FIND ALL 2: Middle Ages similar games & best alternatives
FIND ALL 2: Middle Ages
2022
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Quick resume
Find over 500 hidden objects across multiple levels, coloring them along the way. There is also an exciting mini-game in the game and puzzles on the treasure island.
Global score
95/100
Genres
Casual, Indie, Point-and-click
Similar games
Pros
- Relaxing and charming art style
- Good length and content for price
- Satisfying coloring mechanic as progress indicator
- Simple and accessible gameplay
- Includes mini-games and puzzles for variety
Cons
- Timed achievements add unwanted pressure
- Whack-a-mole mini-game feels out of place
- No hint system can cause frustration
- Lack of zoom or accessibility options
- No social or cooperative features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players freely explore a large scene, choose which objects to find next from available sets, and control their pace."
FIND ALL
"Players freely explore scenes and decide which objects to find next; no forced routines."
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Competence
Game with the same Competence vibe
3"Puzzles require skill and coordination, providing a moderate challenge that rewards problem solving and dexterity."
39 Days to Mars
"Players experience a moderate challenge in finding hidden objects and completing puzzles; some achievements require skill and dexterity."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and pacing without leaderboards or direct player-vs-player competition."
Moonlighter
"Focus is on personal pace and relaxation; no direct player-vs-player competition, though leaderboards exist for mini-game."
-
Continuation
Game with the same Continuation vibe
3"Players report spending many hours and replaying for 100% completion; some find it addictive and nostalgic."
Klonoa Phantasy Reverie Series
"Players report spending multiple hours and replaying to achieve 100%; some find it addictive."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative elements."
The Impossible Game
"Single-player experience with no cooperative elements."
-
Creativity
Game with the same Creativity vibe
-2"Limited creativity; players follow predefined hidden object scenes and quests with minimal customization or creation."
Lost Lands: A Hidden Object Adventure
"Players follow predefined scenes and objectives with minimal customization or creation."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control or superiority over others."
Senren*Banka
"No elements of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, stress-relieving activity and distraction from real life."
Backpack Battles
"Players use the game as a relaxing, stress-relieving activity and distraction from real life."
-
Expectation
Game with the same Expectation vibe
-4"Most players engage voluntarily for enjoyment and relaxation rather than obligation."
Trophy Fishing 2
"Players engage voluntarily for enjoyment and relaxation rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
-1"Mostly follows established hidden object and puzzle game conventions with limited novelty."
Mind Snares: Alice's Journey
"Mostly following established hidden object gameplay; some minor puzzle and mini-game elements add slight novelty."
-
Exploration
Game with the same Exploration vibe
2"Players discover new storylines and endings through replay, though environments are limited and familiar."
Seduce Me the Otome
"Players discover new scenes and areas progressively, though environments are static and familiar on replay."
-
Expression
Game with the same Expression vibe
-4"No character or environment customization; players interact with preset environments."
Gordian Rooms 1: A curious heritage
"No character or environment customization; players interact with preset visuals."
-
Fantasy
Game with the same Fantasy vibe
1"Set in a historical medieval setting with some roleplaying elements; mostly realistic but with some fictionalized intrigue."
The Guild Gold Edition
"Set in a stylized medieval setting with some imaginative elements, but overall grounded in recognizable themes."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo play."
CARRION
"No social or community features; purely solo play."
-
Growth
Game with the same Growth vibe
2"Players develop observational skills and pattern recognition through gameplay."
Travellin Cats in Japan
"Players develop observational skills and memory through gameplay and achievements."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
Grand Theft Auto V Enhanced
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention to find objects; not suitable for passive or background play."
Hidden Folks
"Requires focused attention to find objects; not suitable for passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Senza Peso
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
3"Players progress through levels, unlock collectibles and outfits, and complete achievements."
Lara Croft GO
"Players progress through levels, unlock new scenes, and collect achievements."
-
Relaxation
Game with the same Relaxation vibe
4"Relaxing music and smooth gameplay create a calming, low-stress experience."
The Pedestrian
"Generally relaxing gameplay with soothing music and art; some timed achievements add minor tension."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable visual and auditory experience with hand-drawn art and soundtrack, but not intense sensory stimulation."
The Inner World
"Enjoyable visual and auditory experience with hand-drawn art and medieval music."
-
Status
Game with the same Status vibe
-3"Limited social recognition; achievements exist but no strong social status system."
OMG Zombies!
"Limited social recognition; achievements exist but no strong social status mechanics."
-
Story
Game with the same Story vibe
1"Light narrative through campaigns and historical context, but no deep story or character interaction."
Toy Soldiers
"Light narrative conveyed through progression of scenes and coloring effects; no deep plot."
-
Strategy
Game with the same Strategy vibe
-2"Gameplay involves searching and observation rather than complex planning or problem solving."
Under Leaves
"Gameplay involves searching and recognition rather than complex planning or problem solving."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; the experience is calm and predictable."
Sakura Santa
"Low suspense and risk; mostly calm and predictable experience."
-
Value
Game with the same Value vibe
4"Players perceive good value for money given price and gameplay length."
The Escaper
"Players perceive good value for price and gameplay length."
-
Violence
Game with the same Violence vibe
-4"No combat beyond a lighthearted Angry Birds style mini-game; no destructive violence."
The Promised Land
"No combat or destructive gameplay; some mini-game involves hitting animals but not violent in nature."
-
Survival
Game with the same Survival vibe
-5"No survival or threat avoidance mechanics."
NEKOPARA Vol. 2
"No survival or threat avoidance mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Competence. It leans lower than usual among comparable games on Intimacy, Idle.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026