Minute of Islands Thumbnail

Minute of Islands similar games & best alternatives

Minute of Islands

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

Related articles

Quick resume

Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface...

Global score

78/100

Genres

Adventure, Indie, Platform, Puzzle

Similar games

    Pros

    • Beautiful hand-drawn art and animation
    • Engaging and emotional story with strong narration
    • Unique and immersive atmosphere
    • Soothing music and sound design
    • Meaningful themes and worldbuilding

    Cons

    • Slow and repetitive gameplay pacing
    • Limited and simple puzzles
    • Clunky and sometimes frustrating controls
    • Lack of gameplay depth and challenge
    • Some technical glitches and lack of features like chapter select

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "The game is fairly linear with guided tasks and limited player choice, emphasizing following a preset narrative rather than free exploration."

      Capsule for Dordogne Dordogne

      "The game is very linear with guided objectives and limited player control during narration and animations, restricting free exploration."

    • Competence

      Game with the same Competence vibe

      -2

      "Gameplay involves simple tasks and one easy puzzle; minimal skill or challenge required."

      Capsule for Answer Knot Answer Knot

      "Gameplay involves simple puzzles and platforming with low difficulty and limited challenge."

    • Competition

      Game with the same Competition vibe

      -5

      "No evidence of competitive elements or comparison with other players."

      Capsule for Alfred Hitchcock - Vertigo Alfred Hitchcock - Vertigo

      "No evidence of competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      1

      "Players are engaged by the story and art to continue playing, though some find pacing slow and parts boring, causing occasional disengagement."

      Capsule for Genesis Noir Genesis Noir

      "Players are drawn by story and art to continue, though some find the slow pace and repetitive gameplay reduce engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative or multiplayer features."

      Capsule for The Henry Stickmin Collection The Henry Stickmin Collection

      "Single-player experience with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      3

      "Unique art style, environmental storytelling, and quirky narrative demonstrate creative design despite linear gameplay."

      Capsule for Gravity Bone Gravity Bone

      "Strong artistic creativity in world design and narrative, though gameplay follows predefined paths."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of dominance or power over others; experience is personal and introspective."

      Capsule for Kairo Kairo

      "No elements of dominance or power over others; experience is personal and introspective."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a nostalgic, emotional, and fantastical story world distinct from real life."

      Capsule for A Space For The Unbound - Prologue A Space For The Unbound - Prologue

      "Players use the game to immerse in a unique, fantastical world and escape real-life stress through story and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest in story, art, and atmosphere rather than obligation."

      Capsule for Neversong Neversong

      "Players engage voluntarily out of interest in story, art, and atmosphere rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Gameplay is repetitive and linear with little novelty or experimentation."

      Capsule for Mosaic Mosaic

      "Gameplay is repetitive and linear with limited novelty or mechanic experimentation."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of islands and environments, but limited world size and content currently."

      Capsule for StarsOne StarsOne

      "Some exploration of diverse islands and environments, but within a guided and linear structure."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or player-driven expression; presentation is fixed and narrative-driven."

      Capsule for What Comes After What Comes After

      "No customization or player-driven expression; presentation is fixed and narrative-driven."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game presents a stylized, imaginative world with surreal elements and symbolic storytelling."

      Capsule for RiME RiME

      "Game features a surreal, imaginative world with fantasy elements and symbolic storytelling."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "Experience is solitary with minimal social interaction or community involvement."

      Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

      "Experience is solitary with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players experience emotional growth and story-driven development, though no gameplay skill improvement."

      Capsule for My Furry Protogen 🐾 My Furry Protogen 🐾

      "Players experience narrative and emotional growth, though gameplay skill development is minimal."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      3

      "Gameplay includes slow pacing and waiting periods between scenes, allowing for less constant attention."

      Capsule for Tales Beyond The Tomb - Pineville Night Stalker Tales Beyond The Tomb - Pineville Night Stalker

      "Gameplay includes slow pacing and waiting during narration and animations, allowing for intermittent attention."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connection to characters is present but social intimacy with others is minimal."

      Capsule for CLANNAD Side Stories CLANNAD Side Stories

      "Emotional connection to story and characters is present, but social intimacy is minimal."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual experience."

      Capsule for Outer Wilds Outer Wilds

      "No leadership or group management elements; purely individual experience."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items and unlock story progression, but no extensive upgrade or power accumulation."

      Capsule for A Quiet Place: The Road Ahead A Quiet Place: The Road Ahead

      "Players collect memories and unlock story elements, showing some progression but limited item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Calm music and short play sessions create a relaxing atmosphere despite some tension in story."

      Capsule for The Yawhg The Yawhg

      "Slow pace and soothing music create a relaxing atmosphere despite some tension in story themes."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through music, visuals, and emotional storytelling."

      Capsule for UNBEATABLE UNBEATABLE

      "Strong sensory stimulation through detailed visuals, music, and emotional narrative."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems present."

      Capsule for Assassin's Creed® Odyssey Assassin's Creed® Odyssey

      "No social status or recognition systems present."

    • Story

      Game with the same Story vibe

      5

      "Narrative immersion is central, with rich character development, plot, and lore."

      Capsule for Citizen Sleeper 2: Starward Vector Citizen Sleeper 2: Starward Vector

      "Narrative immersion is central, with rich storytelling, character development, and lore."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic or problem-solving demands; puzzles are simple and straightforward."

      Capsule for Tiny Echo Tiny Echo

      "Minimal strategic or problem-solving demands; puzzles are simple and straightforward."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Gameplay is low risk and predictable, lacking suspense or thrill elements."

      Capsule for Viscera Cleanup Detail: Shadow Warrior Viscera Cleanup Detail: Shadow Warrior

      "Gameplay is low risk and predictable, lacking suspense or excitement."

    • Value

      Game with the same Value vibe

      2

      "Players find good value in story, art, and gameplay despite some complaints about price and length."

      Capsule for Long Gone Days Long Gone Days

      "Players perceive good value in story, art, and atmosphere, though some recommend purchase on sale due to short length."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat or destruction gameplay; focus is on narrative and character interactions."

      Capsule for Vampire: The Masquerade - Shadows of New York Vampire: The Masquerade - Shadows of New York

      "No combat or destructive gameplay; focus is on exploration and narrative."

    • Survival

      Game with the same Survival vibe

      -5

      "Stable environment with no survival or threat mechanics."

      Capsule for The Book of Unwritten Tales The Book of Unwritten Tales

      "Stable environment with no survival or threat mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Exploration, Creativity. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026