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No Time To Explain Remastered similar games & best alternatives

No Time To Explain Remastered

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2015

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Quick resume

"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!" Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake! No Time To Explain Remastered is the remake of tinyBuild's debut game. Now with multiplayer!

Global score

79/100

Genres

Action, Adventure, Casual, Indie

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    Pros

    • Fun and humorous gameplay
    • Unique laser recoil movement mechanic
    • Local co-op and level editor
    • Varied and creative levels
    • Catchy music and voice acting

    Cons

    • Short game length
    • Some frustrating difficulty spikes
    • Imprecise controls
    • Overpriced at full price
    • Limited story depth

    Motivations

    • Autonomy

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      4

      "Players have freedom to choose characters, weapons, abilities, and movement style (teleport or smooth locomotion), allowing personal control over gameplay."

      Capsule for Raw Data Raw Data

      "Players have freedom to control movement and use various mechanics like laser recoil and different characters with unique abilities, allowing personal choice in navigation and problem solving."

    • Competence

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      3

      "The game offers a range of challenges including platforming, puzzles, and boss fights with difficulty spikes that require skill and practice to overcome."

      Capsule for BirdGut BirdGut

      "The game offers challenging platforming and boss fights that require skill and practice, though some difficulty spikes rely on luck and the controls can feel imprecise."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal runs and self-improvement; no mention of ranked modes or direct player-vs-player competition."

      Capsule for Golden Krone Hotel Golden Krone Hotel

      "Focus is on individual play and personal skill improvement; no mention of ranked modes or direct competition, though achievements and speedruns offer self-set challenges."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging gameplay that encourages repeated attempts and some habitual play, though the game is short."

      Capsule for David. David.

      "Players report enjoying repeated attempts, speedrunning, and collecting hats, indicating some habitual engagement, but the game is short and some find it frustrating."

    • Cooperation

      Game with the same Cooperation vibe

      2

      "Local co-op mode is available, allowing players to work together, though primarily a single-player experience."

      Capsule for Party Hard 2 Party Hard 2

      "Includes local co-op mode allowing players to work together, though most content is single-player focused."

    • Creativity

      Game with the same Creativity vibe

      3

      "Includes a level editor allowing players to create and share custom levels, fostering creativity."

      Capsule for Offspring Fling! Offspring Fling!

      "Features a level editor and workshop with user-created levels, encouraging player creativity and modification beyond the base game."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative or individual; no evidence of exerting control or superiority over others."

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      "Interactions are cooperative or individual with no evidence of exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction and stress relief with humorous and chaotic gameplay."

      Capsule for The Ultimatest Battle The Ultimatest Battle

      "Players use the game as a fun distraction with humorous story and chaotic gameplay, providing stress relief and lighthearted escape."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."

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    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game introduces new mechanics and powers progressively, encouraging players to try new strategies."

      Capsule for Struggling Struggling

      "Game mechanics evolve frequently, encouraging players to adapt and try new movement styles and strategies."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore levels for hidden collectibles and secrets, though levels are mostly linear and predefined."

      Capsule for LEGO® Batman™: The Videogame LEGO® Batman™: The Videogame

      "Players explore varied levels with hidden hats and secrets, though the game is level-based and relatively short."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of hats, cues, and table textures allows personal expression; players enjoy avatar personalization."

      Capsule for Sports Bar VR Sports Bar VR

      "Collecting and wearing different hats allows for avatar customization and self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative fiction with time travel, surreal environments, and a narrative involving a time machine."

      Capsule for Time Lock VR 1 Time Lock VR 1

      "The game features imaginative fiction with time travel, alternate realities, and absurd scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Some community engagement through leaderboards and local co-op, but mostly individual play."

      Capsule for Ultratron Ultratron

      "Some community engagement through co-op and workshop levels, but mostly individual play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop platforming skills and learn new mechanics progressively."

      Capsule for Sheepy: A Short Adventure Sheepy: A Short Adventure

      "Players develop platforming skills and learn new mechanics progressively."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related features; typical sedentary gameplay."

      Capsule for Owlboy Owlboy

      "No physical activity or health-related features; typical sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to difficulty and precision platforming."

      Capsule for Angry Video Game Nerd I & II Deluxe Angry Video Game Nerd I & II Deluxe

      "Requires focused attention due to challenging platforming and precision."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions limited to casual co-op; no evidence of deep emotional or close relationships."

      Capsule for Shotgun Legend Shotgun Legend

      "Social interactions are limited to casual co-op; no evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or management roles; cooperative play is equal participation."

      Capsule for JumpJet Rex JumpJet Rex

      "No leadership or authoritative roles; cooperative play is equal participation."

    • Progression

      Game with the same Progression vibe

      2

      "Players collect items, hats, and achievements that provide a sense of advancement."

      Capsule for Pikuniku Pikuniku

      "Players collect hats and achievements, and unlock new characters and levels, showing some accumulation and advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and enjoyable; others experience frustration due to difficulty spikes."

      Capsule for Day D: Tower Rush Day D: Tower Rush

      "Some players find the game fun and humorous, but difficulty spikes and frustration reduce relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Bright visuals, catchy music, and humorous dialogue provide sensory enjoyment."

      Capsule for Elong Plug Elong Plug

      "Bright visuals, catchy music, and humorous voice acting provide sensory enjoyment and emotional fun."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal milestones."

      Capsule for Deponia: The Complete Journey Deponia: The Complete Journey

      "No social status or recognition systems; achievements are personal milestones."

    • Story

      Game with the same Story vibe

      2

      "Story is humorous and lighthearted but somewhat simplistic and not deeply immersive."

      Capsule for Fort Triumph Fort Triumph

      "The story is humorous and absurd but not deeply immersive; it adds flavor without being central."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players must plan movement and positioning to survive, though strategic depth is limited by simple mechanics."

      Capsule for SWARMRIDERS SWARMRIDERS

      "Players must plan movements and adapt to changing mechanics, though gameplay is mostly skill-based platforming."

    • Thrill

      Game with the same Thrill vibe

      2

      "Game offers moments of suspense and challenge, especially in boss fights and survival."

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      "The game offers moments of suspense and challenge, especially in boss fights and difficult platforming sections."

    • Value

      Game with the same Value vibe

      -2

      "Many players feel the game is overpriced for its short length; better value on sale."

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      "Many players feel the game is overpriced at full price and recommend buying on sale due to short length."

    • Violence

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      "Combat involves defeating enemies and bosses, but violence is cartoonish and non-gratuitous."

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      "Combat exists with shooting enemies and bosses, but violence is cartoonish and part of gameplay rather than focus."

    • Survival

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      "Players must avoid hazards and dying to progress, but threat level is moderate and predictable."

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    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026