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CLANNAD Side Stories

PC (Microsoft Windows), Nintendo Switch, PlayStation Portable, Android • 2016

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Quick resume

Delve further into the world of CLANNAD and experience the stories beyond the original visual novel adventure. Known as CLANNAD Hikari Mimamoru Sakamichi de in Japan, This Steam version features high resolution assets and is translated into English for the very first time.

Global score

88/100

Genres

Casual, Adventure, Visual Novel

Similar games

    Pros

    • Deep emotional narrative
    • Voice acting and music enhance atmosphere
    • New character perspectives and backstories
    • Short, manageable story lengths
    • High quality new cg art

    Cons

    • No manual text control or skipping
    • No save/load functionality
    • Lack of character sprites and visual variety
    • Some stories considered weak or filler
    • Price considered high for content by some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -4

      "The game is a kinetic visual novel with a linear story and no player choices, indicating low player control over actions."

      Capsule for Fluffy Store Fluffy Store

      "The game is a kinetic novel with forced auto-read and no ability to control text progression, indicating low player control over pacing."

    • Competence

      Game with the same Competence vibe

      -3

      "The gameplay involves reading and following a fixed narrative without skill challenges or technical mastery."

      Capsule for Fluffy Store Fluffy Store

      "The experience involves passive reading/listening without skill challenges or interactive gameplay."

    • Competition

      Game with the same Competition vibe

      -5

      "No competitive elements or comparison with others; purely a solo narrative experience."

      Capsule for The 39 Steps The 39 Steps

      "No competitive elements or comparison with others; purely a solo narrative experience."

    • Continuation

      Game with the same Continuation vibe

      2

      "Fans show high engagement and replayability to explore different story paths, but game is short overall."

      Capsule for The Expanse: A Telltale Series The Expanse: A Telltale Series

      "Fans tend to play through all 16 short stories in one or few sessions, showing some habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative or multiplayer features."

      Capsule for Lights Off! Lights Off!

      "Entirely single-player with no cooperative or multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some new levels and story elements added, but gameplay largely follows original structure; limited player-driven creation or modification."

      Capsule for Alex Kidd in Miracle World DX Alex Kidd in Miracle World DX

      "Contains new side stories and some new CG art, but mostly reuses backgrounds and has no player creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No social dominance or power dynamics; purely narrative and exploratory."

      Capsule for Answer Knot Answer Knot

      "No social dominance or power dynamics; purely narrative and personal experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to relive anime moments, enjoy cinematic battles, and immerse themselves emotionally, providing strong real-life escape."

      Capsule for Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2 Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles 2

      "Players use the game to revisit and immerse themselves in the emotional world of Clannad, escaping real life through story."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of love and intrinsic interest, not obligation or external pressure."

      Capsule for Fishy Fishy

      "Players engage voluntarily out of love for Clannad, not due to obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      -4

      "The game is linear with no branching paths or experimental mechanics; players follow a set narrative."

      Capsule for Locke(d) Locke(d)

      "The game is linear with no choices or branching; no experimentation with mechanics or story."

    • Exploration

      Game with the same Exploration vibe

      1

      "Exploration of historical and fictional story elements, but no spatial or gameplay exploration."

      Capsule for ChuSingura46+1 S ChuSingura46+1 S

      "Explores new character perspectives and backstories expanding the original narrative, but no spatial exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "No player customization or avatar personalization; presentation is fixed by developers."

      Capsule for Petit Game Collection vol.1 Petit Game Collection vol.1

      "No player customization or avatar personalization; presentation is fixed."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional, somewhat dystopian world with imaginative elements and a narrative that evokes fantasy themes."

      Capsule for Sheepy: A Short Adventure Sheepy: A Short Adventure

      "Set in a fictional, emotional narrative world with some supernatural elements typical of Clannad."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Experience is largely solitary with minimal social interaction or community features."

      Capsule for Kitten Burst Kitten Burst

      "Experience is solitary with minimal social interaction or community features."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop understanding of complex story and characters, gaining insight and emotional growth."

      Capsule for Hate Plus Hate Plus

      "Players gain deeper understanding of characters and story, contributing to personal emotional growth."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary experience with no physical activity involved."

      Capsule for Google Spotlight Stories: Pearl Google Spotlight Stories: Pearl

      "Sedentary experience with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      3

      "Short, casual sessions that can be played intermittently; suitable for filling small time gaps."

      Capsule for Mushroom Cats Mushroom Cats

      "Short stories allow for casual, intermittent play sessions; can be consumed in small time blocks."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Emotional connection to characters is reported but social intimacy with others is minimal."

      Capsule for 7 Days to End with You 7 Days to End with You

      "Emotional connection to characters is present but social intimacy with others is minimal."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements."

      Capsule for High On Life High On Life

      "No leadership or group management elements."

    • Progression

      Game with the same Progression vibe

      1

      "Narrative progression through story chapters, but no item or upgrade accumulation."

      Capsule for Ame no Marginal -Rain Marginal- Ame no Marginal -Rain Marginal-

      "Narrative progression through stories but no item or upgrade accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "The game provides a soothing, emotional experience with a balance of tension and catharsis."

      Capsule for Perfect Gold - Yuri Visual Novel Perfect Gold - Yuri Visual Novel

      "The game provides a relaxing, nostalgic experience with emotional flow and catharsis."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable voice acting and music provide sensory stimulation, but visuals are simple."

      Capsule for How To Cope With Boredom and Loneliness How To Cope With Boredom and Loneliness

      "Enjoyable voice acting and music provide sensory pleasure, though visuals are limited."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems."

      Capsule for Alan Wake Alan Wake

      "No social recognition or status systems."

    • Story

      Game with the same Story vibe

      5

      "Strong narrative focus with multiple chapters, character development, and branching storylines."

      Capsule for Sixtieth Kilometer Sixtieth Kilometer

      "Strong narrative focus with multiple character-driven stories expanding the Clannad universe."

    • Strategy

      Game with the same Strategy vibe

      -5

      "No strategic or problem-solving gameplay elements."

      Capsule for NEKOPARA Vol. 3 NEKOPARA Vol. 3

      "No strategic or problem-solving gameplay elements."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; story is emotional but not thrilling or suspenseful."

      Capsule for NEKOPARA Vol. 4 NEKOPARA Vol. 4

      "Low suspense or risk; emotional but calm storytelling."

    • Value

      Game with the same Value vibe

      -2

      "Mixed opinions on price; some feel it is overpriced for content, others find value in nostalgia and new features."

      Capsule for World of Goo 2 World of Goo 2

      "Mixed opinions on value; some find it overpriced for content and lack of features."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or combat; focus on emotional and narrative content."

      Capsule for Season of 12 Colors Season of 12 Colors

      "No violence or combat; focus on emotional and narrative content."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat elements; stable, safe narrative environment."

      Capsule for NEKOPARA Vol. 4 NEKOPARA Vol. 4

      "No survival or threat elements; stable, safe narrative environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Autonomy, Strategy, Experimenting, Competence. Here, the score leans higher than usual among comparable games on Idle. It leans lower than usual among comparable games on Value, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026