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Sherlock Holmes Chapter One similar games & best alternatives

Sherlock Holmes Chapter One

PC (Microsoft Windows), Xbox Series X|S, PlayStation 4, PlayStation 5 • 2021

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Quick resume

In this story-driven detective thriller, a young Sherlock Holmes struggles to prove himself as he navigates an exotic, dangerous island in the Mediterranean to investigate the mystery of his mother’s death.

Global score

78/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Engaging detective story and cases
    • Open world exploration with many side quests
    • Customization and disguise mechanics
    • Immersive atmosphere and music
    • Multiple endings and moral choices

    Cons

    • Clunky and frustrating combat system
    • Performance issues and graphical glitches
    • Some cases feel open-ended without clear resolution
    • Lack of hand-holding can confuse new players
    • Limited social interaction and replay value

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large open world, choose quest approaches, and make meaningful moral decisions with multiple outcomes."

      Capsule for Dread Delusion Dread Delusion

      "Players have freedom to explore an open world, choose which cases to pursue, and make moral decisions affecting outcomes."

    • Competence

      Game with the same Competence vibe

      3

      "Investigation mechanics require skillful deduction and clue gathering; combat is clunky but requires some resource management and tactical movement."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Investigations require skillful deduction and evidence pinning, though combat is considered clunky and skippable."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal detective work and story progression without competitive or ranked elements."

      Capsule for The Sinking City Remastered The Sinking City Remastered

      "Focus is on personal detective work and story progression without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes and habitual engagement, with side quests and collectibles encouraging extended play."

      Capsule for Far Cry® 6 Far Cry® 6

      "Players report long playtimes with many side quests and cases, encouraging extended engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience focused on individual detective work with no multiplayer or cooperative gameplay."

      Capsule for Kathy Rain 2: Soothsayer Kathy Rain 2: Soothsayer

      "Single-player experience focused on individual detective work with no multiplayer or cooperative play."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players create deductions and combine clues in unique ways; some customization of Sherlock's appearance is possible."

      Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

      "Players customize Sherlock's outfits and use disguises; open world exploration encourages creative approaches."

    • Domination

      Game with the same Domination vibe

      -5

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

      Capsule for Hyper Light Drifter Hyper Light Drifter

      "Interactions are balanced and respectful; no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a detective story and escape real life through narrative and puzzles."

      Capsule for Agatha Christie - Murder on the Orient Express Agatha Christie - Murder on the Orient Express

      "Players use the game to immerse in a fictional detective world, escaping real life through story and exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different evidence combinations and interrogation approaches to solve cases, encouraging experimentation."

      Capsule for The Darkest Files The Darkest Files

      "Players explore different cases, try various deductions, and experiment with evidence pinning and disguises."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world design encourages discovery of new areas, secrets, and side quests."

      Capsule for Toukiden 2 Toukiden 2

      "Open world design encourages discovering new areas, side quests, and secrets across the island of Cordona."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of Sherlock's clothing and disguise options allow some self-expression."

      Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

      "Customization of Sherlock's appearance and outfits allows personal expression within the game."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "The game is a fictional, imaginative extension of Sherlock Holmes' retirement with some whimsical and cozy storytelling elements."

      Capsule for The Beekeeper's Picnic - A Sherlockian Adventure The Beekeeper's Picnic - A Sherlockian Adventure

      "Game presents a fictionalized, imaginative version of Sherlock Holmes' early career with some psychological elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Primarily a solo experience with minimal social interaction or community involvement."

      Capsule for Glittermitten Grove Glittermitten Grove

      "Primarily a solo experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn complex mechanics, improve strategic skills, and develop understanding of game systems."

      Capsule for Medieval Kingdom Wars Medieval Kingdom Wars

      "Players learn new mechanics, improve deduction skills, and develop understanding of complex cases."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to exploration and investigation; not designed for background or idle play."

      Capsule for Paradise Killer Paradise Killer

      "Requires focused attention on investigations and exploration; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to character interactions within story; no deep social or emotional connections with other players."

      Capsule for Sherlock Holmes: The Devil's Daughter Sherlock Holmes: The Devil's Daughter

      "Limited to character interactions in story; no deep social or emotional connections with other players."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player acts independently."

      Capsule for Duck Detective: The Ghost of Glamping Duck Detective: The Ghost of Glamping

      "No leadership or group management elements; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate evidence, unlock cases, and gain story progression."

      Capsule for Apollo Justice: Ace Attorney Trilogy Apollo Justice: Ace Attorney Trilogy

      "Players accumulate evidence, unlock outfits, and complete cases to progress story and character development."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and immersive, though combat can be challenging and tense."

      Capsule for Zoria: Age of Shattering Zoria: Age of Shattering

      "Some players find the game relaxing and immersive, though investigation can be challenging and combat tense."

    • Sensation

      Game with the same Sensation vibe

      2

      "Good sound design and graphics provide sensory enjoyment, though some report issues with audio balance and graphical glitches."

      Capsule for SimRail - The Railway Simulator: Prologue SimRail - The Railway Simulator: Prologue

      "Visuals and music provide sensory enjoyment, but some report graphical glitches and performance issues."

    • Status

      Game with the same Status vibe

      -4

      "Achievements exist but social recognition or popularity is not a major motivator."

      Capsule for Ben and Ed Ben and Ed

      "Achievements exist but social recognition or popularity is not a major motivator."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with engaging plot, character development, and multiple endings."

      Capsule for CHRONO TRIGGER® CHRONO TRIGGER®

      "Strong narrative focus with engaging main and side cases, character development, and multiple endings."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical deduction, planning dialogue choices, and piecing clues together to solve the mystery."

      Capsule for Soulslayer~灭魂·误佳期~ Soulslayer~灭魂·误佳期~

      "Requires logical reasoning, planning deductions, and piecing together clues to solve mysteries."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in story and combat, but overall moderate tension and risk."

      Capsule for New Arc Line New Arc Line

      "Some suspense in investigations and story twists, but combat is generally low risk and skippable."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth buying especially on sale; some feel full price is high for content offered."

      Capsule for Sackboy™: A Big Adventure Sackboy™: A Big Adventure

      "Generally considered worth buying on sale; some feel full price is high for content amount."

    • Violence

      Game with the same Violence vibe

      -3

      "Limited combat mostly avoidable; focus on investigation and survival rather than violence."

      Capsule for Kona Kona

      "Combat exists but is limited, non-lethal options encouraged, and can be skipped; focus is on investigation."

    • Survival

      Game with the same Survival vibe

      -4

      "No survival mechanics; low risk environment focused on exploration and deduction."

      Capsule for Darkness Within 1: In Pursuit of Loath Nolder Darkness Within 1: In Pursuit of Loath Nolder

      "No survival mechanics; low risk environment focused on exploration and deduction."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Expression, Story. It leans lower than usual among comparable games on Value.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026