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My Time at Portia similar games & best alternatives

My Time at Portia

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch • 2019

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Quick resume

Start a new life in the enchanting town of Portia! Restore your Pa's neglected workshop to its former glory by fulfilling commissions, growing crops, raising animals, and befriending the quirky inhabitants of this charming post-apocalyptic land!

Global score

92/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Simulator

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    Pros

    • Immersive and relaxing gameplay
    • Deep crafting and building systems
    • Engaging story and characters
    • Large open world with exploration
    • Meaningful social and relationship mechanics

    Cons

    • Some bugs and technical issues
    • Combat is basic and clunky
    • Grindy resource gathering
    • Some ui and quality-of-life limitations
    • Voice acting and cutscene inconsistencies

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose movement style, and engage with side quests at their own pace."

      Capsule for Isopod: A Webbed Spin-off Isopod: A Webbed Spin-off

      "Players have freedom to choose activities, pace, and approach to quests; main story can be done at own pace with optional side quests and exploration."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves skill development through combat, questing, and crafting with some grind and boss fights."

      Capsule for Block Story™ Block Story™

      "Game involves skill development in crafting, resource management, and combat; some grind but progression and feedback are clear."

    • Competition

      Game with the same Competition vibe

      1

      "There is some leaderboard and guild competition, but the focus is mostly on personal progress and cooperative guild play rather than direct PvP."

      Capsule for Shop Titans Shop Titans

      "There is some competition with rival builders in the commerce guild, but mostly a single-player experience focused on personal progress."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players engage in long play sessions with addictive crafting and exploration loops."

      Capsule for Atelier Ryza 2: Lost Legends & the Secret Fairy Atelier Ryza 2: Lost Legends & the Secret Fairy

      "Many players report long playtimes and habitual engagement, with addictive crafting and exploration loops."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Players interact with NPCs, build relationships, and cooperate with classmates in story events, but no multiplayer cooperation."

      Capsule for Hero-U: Rogue to Redemption Hero-U: Rogue to Redemption

      "Players interact with NPCs, sometimes accompanied by them in missions; social relationships and dating are important but no multiplayer."

    • Creativity

      Game with the same Creativity vibe

      4

      "Strong emphasis on customizing and decorating the shop, building layouts, and crafting items."

      Capsule for Teddy's Haven - A Fantasy Inspired Shop Simulator Teddy's Haven - A Fantasy Inspired Shop Simulator

      "Strong emphasis on building, crafting, decorating, and customizing workshop and character appearance."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize balanced relationships and community rather than exerting control over others."

      Capsule for Streamer Life Simulator 2 Streamer Life Simulator 2

      "Interactions emphasize mutual relationships and community rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive, relaxing, and calming experience; players use it as a stress relief and escape from real life."

      Capsule for Tchia Tchia

      "Highly immersive and relaxing experience; players use it as a stress reliever and escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest; no evidence of obligation or external pressure."

      Capsule for The Incredible Adventures of Van Helsing: Final Cut The Incredible Adventures of Van Helsing: Final Cut

      "Players engage voluntarily for enjoyment and personal interest; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore crafting recipes, build diverse structures, and try new gameplay elements."

      Capsule for Cubic Castles Cubic Castles

      "Players explore different crafting recipes, build diverse machines, and try various strategies for progression."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game features large maps with dungeons and secrets to discover."

      Capsule for Ys SEVEN Ys SEVEN

      "Game features large map with new areas, dungeons, relics, and secrets to discover."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization, housing decoration, and cosmetic items allow self-expression."

      Capsule for The Elder Scrolls® Online The Elder Scrolls® Online

      "Character customization, clothing transmog, home decoration, and photo framing support self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a post-apocalyptic fictional world with mutants and advanced tech, providing an imaginative experience."

      Capsule for RAGE RAGE

      "Set in a post-apocalyptic world with imaginative elements like mutant animals and advanced technology ruins."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Players build friendships and romantic relationships with NPCs, fostering a sense of community."

      Capsule for Potion Permit Potion Permit

      "Strong sense of community with NPCs, friendship and romance systems, and social events."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock crafting recipes, and improve equipment, supporting learning and progression."

      Capsule for Force of Nature 2: Ghost Keeper Force of Nature 2: Ghost Keeper

      "Players develop skills, unlock new crafting recipes, and improve relationships over time."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity; some players note long sessions and potential for fatigue."

      Capsule for DEATH STRANDING DIRECTOR'S CUT DEATH STRANDING DIRECTOR'S CUT

      "Primarily sedentary gameplay with no physical activity; some players mention long sessions and fatigue."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for crafting and survival; some waiting times but generally active play."

      Capsule for StarsOne StarsOne

      "Requires active attention for crafting, resource gathering, and combat; some waiting times but generally engaging."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players can build close relationships with NPCs including courting, marriage, and family."

      Capsule for Farmer's Dynasty Farmer's Dynasty

      "Players build close relationships with NPCs, including dating and marriage, with meaningful interactions."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly support and interact with NPCs without leading or managing groups."

      Capsule for Potionomics Potionomics

      "Players mostly focus on personal progression and collaboration with NPCs rather than leading groups."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating items, upgrades, and completing tasks to advance."

      Capsule for My Time at Sandrock My Time at Sandrock

      "Strong emphasis on accumulating items, upgrading workshop, and completing commissions to advance."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players describe the game as relaxing, joyful, and stress-relieving with a good balance of challenge and flow."

      Capsule for Once Upon A KATAMARI Once Upon A KATAMARI

      "Many players find the game relaxing and stress-relieving with a good balance of challenge and flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright, colorful graphics, smooth animations, and pleasant soundtrack provide sensory enjoyment."

      Capsule for Atelier Ryza 3: Alchemist of the End & the Secret Key Atelier Ryza 3: Alchemist of the End & the Secret Key

      "Colorful graphics, soothing soundtrack, and charming animations provide sensory enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through rankings and reputation but mostly personal achievement focused."

      Capsule for Port Royale 3 Port Royale 3

      "Some recognition through commerce guild rankings and relationship status, but mostly personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with quests, cutscenes, and character interactions."

      Capsule for The Black Grimoire: Cursebreaker The Black Grimoire: Cursebreaker

      "Engaging narrative with character-driven quests, cutscenes, and evolving plot."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning and problem solving related to resource management and crafting optimization."

      Capsule for My Little Blacksmith Shop My Little Blacksmith Shop

      "Players plan resource management, crafting sequences, and skill development to optimize progress."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some tension in combat and dungeon exploration, but overall experience is lighthearted and controlled."

      Capsule for Knights of Pen and Paper 2 Knights of Pen and Paper 2

      "Some tension in combat and dungeon exploration, but overall a low-risk, calm experience."

    • Value

      Game with the same Value vibe

      4

      "Players report good value especially on sale, with many hours of content and replayability."

      Capsule for Cally's Caves 3 Cally's Caves 3

      "Players report many hours of content and replayability, providing good value especially on sale."

    • Violence

      Game with the same Violence vibe

      -2

      "Combat exists but is not the main focus; the game emphasizes building and management over destruction."

      Capsule for Cultures - 8th Wonder of the World Cultures - 8th Wonder of the World

      "Combat exists but is simple and not a major focus; game emphasizes building and cooperation over destruction."

    • Survival

      Game with the same Survival vibe

      -1

      "Minimal threat or resource management; low difficulty and forgiving gameplay."

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      "Some resource management and stamina mechanics, but low threat environment and forgiving gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026