Alex Kidd in Miracle World DX Thumbnail

Alex Kidd in Miracle World DX similar games & best alternatives

Alex Kidd in Miracle World DX

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2021

Related articles

Quick resume

A legend returns in stunning new detail with Alex Kidd in Miracle World DX! Fire up your power bracelet and relive a platforming classic alongside new modes, levels and features!

Global score

79/100

Genres

Action, Indie, Adventure, Platform, Arcade

Similar games

    Pros

    • Faithful remake with option to switch between classic and remastered graphics
    • Challenging and rewarding gameplay
    • Expanded story and new levels
    • Quality-of-life improvements like save system and infinite lives mode
    • Nostalgic appeal for fans of original

    Cons

    • Controls feel slippery and imprecise to some players
    • Some frustrating hitboxes and cheap deaths
    • Short game length
    • Rock-paper-scissors boss fights seen as annoying by some
    • New music and graphics style not universally liked

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose between classic and remastered modes, adjust battle speed, and manage inventory with new or classic systems, indicating moderate player control over gameplay experience."

      Capsule for LUNAR Remastered Collection LUNAR Remastered Collection

      "Players can choose to play with original or remastered graphics, toggle gameplay options like infinite lives, and explore new and classic levels, offering control over their experience."

    • Competence

      Game with the same Competence vibe

      4

      "Game is challenging with one-hit deaths and requires skillful dodging and aiming, providing a sense of mastery."

      Capsule for Cube Destroyer Cube Destroyer

      "The game is challenging with precise platforming and punishing one-hit deaths, requiring skill and mastery; quality-of-life options help but core gameplay demands competence."

    • Competition

      Game with the same Competition vibe

      -3

      "No evidence of competitive modes or leaderboards; gameplay focuses on individual progress and personal challenge."

      Capsule for Tomato Jones Tomato Jones

      "No evidence of competitive modes or leaderboards; gameplay focuses on personal challenge and progression rather than comparing to others."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report replayability via new game+ and boss rush modes; some find the game short but engaging enough for multiple sessions."

      Capsule for The Aquatic Adventure of the Last Human The Aquatic Adventure of the Last Human

      "Players report replaying for nostalgia and new modes like Boss Rush encourage continued play, though the game is short and can be frustrating."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player platformer with no cooperative or multiplayer elements."

      Capsule for Angvik Angvik

      "The game is a single-player platformer with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some creative additions to the original story and character perspectives, but gameplay follows predefined structures."

      Capsule for Agatha Christie - Murder on the Orient Express Agatha Christie - Murder on the Orient Express

      "Some new levels and story elements added, but gameplay largely follows original structure; limited player-driven creation or modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are single-player and personal."

      Capsule for Tainted Grail: Conquest Tainted Grail: Conquest

      "No indication of exerting control or superiority over others; interactions are single-player and personal."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a nostalgic escape and stress relief, immersing in a simple yet engaging world."

      Capsule for Transformice Transformice

      "Players use the game for nostalgic escape and stress relief, immersing in a classic challenging platformer world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of nostalgia and interest; no evidence of obligation or external pressure."

      Capsule for Onimusha: Warlords Onimusha: Warlords

      "Players engage voluntarily out of nostalgia and interest; no evidence of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore interactive elements and try different visual modes, but core gameplay is consistent."

      Capsule for Cats Hidden in Christmas Cats Hidden in Christmas

      "Players can experiment with toggling graphics modes, gameplay options, and exploring new levels, though core gameplay is familiar."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of secret areas and collectibles, but mostly linear level progression with limited discovery."

      Capsule for NINJA GAIDEN: Ragebound NINJA GAIDEN: Ragebound

      "Includes hidden secrets, new levels, and collectibles encouraging discovery, though mostly linear platforming."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization options for graphics and gameplay settings allow personal expression."

      Capsule for POOLS POOLS

      "Ability to switch between classic and remastered graphics and customize gameplay options allows some personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative characters, abilities, and chaotic fantasy combat scenarios."

      Capsule for BAPBAP BAPBAP

      "The game features a fictional fantasy world with imaginative characters, story, and mechanics like rock-paper-scissors boss fights."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community gameplay elements; strictly single-player experience."

      Capsule for Fights in Tight Spaces Fights in Tight Spaces

      "No social or community gameplay elements; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop platforming skills and learn boss patterns; some achievements encourage mastery and improvement."

      Capsule for PAC-MAN WORLD Re-PAC PAC-MAN WORLD Re-PAC

      "Players develop platforming skills, learn boss patterns, and improve through repeated attempts and mastery."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; typical sedentary video game."

      Capsule for Elong Plug Elong Plug

      "No physical activity or health-related gameplay elements; typical sedentary video game."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and precise input; not suited for idle or background play."

      Capsule for Pumped BMX + Pumped BMX +

      "Requires focused attention and precise input; not suited for idle or casual background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or social interactions within the game."

      Capsule for Thymesia Thymesia

      "No evidence of forming close relationships or social interactions within the game."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player focused."

      Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

      "No leadership or group management roles; single-player focused."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, unlock abilities, and progress through story and levels."

      Capsule for Neversong Neversong

      "Players collect items, money, and unlock new modes and levels, progressing through the game and story."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and fast-paced, causing tension rather than relaxation, though some find nostalgic comfort."

      Capsule for Bullshot Bullshot

      "The game is challenging and sometimes frustrating, causing tension rather than relaxation, though some find nostalgic comfort."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright colorful visuals and remastered music provide sensory enjoyment."

      Capsule for DuckTales: Remastered DuckTales: Remastered

      "Bright, colorful graphics and remastered music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems present."

      Capsule for Obey the Voice™ Obey the Voice™

      "No social recognition or status systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative elements through NPC stories and world lore enrich immersion without heavy plot focus."

      Capsule for Teddy's Haven - A Fantasy Inspired Shop Simulator Teddy's Haven - A Fantasy Inspired Shop Simulator

      "Expanded story elements and NPC interactions add narrative immersion beyond the original minimal plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players must plan jumps, attacks, and power-up usage; boss fights require pattern recognition and timing."

      Capsule for Gunman Clive Gunman Clive

      "Players must plan jumps, item usage, and boss fight tactics (including memorizing rock-paper-scissors patterns)."

    • Thrill

      Game with the same Thrill vibe

      3

      "High difficulty and risk of death create suspense and tension."

      Capsule for The Elder Scrolls: Arena The Elder Scrolls: Arena

      "High difficulty and one-hit deaths create suspense and tension, with relief upon success."

    • Value

      Game with the same Value vibe

      2

      "Players feel the game offers good nostalgic and entertainment value, though some mention it is short and pricey."

      Capsule for Little Big Adventure – Twinsen’s Quest Little Big Adventure – Twinsen’s Quest

      "Offers nostalgic value and content for price, though some players feel it is short and could be overpriced at full price."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves defeating enemies with towers and heroes; cartoonish violence is a core gameplay element."

      Capsule for Kingdom Rush Frontiers - Tower Defense Kingdom Rush Frontiers - Tower Defense

      "Combat involves punching enemies and bosses; cartoonish violence is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid hazards and manage limited lives to progress."

      Capsule for 8BitBoy™ 8BitBoy™

      "Players must avoid instant death hazards and manage limited lives to progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Expression, Competence. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026