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FIND ALL 2: Middle Ages similar games & best alternatives

FIND ALL 2: Middle Ages

PC (Microsoft Windows) • 2022

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Quick resume

Find over 500 hidden objects across multiple levels, coloring them along the way. There is also an exciting mini-game in the game and puzzles on the treasure island.

Global score

95/100

Genres

Casual, Indie, Point-and-click

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    Pros

    • Relaxing and charming art style
    • Good length and content for price
    • Satisfying coloring mechanic as progress indicator
    • Simple and accessible gameplay
    • Includes mini-games and puzzles for variety

    Cons

    • Timed achievements add unwanted pressure
    • Whack-a-mole mini-game feels out of place
    • No hint system can cause frustration
    • Lack of zoom or accessibility options
    • No social or cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore a large scene, choose which objects to find next from available sets, and control their pace."

      Capsule for FIND ALL FIND ALL

      "Players freely explore scenes and decide which objects to find next; no forced routines."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require skill and coordination, providing a moderate challenge that rewards problem solving and dexterity."

      Capsule for 39 Days to Mars 39 Days to Mars

      "Players experience a moderate challenge in finding hidden objects and completing puzzles; some achievements require skill and dexterity."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and pacing without leaderboards or direct player-vs-player competition."

      Capsule for Moonlighter Moonlighter

      "Focus is on personal pace and relaxation; no direct player-vs-player competition, though leaderboards exist for mini-game."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report spending many hours and replaying for 100% completion; some find it addictive and nostalgic."

      Capsule for Klonoa Phantasy Reverie Series Klonoa Phantasy Reverie Series

      "Players report spending multiple hours and replaying to achieve 100%; some find it addictive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative elements."

      Capsule for The Impossible Game The Impossible Game

      "Single-player experience with no cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      -2

      "Limited creativity; players follow predefined hidden object scenes and quests with minimal customization or creation."

      Capsule for Lost Lands: A Hidden Object Adventure Lost Lands: A Hidden Object Adventure

      "Players follow predefined scenes and objectives with minimal customization or creation."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others."

      Capsule for Senren*Banka Senren*Banka

      "No elements of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, stress-relieving activity and distraction from real life."

      Capsule for Backpack Battles Backpack Battles

      "Players use the game as a relaxing, stress-relieving activity and distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Most players engage voluntarily for enjoyment and relaxation rather than obligation."

      Capsule for Trophy Fishing 2 Trophy Fishing 2

      "Players engage voluntarily for enjoyment and relaxation rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -1

      "Mostly follows established hidden object and puzzle game conventions with limited novelty."

      Capsule for Mind Snares: Alice's Journey Mind Snares: Alice's Journey

      "Mostly following established hidden object gameplay; some minor puzzle and mini-game elements add slight novelty."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players discover new storylines and endings through replay, though environments are limited and familiar."

      Capsule for Seduce Me the Otome Seduce Me the Otome

      "Players discover new scenes and areas progressively, though environments are static and familiar on replay."

    • Expression

      Game with the same Expression vibe

      -4

      "No character or environment customization; players interact with preset environments."

      Capsule for Gordian Rooms 1: A curious heritage Gordian Rooms 1: A curious heritage

      "No character or environment customization; players interact with preset visuals."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Set in a historical medieval setting with some roleplaying elements; mostly realistic but with some fictionalized intrigue."

      Capsule for The Guild Gold Edition The Guild Gold Edition

      "Set in a stylized medieval setting with some imaginative elements, but overall grounded in recognizable themes."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo play."

      Capsule for CARRION CARRION

      "No social or community features; purely solo play."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop observational skills and pattern recognition through gameplay."

      Capsule for Travellin Cats in Japan Travellin Cats in Japan

      "Players develop observational skills and memory through gameplay and achievements."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for Grand Theft Auto V Enhanced Grand Theft Auto V Enhanced

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention to find objects; not suitable for passive or background play."

      Capsule for Hidden Folks Hidden Folks

      "Requires focused attention to find objects; not suitable for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Senza Peso Senza Peso

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels, unlock collectibles and outfits, and complete achievements."

      Capsule for Lara Croft GO Lara Croft GO

      "Players progress through levels, unlock new scenes, and collect achievements."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Relaxing music and smooth gameplay create a calming, low-stress experience."

      Capsule for The Pedestrian The Pedestrian

      "Generally relaxing gameplay with soothing music and art; some timed achievements add minor tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual and auditory experience with hand-drawn art and soundtrack, but not intense sensory stimulation."

      Capsule for The Inner World The Inner World

      "Enjoyable visual and auditory experience with hand-drawn art and medieval music."

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements exist but no strong social status system."

      Capsule for OMG Zombies! OMG Zombies!

      "Limited social recognition; achievements exist but no strong social status mechanics."

    • Story

      Game with the same Story vibe

      1

      "Light narrative through campaigns and historical context, but no deep story or character interaction."

      Capsule for Toy Soldiers Toy Soldiers

      "Light narrative conveyed through progression of scenes and coloring effects; no deep plot."

    • Strategy

      Game with the same Strategy vibe

      -2

      "Gameplay involves searching and observation rather than complex planning or problem solving."

      Capsule for Under Leaves Under Leaves

      "Gameplay involves searching and recognition rather than complex planning or problem solving."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; the experience is calm and predictable."

      Capsule for Sakura Santa Sakura Santa

      "Low suspense and risk; mostly calm and predictable experience."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value for money given price and gameplay length."

      Capsule for The Escaper The Escaper

      "Players perceive good value for price and gameplay length."

    • Violence

      Game with the same Violence vibe

      -4

      "No combat beyond a lighthearted Angry Birds style mini-game; no destructive violence."

      Capsule for The Promised Land The Promised Land

      "No combat or destructive gameplay; some mini-game involves hitting animals but not violent in nature."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics."

      Capsule for NEKOPARA Vol. 2 NEKOPARA Vol. 2

      "No survival or threat avoidance mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Competence. It leans lower than usual among comparable games on Intimacy, Idle.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026