StarsOne similar games & best alternatives
StarsOne
2016
Related articles
Quick resume
You’ll see an unexplored world full of dangers, mysteries and adventures. You will explore randomly generated planets, develop industry, conduct trade, plant colonies, explore outer space.
Global score
74/100
Genres
Action, Indie, Massively Multiplayer
Similar games
Pros
- Deep and complex crafting system
- Stable performance and optimization
- Multiplayer cooperative play
- Large variety of vehicles and machines
- Active developer engagement and updates
Cons
- Limited content and world size currently
- Some bugs and missing features (e.g. server browser)
- Lack of tutorial and in-game guidance
- Repetitive music and sound effects
- Slow development pace and rare updates
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive freedom to choose playstyles, build bases, automate production, and explore at their own pace."
Craftopia
"Players have freedom to build, craft, explore, and develop their own bases and technology at their own pace."
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Competence
Game with the same Competence vibe
3"Crafting and combat require skill and learning; some players find progression challenging but rewarding."
Signs of Life
"Crafting and production chains require learning and skill; some players find progression challenging and rewarding."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration; no evidence of competitive modes or leaderboards."
The LEGO® Movie - Videogame
"Focus is on personal survival and building; no evidence of competitive modes or leaderboards."
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Continuation
Game with the same Continuation vibe
3"Many players report long playtimes and habitual engagement, though some find content limited leading to eventual boredom."
Staxel
"Many players report long play sessions and habitual engagement, though some note eventual boredom after content is exhausted."
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Cooperation
Game with the same Cooperation vibe
3"Supports multiplayer cooperative play and team matches, though solo play is also common."
Rusted Warfare - RTS
"Multiplayer cooperative play is supported and enjoyed, though some bugs and limitations exist."
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Creativity
Game with the same Creativity vibe
4"Strong emphasis on building and customizing vehicles from parts or blueprints."
Cargo! The Quest for Gravity
"Strong emphasis on building, crafting, and customizing bases and vehicles with many options."
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Domination
Game with the same Domination vibe
-3"Interactions are balanced; no reports of power imposition or toxic dominance, cooperative tone favored."
Signs of Life
"Interactions appear balanced; no reports of power imposition or toxic dominance."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing escape with immersive survival and crafting experiences."
Xsyon - Prelude
"Players use the game as a relaxing, immersive survival and crafting experience, escaping real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation or pressure."
Tomb Raider Game of the Year
"Players engage voluntarily out of interest and enjoyment, not obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players explore crafting recipes, survival strategies, and base building with experimentation encouraged"
The Last Plague: Blight
"Players explore complex crafting systems and experiment with production chains and base designs."
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Exploration
Game with the same Exploration vibe
2"Some exploration of diverse islands and environments, but within a guided and linear structure."
Minute of Islands
"Some exploration of islands and environments, but limited world size and content currently."
-
Expression
Game with the same Expression vibe
3"Customization of vehicles and bases allows for personal expression."
Kerbal Space Program
"Customization of bases, vehicles, and block placement allows personal expression."
-
Fantasy
Game with the same Fantasy vibe
1"Fictional sci-fi setting with terraforming and space vehicles, but grounded in plausible technology and mechanics."
Eden Crafters
"Science fiction setting with aliens and space travel, but grounded in survival and crafting mechanics."
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Fellowship
Game with the same Fellowship vibe
3"Community and multiplayer foster social connections and shared experiences among players."
Cossacks 3
"Community and multiplayer cooperation foster social connection among players."
-
Growth
Game with the same Growth vibe
3"Players develop skills in resource management, crafting, and story progression over time."
Cozy Grove
"Players develop skills in crafting, resource management, and production over time."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related mechanics."
Kaze and the Wild Masks
"Typical sedentary gameplay with no physical activity or health-related mechanics."
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Idle
Game with the same Idle vibe
-3"Requires active attention for crafting, resource gathering, and combat; some waiting times but generally engaging."
My Time at Portia
"Requires focused attention for crafting and survival; some waiting times but generally active play."
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Intimacy
Game with the same Intimacy vibe
-4"Social interactions are mostly surface-level multiplayer cooperation; no evidence of close relationships or emotional sharing."
CASE 2: Animatronics Survival
"Social interactions are mostly functional multiplayer cooperation; no evidence of close emotional bonds."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
4"Strong progression through crafting, base building, vehicle assembly, and gear upgrades."
Hurtworld
"Clear progression through crafting tiers, technology, and building increasingly complex machines and vehicles."
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Relaxation
Game with the same Relaxation vibe
3"Many players find the game relaxing and enjoyable despite some survival tension."
Forsaken Isle
"Many players find the game relaxing and enjoyable despite some tension from alien threats."
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Sensation
Game with the same Sensation vibe
2"Visuals and audio provide pleasant sensory stimulation, though some find music repetitive."
Astro Colony
"Visuals and sound provide moderate sensory stimulation; some find music repetitive."
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Status
Game with the same Status vibe
-4"No social status or recognition systems; focus is on personal or cooperative play."
Watchmen: The End is Nigh
"No social status or recognition systems apparent; focus is on individual or cooperative play."
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Story
Game with the same Story vibe
1"Minimal narrative; some lore and context but mostly context-free survival gameplay."
Tin Can
"Minimal narrative elements; some lore and exploration hints but mostly context-free survival."
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Strategy
Game with the same Strategy vibe
3"Players engage in planning and problem solving to optimize production and resource management."
Blacksmith Master
"Players engage in planning and problem solving for resource management and production chains."
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Thrill
Game with the same Thrill vibe
1"Some suspense from alien invasions and mission outcomes, but overall gameplay is low risk and calm."
Exogate Initiative
"Some suspense from alien attacks, but threats are limited and often predictable."
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Value
Game with the same Value vibe
4"Players perceive good value for price with rich content and ongoing updates."
Conrad Stevenson's Paranormal P.I.
"Players perceive good value for price, especially given content and ongoing updates."
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Violence
Game with the same Violence vibe
2"Combat against alien enemies is present but not the main focus; more emphasis on crafting and defense."
Eventide Matter
"Combat against alien enemies present but not primary focus; more emphasis on crafting and building."
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Survival
Game with the same Survival vibe
3"Survival elements like hunger, thirst, stress, and resource management are important."
Dustland Delivery
"Survival elements like hunger, thirst, and alien threats motivate resource gathering and defense."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Leadership, Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026