Minute of Islands similar games & best alternatives
Minute of Islands
2021
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Quick resume
Explore strange and wonderful islands and dark labyrinths below in this narrative puzzle platformer. Guide young mechanic Mo on her quest to repair a world on the brink of collapse. The powerful Omni Switch at your disposal may not be enough to fix the damage that hides beneath the surface...
Global score
78/100
Genres
Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Beautiful hand-drawn art and animation
- Engaging and emotional story with strong narration
- Unique and immersive atmosphere
- Soothing music and sound design
- Meaningful themes and worldbuilding
Cons
- Slow and repetitive gameplay pacing
- Limited and simple puzzles
- Clunky and sometimes frustrating controls
- Lack of gameplay depth and challenge
- Some technical glitches and lack of features like chapter select
Motivations
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Autonomy
Game with the same Autonomy vibe
-3"The game is fairly linear with guided tasks and limited player choice, emphasizing following a preset narrative rather than free exploration."
Dordogne
"The game is very linear with guided objectives and limited player control during narration and animations, restricting free exploration."
-
Competence
Game with the same Competence vibe
-2"Gameplay involves simple tasks and one easy puzzle; minimal skill or challenge required."
Answer Knot
"Gameplay involves simple puzzles and platforming with low difficulty and limited challenge."
-
Competition
Game with the same Competition vibe
-5"No evidence of competitive elements or comparison with other players."
Alfred Hitchcock - Vertigo
"No evidence of competitive elements or player comparison."
-
Continuation
Game with the same Continuation vibe
1"Players are engaged by the story and art to continue playing, though some find pacing slow and parts boring, causing occasional disengagement."
Genesis Noir
"Players are drawn by story and art to continue, though some find the slow pace and repetitive gameplay reduce engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative or multiplayer features."
The Henry Stickmin Collection
"Single-player experience with no cooperative or multiplayer features."
-
Creativity
Game with the same Creativity vibe
3"Unique art style, environmental storytelling, and quirky narrative demonstrate creative design despite linear gameplay."
Gravity Bone
"Strong artistic creativity in world design and narrative, though gameplay follows predefined paths."
-
Domination
Game with the same Domination vibe
-5"No elements of dominance or power over others; experience is personal and introspective."
Kairo
"No elements of dominance or power over others; experience is personal and introspective."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a nostalgic, emotional, and fantastical story world distinct from real life."
A Space For The Unbound - Prologue
"Players use the game to immerse in a unique, fantastical world and escape real-life stress through story and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest in story, art, and atmosphere rather than obligation."
Neversong
"Players engage voluntarily out of interest in story, art, and atmosphere rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
-3"Gameplay is repetitive and linear with little novelty or experimentation."
Mosaic
"Gameplay is repetitive and linear with limited novelty or mechanic experimentation."
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Exploration
Game with the same Exploration vibe
2"Some exploration of islands and environments, but limited world size and content currently."
StarsOne
"Some exploration of diverse islands and environments, but within a guided and linear structure."
-
Expression
Game with the same Expression vibe
-4"No character customization or player-driven expression; presentation is fixed and narrative-driven."
What Comes After
"No customization or player-driven expression; presentation is fixed and narrative-driven."
-
Fantasy
Game with the same Fantasy vibe
4"The game presents a stylized, imaginative world with surreal elements and symbolic storytelling."
RiME
"Game features a surreal, imaginative world with fantasy elements and symbolic storytelling."
-
Fellowship
Game with the same Fellowship vibe
-5"Experience is solitary with minimal social interaction or community involvement."
Resident Evil 7 Biohazard
"Experience is solitary with minimal social interaction or community involvement."
-
Growth
Game with the same Growth vibe
2"Players experience emotional growth and story-driven development, though no gameplay skill improvement."
My Furry Protogen 🐾
"Players experience narrative and emotional growth, though gameplay skill development is minimal."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
3"Gameplay includes slow pacing and waiting periods between scenes, allowing for less constant attention."
Tales Beyond The Tomb - Pineville Night Stalker
"Gameplay includes slow pacing and waiting during narration and animations, allowing for intermittent attention."
-
Intimacy
Game with the same Intimacy vibe
1"Emotional connection to characters is present but social intimacy with others is minimal."
CLANNAD Side Stories
"Emotional connection to story and characters is present, but social intimacy is minimal."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; purely individual experience."
Outer Wilds
"No leadership or group management elements; purely individual experience."
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Progression
Game with the same Progression vibe
2"Players collect items and unlock story progression, but no extensive upgrade or power accumulation."
A Quiet Place: The Road Ahead
"Players collect memories and unlock story elements, showing some progression but limited item or upgrade accumulation."
-
Relaxation
Game with the same Relaxation vibe
3"Calm music and short play sessions create a relaxing atmosphere despite some tension in story."
The Yawhg
"Slow pace and soothing music create a relaxing atmosphere despite some tension in story themes."
-
Sensation
Game with the same Sensation vibe
4"Strong sensory stimulation through music, visuals, and emotional storytelling."
UNBEATABLE
"Strong sensory stimulation through detailed visuals, music, and emotional narrative."
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Status
Game with the same Status vibe
-5"No social status or recognition systems present."
Assassin's Creed® Odyssey
"No social status or recognition systems present."
-
Story
Game with the same Story vibe
5"Narrative immersion is central, with rich character development, plot, and lore."
Citizen Sleeper 2: Starward Vector
"Narrative immersion is central, with rich storytelling, character development, and lore."
-
Strategy
Game with the same Strategy vibe
-3"Minimal strategic or problem-solving demands; puzzles are simple and straightforward."
Tiny Echo
"Minimal strategic or problem-solving demands; puzzles are simple and straightforward."
-
Thrill
Game with the same Thrill vibe
-4"Gameplay is low risk and predictable, lacking suspense or thrill elements."
Viscera Cleanup Detail: Shadow Warrior
"Gameplay is low risk and predictable, lacking suspense or excitement."
-
Value
Game with the same Value vibe
2"Players find good value in story, art, and gameplay despite some complaints about price and length."
Long Gone Days
"Players perceive good value in story, art, and atmosphere, though some recommend purchase on sale due to short length."
-
Violence
Game with the same Violence vibe
-4"No combat or destruction gameplay; focus is on narrative and character interactions."
Vampire: The Masquerade - Shadows of New York
"No combat or destructive gameplay; focus is on exploration and narrative."
-
Survival
Game with the same Survival vibe
-5"Stable environment with no survival or threat mechanics."
The Book of Unwritten Tales
"Stable environment with no survival or threat mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Exploration, Creativity. It leans lower than usual among comparable games on Thrill.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026