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Lara Croft GO similar games & best alternatives

Lara Croft GO

PC (Microsoft Windows), Mac, iOS, Windows Phone, PlayStation 4, Android, PlayStation Vita, Linux • 2016

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Quick resume

Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient civilization, discover well-kept secrets and face deadly challenges as you uncover the myth of the Queen of Venom.

Global score

93/100

Genres

Adventure, Turn-based strategy (TBS), Strategy, Puzzle

Similar games

    Pros

    • Engaging and well-designed puzzles
    • Relaxing atmosphere and music
    • Stylized minimalist graphics
    • Gradual learning curve
    • Optional hint system

    Cons

    • Short game length
    • Controls designed for mobile can feel clunky on pc
    • Minimal narrative and story
    • Lack of keyboard support
    • Limited replayability beyond collectibles

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players direct their own puzzle solving actions and choose which pieces to place, showing control over decisions."

      Capsule for Furry Feet Furry Feet

      "Players control Lara's movements and decisions on a turn-based grid, allowing deliberate planning and personal choice in puzzle solving."

    • Competence

      Game with the same Competence vibe

      4

      "Puzzles vary in difficulty from easy to challenging, requiring skill and problem solving, with feedback through puzzle completion."

      Capsule for Last Will Last Will

      "Puzzles increase in difficulty, requiring skillful thinking and problem solving, with feedback through puzzle completion and hint system."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving without competitive elements or player comparison."

      Capsule for Quern - Undying Thoughts Quern - Undying Thoughts

      "Focus is on individual puzzle solving at personal pace without competitive elements or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players are engaged to complete the story and explore achievements, but game length is short and some find slow pacing a drawback."

      Capsule for Call of the Sea Call of the Sea

      "Players enjoy progressing through levels and collectibles, but game length is short and some players finish quickly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

      Capsule for Stray Stray

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize Lara's outfits and poses; remasters add new 3D objects and environmental details enhancing creative exploration."

      Capsule for Tomb Raider IV-VI Remastered Tomb Raider IV-VI Remastered

      "Players can unlock and customize Lara's outfits, and explore hidden collectibles, but gameplay follows preset puzzle designs."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is solitary and puzzle-focused."

      Capsule for DUSK '82: ULTIMATE EDITION DUSK '82: ULTIMATE EDITION

      "No elements of exerting control or superiority over others; gameplay is solitary and puzzle-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with engaging puzzles and atmosphere."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "Players use the game as a relaxing, immersive puzzle experience to escape real life stress and enjoy atmospheric exploration."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Warhammer 40,000: Darktide Warhammer 40,000: Darktide

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with puzzle mechanics and different approaches to progress through levels."

      Capsule for Black The Fall Black The Fall

      "Players experiment with puzzle mechanics and new gameplay elements introduced gradually in levels."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game encourages discovering collectibles and secrets within varied levels and worlds."

      Capsule for Kao the Kangaroo: Round 2 (2003 re-release) Kao the Kangaroo: Round 2 (2003 re-release)

      "Game encourages discovering hidden collectibles and secrets in levels, rewarding curiosity."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize Lara's outfits and appearance to some extent, allowing personal expression within limits."

      Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

      "Players can customize Lara's appearance by unlocking outfits, allowing some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a whimsical fantasy world with imaginative characters and scenarios, though grounded in puzzle mechanics."

      Capsule for Shovel Knight Pocket Dungeon Shovel Knight Pocket Dungeon

      "Set in a stylized Tomb Raider universe with imaginative puzzles and environments, evoking classic adventure fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Zero Stress King: Idle Defense Zero Stress King: Idle Defense

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics progressively."

      Capsule for Machinika: Museum Machinika: Museum

      "Players develop puzzle-solving skills and learn new mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and careful movement; not suitable for background or idle play."

      Capsule for Yomawari: Night Alone Yomawari: Night Alone

      "Requires focused attention and deliberate moves; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely individual gameplay."

      Capsule for Montaro Montaro

      "No social or emotional relationship building; purely individual gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; single-player puzzle game."

      Capsule for Taiji Taiji

      "No leadership or group management elements; single-player puzzle game."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels, unlock new scenes, and collect achievements."

      Capsule for FIND ALL 2: Middle Ages FIND ALL 2: Middle Ages

      "Players progress through levels, unlock collectibles and outfits, and complete achievements."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game offers a chill, cozy atmosphere with soothing music and gentle pacing, promoting relaxation."

      Capsule for Song of Nunu: A League of Legends Story Song of Nunu: A League of Legends Story

      "Game offers a calm, soothing atmosphere with relaxing music and steady pacing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visual style, music, and sound design provide pleasant sensory stimulation."

      Capsule for Here Comes Niko! Here Comes Niko!

      "Enjoyable visual style and ambient sound design provide pleasant sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for DREDGE DREDGE

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative with no dialogue; story is implied and sparse."

      Capsule for LAY LAY

      "Minimal narrative with no dialogue; story is mostly implied through environment and progression."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical thinking, planning, and problem solving to complete puzzles."

      Capsule for Cube Escape Collection Cube Escape Collection

      "Requires logical thinking, planning moves ahead, and problem solving to complete puzzles."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

      Capsule for Crazy Machines 3 Crazy Machines 3

      "Turn-based gameplay reduces suspense and risk; experience is calm rather than thrilling."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value especially on sale; some players note short length."

      Capsule for Witchy Business Witchy Business

      "Generally considered good value especially on sale; some players note short length but satisfying experience."

    • Violence

      Game with the same Violence vibe

      -3

      "Minimal violence; enemies exist but combat is limited and more puzzle-oriented."

      Capsule for Camera Obscura Camera Obscura

      "Limited combat elements; enemies are obstacles in puzzles rather than focus on violence or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Some elements of avoiding enemies and hazards, but overall low-risk puzzle environment."

      Capsule for Toki Tori Toki Tori

      "Some puzzle elements involve avoiding threats and managing risks, but overall low-stakes environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Survival, Expression. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026