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Crash Bandicoot™ 4: It’s About Time similar games & best alternatives

Crash Bandicoot™ 4: It’s About Time

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2022

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Quick resume

It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!

Global score

87/100

Genres

Action, Platform

Similar games

    Pros

    • Faithful continuation of original trilogy
    • Challenging and rewarding platforming
    • Creative level design and new mechanics
    • Vibrant visuals and animations
    • Good optimization and performance

    Cons

    • Extremely difficult 100% and 106% completion
    • Hidden crates and gems can be frustrating
    • Long levels with tedious replay requirements
    • N. verted mode seen as padding and annoying
    • Some camera and hitbox issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their actions and decisions with a variety of unlockable abilities that change gameplay and allow different approaches."

      Capsule for Cyber Shadow Cyber Shadow

      "Players have control over their actions and decisions with multiple playable characters, new mask abilities, and choice of levels; gameplay encourages skill and mastery."

    • Competence

      Game with the same Competence vibe

      5

      "The game is challenging with precise platforming, time trials, and collectible goals requiring skill and mastery, as evidenced by player frustration and achievement hunting."

      Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

      "The game is challenging with precise platforming, difficult collectibles, and demanding time trials that reward skill and mastery."

    • Competition

      Game with the same Competition vibe

      1

      "Some leaderboard and ranking elements exist, but the focus is more on personal skill and progression than direct competition."

      Capsule for Kuro survival Kuro survival

      "While there are leaderboards and time trials, the focus is mostly on personal skill and completion rather than direct competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report long playtimes, replayability, and collecting 100% completion encourages habitual play."

      Capsule for LEGO® The Lord of the Rings™ LEGO® The Lord of the Rings™

      "Many players report long playtimes and habitual engagement especially when pursuing 100% or 106% completion."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "The game is a single-player platformer with no cooperative or multiplayer elements."

      Capsule for Angvik Angvik

      "The game is a single-player platformer with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      4

      "Extensive character customization, skill mixing, crafting, and building allow creative player expression."

      Capsule for Gedonia Gedonia

      "Creative level design, new mask mechanics, multiple playable characters with unique playstyles, and varied environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and skill-based."

      Capsule for Aeterna Noctis Aeterna Noctis

      "No evidence of exerting control or superiority over others; gameplay is individual and skill-based."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for nostalgia, stress relief, and immersive platforming fun, escaping real life through engaging gameplay."

      Capsule for PAC-MAN WORLD Re-PAC PAC-MAN WORLD Re-PAC

      "Players use the game as a nostalgic, immersive platforming experience to escape real life and enjoy vibrant worlds."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal desire and nostalgia; no indication of obligation or pressure."

      Capsule for Baldur's Gate: Dark Alliance II Baldur's Gate: Dark Alliance II

      "Players engage voluntarily out of personal desire and nostalgia; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new mask abilities and level mechanics, experimenting with different playstyles within the game's design."

      Capsule for Kaze and the Wild Masks Kaze and the Wild Masks

      "Players explore new mechanics like mask powers and alternate characters, experimenting with different gameplay styles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovering hidden collectibles and secrets in levels, rewarding curiosity."

      Capsule for Lara Croft GO Lara Croft GO

      "The game encourages discovering hidden crates, gems, and secrets across varied and colorful levels."

    • Expression

      Game with the same Expression vibe

      3

      "Character unlocks and skins allow some degree of self-expression and customization."

      Capsule for Rayman® Legends Rayman® Legends

      "Players can unlock and customize skins for characters, allowing some degree of self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative multiverse travel, fictional characters, and narrative fiction elements."

      Capsule for What Lies in the Multiverse What Lies in the Multiverse

      "The game features imaginative, cartoonish worlds, characters, and storylines with time travel and multiverse elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The experience is primarily solo with minimal social interaction or community involvement described."

      Capsule for PAC-MAN WORLD Re-PAC PAC-MAN WORLD Re-PAC

      "The experience is primarily solo with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop platforming skills and learn level layouts, improving over time especially to tackle the final challenge."

      Capsule for Yooka-Laylee and the Impossible Lair Yooka-Laylee and the Impossible Lair

      "Players develop platforming skills, learn level layouts, and improve timing to overcome difficult challenges."

    • Health

      Game with the same Health vibe

      -5

      "The game promotes sedentary play with no physical activity or health-related features."

      Capsule for Visage Visage

      "The game promotes sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to challenging platforming and timing."

      Capsule for ANTONBLAST ANTONBLAST

      "Requires focused attention and continuous engagement due to challenging platforming and precise timing."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close relationships or emotional sharing; gameplay is individual and task-focused."

      Capsule for Spiritfall Spiritfall

      "No close relationships or emotional sharing; gameplay is individual and task-focused."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; players act independently."

      Capsule for TOEM: A Photo Adventure TOEM: A Photo Adventure

      "No leadership or group management elements; players act independently."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate collectibles, relics, and achievements, progressing through levels and unlocking content."

      Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

      "Players accumulate items, skins, relics, and collectibles as they progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game is intense and challenging, causing tension rather than relaxation."

      Capsule for SATAZIUS SATAZIUS

      "The game is challenging and sometimes frustrating, causing tension rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, animations, and music provide engaging sensory stimulation and emotional enjoyment."

      Capsule for SpongeBob SquarePants: Titans of the Tide SpongeBob SquarePants: Titans of the Tide

      "Vibrant visuals, animations, and music provide sensory stimulation and enjoyment."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through achievements and leaderboards, but mostly individual focus."

      Capsule for Monster Train Monster Train

      "Some recognition through achievements and leaderboards, but mostly individual focus."

    • Story

      Game with the same Story vibe

      3

      "The game features a connected narrative that concludes a trilogy, with characters and plot development, though some find it bland or clichéd."

      Capsule for Time Mysteries 3: The Final Enigma Time Mysteries 3: The Final Enigma

      "The game features a narrative with characters and plot that connects to the original trilogy."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players must plan movement, timing, and use of abilities to overcome complex platforming challenges."

      Capsule for Slime-san: Superslime Edition Slime-san: Superslime Edition

      "Players must plan and execute precise platforming strategies and timing to succeed."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenge and risk of failure create suspense and excitement during gameplay."

      Capsule for Lofi Ping Pong Lofi Ping Pong

      "The challenging gameplay and risk of failure create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Players perceive strong value due to content length, replayability, and unique gameplay."

      Capsule for The Wonderful 101: Remastered The Wonderful 101: Remastered

      "Players perceive good value from the game's length, content, and replayability."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay focuses on platforming and crate breaking rather than combat or destruction."

      Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

      "Gameplay focuses on platforming and crate breaking rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage health and lives to progress, with checkpoints and continues."

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      "Players must avoid failure and death to progress, managing lives and checkpoints."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026