule for Zombie Training Simulator Zombie Training Simulator

      "Involves physical movement like throwing and catching, providing mild physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement rather than passive or background play."

      Capsule for Viscera Cleanup Detail Viscera Cleanup Detail

      "Requires focused attention and active engagement rather than passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional sharing; experience is individual."

      Capsule for The Rise of the Golden Idol The Rise of the Golden Idol

      "No evidence of forming close relationships or emotional sharing; experience is individual."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; gameplay is individual and self-directed."

      Capsule for Surgeon Simulator Surgeon Simulator

      "No leadership or group management elements; gameplay is self-directed."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate completed puzzles and unlock new rooms and cosmetic items."

      Capsule for Wilmot Works It Out Wilmot Works It Out

      "Players accumulate upgrades in puzzle efficiency and unlock new rooms, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "The game offers a relaxing, immersive atmosphere with balanced challenge and satisfying puzzle solving."

      Capsule for The Room Two The Room Two

      "The game offers a calming atmosphere with satisfying flow and tension release through puzzle solving."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, sound design, and tactile VR interactions provide sensory stimulation."

      Capsule for Vacation Simulator Vacation Simulator

      "Enjoyable sensory experience with pleasing visuals, music, and tactile VR interactions."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or status systems; focus is on individual achievement."

      Capsule for Mech Engineer Mech Engineer

      "No social recognition or status systems; focus is on individual achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with voice acting, cutscenes, and lore integrated into gameplay."

      Capsule for Fortune's Run Fortune's Run

      "Engaging narrative and voice acting integrated with gameplay, enhancing immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires mental challenge, planning, and problem solving to complete puzzles efficiently."

      Capsule for Delicious! Pretty Girls Mahjong Solitaire Delicious! Pretty Girls Mahjong Solitaire

      "Requires mental challenge, planning, and problem solving to optimize puzzle solutions."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is more about thoughtful puzzle solving than suspense or risk."

      Capsule for Toki Tori Toki Tori

      "Gameplay is more about thoughtful problem solving and less about suspense or risk."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value in story, atmosphere, and experience despite short length."

      Capsule for The Song of Saya The Song of Saya

      "Players perceive good value from engaging gameplay and story despite relatively short length."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; gameplay focuses on constructive puzzle solving."

      Capsule for We Were Here Forever We Were Here Forever

      "No combat or destruction; gameplay focuses on constructive automation and puzzle solving."

    • Survival

      Game with the same Survival vibe

      -5

      "Stable, low-risk environment without threats or failure conditions related to survival."

      Capsule for Construction Simulator Construction Simulator

      "Stable, low-risk environment with no threat or failure conditions related to survival."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Survival, Violence, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026