Tchia similar games & best alternatives
Tchia
2024
Related articles
Quick resume
A Tropical Open-World adventure. Climb, glide, swim, and sail your boat around a beautiful archipelago in this physics-driven sandbox. Take control of any animal or object you can find, and Jam on your fully playable Ukulele.
Global score
88/100
Genres
Action, Adventure, Indie
Similar games
Pros
- Beautiful open world and cultural immersion
- Unique soul-jumping mechanic
- Relaxing and calming gameplay
- Engaging story with emotional depth
- Excellent soundtrack and music integration
Cons
- Some bugs and technical issues
- Limited combat depth
- Repetitive collectible tasks
- Lack of side quests and character development
- Navigation and map could be improved
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore the open world at their own pace, choose where to go, and how to interact with the environment and other players."
Snail Simulator
"Players have freedom to explore the open world at their own pace, choose how to traverse (possessing animals or objects), and decide how to engage with challenges and story."
-
Competence
Game with the same Competence vibe
2"Combat and platforming provide moderate challenge with some skill required, but overall gameplay is simple and accessible"
Raji: An Ancient Epic
"Game offers some skill-based challenges and platforming, but overall combat and tasks are easy and accessible, with options to skip or avoid difficult parts."
-
Competition
Game with the same Competition vibe
-4"Focus is on personal exploration and story experience, with no mention of competitive modes or leaderboards."
Artis Impact
"Focus is on personal exploration and story; no mention of competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
3"Many players report long playtimes, replayability, and collecting 100% completion encourages habitual play."
LEGO® The Lord of the Rings™
"Many players report long play sessions, collecting, and replaying; some mention habitual play and desire to 100% complete."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative multiplayer elements."
暖雪 Warm Snow
"Single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Players engage with unique mechanics like aiming jumps, mind reading, and varied puzzle solutions, encouraging creative problem solving."
MO:Astray
"Players creatively use soul-jumping mechanic to possess various animals and objects, enabling unique traversal and puzzle solving."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are individual and respectful."
Apex Point
"No evidence of exerting control over others; interactions are individual and respectful."
-
Escapism
Game with the same Escapism vibe
5"Highly immersive and relaxing experience; players use it as a stress reliever and escape from real life."
My Time at Portia
"Highly immersive, relaxing, and calming experience; players use it as a stress relief and escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for the game; no indication of obligation or external pressure."
Everdell
"Players engage voluntarily out of intrinsic interest and love for the game; no obligation or pressure reported."
-
Experimenting
Game with the same Experimenting vibe
3"Players explore and experiment with various puzzle mechanisms and objects to discover solutions."
The Room Two
"Players experiment with different animals and objects to traverse and solve challenges; some desire more puzzle use of mechanics."
-
Exploration
Game with the same Exploration vibe
5"Core gameplay involves discovering new areas, secrets, and collectibles in a charming open world."
Seal World
"Core gameplay revolves around exploring a vibrant open world, discovering secrets, collectibles, and new areas."
-
Expression
Game with the same Expression vibe
3"Players customize boat appearance and crew gear, expressing personal style within game constraints."
Boat Crew
"Customization of character outfits and boat with cosmetic and stat effects; some players enjoy dressing up."
-
Fantasy
Game with the same Fantasy vibe
3"Game features imaginative elements like spirits, magic, and folklore creatures in a stylized setting."
Road Not Taken
"Game features imaginative elements like soul-jumping into animals and objects, magical music powers, and folklore-inspired story."
-
Fellowship
Game with the same Fellowship vibe
-4"Primarily a solo experience with minimal social interaction or community involvement."
Glittermitten Grove
"Primarily a solo experience with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
3"Players develop skills in traversal and gain new abilities, with a narrative about maturing and understanding."
Lil Gator Game
"Players develop skills in traversal and some challenges; story and cultural knowledge provide personal growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of video games; no physical activity or health-related mechanics."
Wavetale
"Sedentary gameplay typical of video games; no physical activity or rehab elements."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and exploration; not designed for background or idle play."
Aporia: Beyond The Valley
"Requires focused attention for exploration and challenges; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited to story-driven character relationships; no evidence of forming close social bonds with other players."
METAL GEAR SOLID Δ: SNAKE EATER
"Limited to story-driven character relationships; no evidence of forming close social bonds with other players."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
3"Players collect upgrades, trinkets, and items that enhance abilities and open new gameplay options."
Big Hops
"Players collect items, cosmetics, and upgrades that enhance abilities and traversal options."
-
Relaxation
Game with the same Relaxation vibe
5"Game is described as relaxing, soothing, and stress-relieving with calming music and atmosphere."
Slime Rancher 2
"Game is widely described as relaxing, calming, and stress-relieving with a chill pace and soothing music."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visuals and ambient sounds provide sensory stimulation and emotional engagement."
CAT Interstellar
"Enjoyable visuals, music, and ambient sounds provide sensory pleasure and emotional engagement."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal experience."
ASTRONEER
"No social status or recognition systems; focus is on personal experience."
-
Story
Game with the same Story vibe
4"Engaging narrative with emotional depth, character development, and memorable moments."
Owlboy
"Engaging narrative with emotional depth, cultural themes, and character development."
-
Strategy
Game with the same Strategy vibe
1"Light problem solving and planning in quests, but overall straightforward gameplay."
Lil Gator Game
"Some light problem solving and planning in traversal and combat, but mostly straightforward gameplay."
-
Thrill
Game with the same Thrill vibe
-3"Low risk and tension; game is designed to be calm rather than suspenseful or thrilling."
Doors: Paradox
"Low risk and tension; game emphasizes calm and relaxation over suspense or excitement."
-
Value
Game with the same Value vibe
3"Players feel they receive good content and enjoyment for the price, especially on sale."
Like a Dragon: Pirate Yakuza in Hawaii
"Players feel they receive good content and experience for the price, especially on sale."
-
Violence
Game with the same Violence vibe
-3"Combat is minimal and non-violent in tone; focus on avoidance and simple attacks."
Woodle Tree 2: Worlds
"Combat is minimal, low risk, and often avoidable; emphasis on exploration and peaceful interactions."
-
Survival
Game with the same Survival vibe
-4"No survival mechanics or threat management; stable and low-risk environment."
Gravity Bone
"Stable, low-threat environment; no significant survival mechanics or resource management."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. It leans lower than usual among comparable games on Intimacy, Fellowship, Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026