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FIND ALL 3: Travel similar games & best alternatives

FIND ALL 3: Travel

PC (Microsoft Windows), Mac, Linux • 2022

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Quick resume

Look for hidden cats, raccoons, other animals and objects, color this painted world. You have to go on an exciting journey through different levels. More than 1500 items of varying difficulty are waiting for you!

Global score

93/100

Genres

Adventure, Casual, Indie, Point-and-click

Similar games

    Pros

    • Relaxing and immersive gameplay
    • Challenging difficulty levels
    • Beautiful hand-drawn art and animations
    • Good value for price with many hours of content
    • Helpful hint system and achievement tracking

    Cons

    • Repetitive scenes reused across difficulty levels
    • Lack of zoom feature frustrates some players
    • Limited music variety can become annoying
    • No social or multiplayer features
    • Some objects are very hard to find causing frustration

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely explore scenes and decide which objects to find next; no forced routines."

      Capsule for FIND ALL 2: Middle Ages FIND ALL 2: Middle Ages

      "Players freely explore large hand-drawn scenes and choose where to search for hidden objects without forced paths or routines."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers increasing difficulty with challenging hidden object searches requiring skillful observation and persistence."

      Capsule for Under Leaves Under Leaves

      "The game offers increasing difficulty levels with challenging hidden object placements requiring skillful observation and patience."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual play and personal skill improvement; no mention of ranked modes or direct competition, though achievements and speedruns offer self-set challenges."

      Capsule for No Time To Explain Remastered No Time To Explain Remastered

      "Focus is on personal pace and self-set goals; no multiplayer or ranked modes, though time-based medals exist for speedruns."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players invest many hours, including replaying levels for achievements and hard mode, showing strong attachment."

      Capsule for Hotline Miami 2: Wrong Number Hotline Miami 2: Wrong Number

      "Players invest many hours completing all difficulty levels and achievements, indicating strong attachment and replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative or team-based gameplay."

      Capsule for Brigador: Up-Armored Edition Brigador: Up-Armored Edition

      "Entirely single-player experience with no cooperative or team-based gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Art style is hand-drawn and quirky, but gameplay follows a fixed hidden object format without creation or modification."

      Capsule for 100 hidden aliens 100 hidden aliens

      "Players engage with unique hand-drawn art and animations, but gameplay follows a fixed hidden object format with limited modification."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; gameplay is solitary and non-competitive."

      Capsule for Cube Escape Collection Cube Escape Collection

      "No elements of exerting control or superiority over others; gameplay is solitary and non-competitive."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive experience to unwind and escape real life stress."

      Capsule for Creeper World 4 Creeper World 4

      "Players use the relaxing and immersive hidden object gameplay to unwind and escape real-life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and challenge without external pressure or obligation."

      Capsule for Ys Origin Ys Origin

      "Players engage voluntarily for enjoyment and challenge without external pressure or obligation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of new areas and bonus levels with different mechanics, but core gameplay remains consistent."

      Capsule for Hidden Cats in London Hidden Cats in London

      "Some exploration of different difficulty levels and item sets, but core gameplay remains consistent."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore detailed stations and trains on foot, discovering unique environments beyond driving."

      Capsule for World of Subways 3 – London Underground Circle Line World of Subways 3 – London Underground Circle Line

      "Players explore large, detailed scenes with some interactive elements like inside/outside train views."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization; players unlock artwork but do not personalize characters or environments."

      Capsule for Miss Neko Miss Neko

      "Limited customization; players observe art changes as they progress but do not personalize characters or environments."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Game depicts a stylized but plausible cityscape; no strong fantasy or fictional elements."

      Capsule for 100 Istanbul Cats 100 Istanbul Cats

      "Game depicts realistic, hand-drawn scenes of Paris and travel-related objects without fantasy or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is entirely individual."

      Capsule for High Hell High Hell

      "No social or community features; gameplay is entirely individual."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop observational skills and improve at spotting hidden objects, but learning curve is gentle."

      Capsule for Hidden Cats in London Hidden Cats in London

      "Players develop observational skills and improve at spotting hidden objects through practice and challenge."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for Cooking Simulator Cooking Simulator

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention to find objects; not suitable for background play."

      Capsule for 100 hidden mice 100 hidden mice

      "Requires focused attention to find objects; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship-building elements."

      Capsule for Rogue Tower Rogue Tower

      "No social or emotional relationship-building elements."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; purely single-player."

      Capsule for InfraSpace InfraSpace

      "No leadership or group management roles; purely single-player."

    • Progression

      Game with the same Progression vibe

      4

      "Players progress by completing levels, unlocking achievements, art gallery, and story content."

      Capsule for Awaria Awaria

      "Players progress by completing levels, unlocking achievements, and revealing colored and animated scenes."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Game praised for its relaxing atmosphere, gentle music, and stress-free gameplay."

      Capsule for Little Kitty, Big City Little Kitty, Big City

      "Game praised for relaxing music, soothing visuals, and stress-free gameplay without timers."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable art style, music, and quirky animations provide moderate sensory stimulation."

      Capsule for 60 Parsecs! 60 Parsecs!

      "Enjoyable art style, animations, and music provide moderate sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or status systems; achievements are personal."

      Capsule for 永冻之壳 The Shell of Permafrost 永冻之壳 The Shell of Permafrost

      "No social recognition or status systems; achievements are personal."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; gameplay focuses on object finding without an overarching story."

      Capsule for Under Leaves Under Leaves

      "Minimal narrative; gameplay focuses on object finding without overarching plot or characters."

    • Strategy

      Game with the same Strategy vibe

      1

      "Some planning in scanning areas and using hints, but mostly straightforward searching."

      Capsule for Cats Hidden Around the World Cats Hidden Around the World

      "Some planning in searching areas and using hints strategically, but mostly straightforward object finding."

    • Thrill

      Game with the same Thrill vibe

      -4

      "Calm and steady gameplay without suspense or risk."

      Capsule for Pixel Puzzles 2: Birds Pixel Puzzles 2: Birds

      "Calm and steady gameplay without suspense or risk elements."

    • Value

      Game with the same Value vibe

      5

      "Players report excellent value for price with many hours of gameplay and replayability."

      Capsule for The Dishwasher: Vampire Smile The Dishwasher: Vampire Smile

      "Players report excellent value for price with many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence or destructive gameplay; focus on constructive emotional experience."

      Capsule for Florence Florence

      "No violence or destructive gameplay; focus on constructive observation."

    • Survival

      Game with the same Survival vibe

      -5

      "No survival or threat avoidance mechanics; stable, low-risk environment."

      Capsule for Necrobarista Necrobarista

      "No survival or threat avoidance mechanics; stable, low-risk environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. It leans lower than usual among comparable games on Expression, Survival, Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026