No Time To Explain Remastered similar games & best alternatives
No Time To Explain Remastered
2015
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Quick resume
"I Am You From The Future! No Time To Explain, Follow m-OH CHRIST!" Chase your future self through time and alternate realities while fighting giant monsters, collecting hats, and eating cake! No Time To Explain Remastered is the remake of tinyBuild's debut game. Now with multiplayer!
Global score
79/100
Genres
Action, Adventure, Casual, Indie
Similar games
Pros
- Fun and humorous gameplay
- Unique laser recoil movement mechanic
- Local co-op and level editor
- Varied and creative levels
- Catchy music and voice acting
Cons
- Short game length
- Some frustrating difficulty spikes
- Imprecise controls
- Overpriced at full price
- Limited story depth
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose characters, weapons, abilities, and movement style (teleport or smooth locomotion), allowing personal control over gameplay."
Raw Data
"Players have freedom to control movement and use various mechanics like laser recoil and different characters with unique abilities, allowing personal choice in navigation and problem solving."
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Competence
Game with the same Competence vibe
3"The game offers a range of challenges including platforming, puzzles, and boss fights with difficulty spikes that require skill and practice to overcome."
BirdGut
"The game offers challenging platforming and boss fights that require skill and practice, though some difficulty spikes rely on luck and the controls can feel imprecise."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal runs and self-improvement; no mention of ranked modes or direct player-vs-player competition."
Golden Krone Hotel
"Focus is on individual play and personal skill improvement; no mention of ranked modes or direct competition, though achievements and speedruns offer self-set challenges."
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Continuation
Game with the same Continuation vibe
2"Players report engaging gameplay that encourages repeated attempts and some habitual play, though the game is short."
David.
"Players report enjoying repeated attempts, speedrunning, and collecting hats, indicating some habitual engagement, but the game is short and some find it frustrating."
-
Cooperation
Game with the same Cooperation vibe
2"Local co-op mode is available, allowing players to work together, though primarily a single-player experience."
Party Hard 2
"Includes local co-op mode allowing players to work together, though most content is single-player focused."
-
Creativity
Game with the same Creativity vibe
3"Includes a level editor allowing players to create and share custom levels, fostering creativity."
Offspring Fling!
"Features a level editor and workshop with user-created levels, encouraging player creativity and modification beyond the base game."
-
Domination
Game with the same Domination vibe
-4"Interactions are cooperative or individual; no evidence of exerting control or superiority over others."
Barista Simulator
"Interactions are cooperative or individual with no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction and stress relief with humorous and chaotic gameplay."
The Ultimatest Battle
"Players use the game as a fun distraction with humorous story and chaotic gameplay, providing stress relief and lighthearted escape."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."
PARTICLE MACE
"Players engage voluntarily for fun and challenge, with no indication of obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game introduces new mechanics and powers progressively, encouraging players to try new strategies."
Struggling
"Game mechanics evolve frequently, encouraging players to adapt and try new movement styles and strategies."
-
Exploration
Game with the same Exploration vibe
2"Players explore levels for hidden collectibles and secrets, though levels are mostly linear and predefined."
LEGO® Batman™: The Videogame
"Players explore varied levels with hidden hats and secrets, though the game is level-based and relatively short."
-
Expression
Game with the same Expression vibe
3"Customization of hats, cues, and table textures allows personal expression; players enjoy avatar personalization."
Sports Bar VR
"Collecting and wearing different hats allows for avatar customization and self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative fiction with time travel, surreal environments, and a narrative involving a time machine."
Time Lock VR 1
"The game features imaginative fiction with time travel, alternate realities, and absurd scenarios."
-
Fellowship
Game with the same Fellowship vibe
2"Some community engagement through leaderboards and local co-op, but mostly individual play."
Ultratron
"Some community engagement through co-op and workshop levels, but mostly individual play."
-
Growth
Game with the same Growth vibe
3"Players develop platforming skills and learn new mechanics progressively."
Sheepy: A Short Adventure
"Players develop platforming skills and learn new mechanics progressively."
-
Health
Game with the same Health vibe
-5"No physical activity or health-related features; typical sedentary gameplay."
Owlboy
"No physical activity or health-related features; typical sedentary gameplay."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention due to difficulty and precision platforming."
Angry Video Game Nerd I & II Deluxe
"Requires focused attention due to challenging platforming and precision."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions limited to casual co-op; no evidence of deep emotional or close relationships."
Shotgun Legend
"Social interactions are limited to casual co-op; no evidence of close emotional relationships."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or management roles; cooperative play is equal participation."
JumpJet Rex
"No leadership or authoritative roles; cooperative play is equal participation."
-
Progression
Game with the same Progression vibe
2"Players collect items, hats, and achievements that provide a sense of advancement."
Pikuniku
"Players collect hats and achievements, and unlock new characters and levels, showing some accumulation and advancement."
-
Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and enjoyable; others experience frustration due to difficulty spikes."
Day D: Tower Rush
"Some players find the game fun and humorous, but difficulty spikes and frustration reduce relaxation."
-
Sensation
Game with the same Sensation vibe
3"Bright visuals, catchy music, and humorous dialogue provide sensory enjoyment."
Elong Plug
"Bright visuals, catchy music, and humorous voice acting provide sensory enjoyment and emotional fun."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements are personal milestones."
Deponia: The Complete Journey
"No social status or recognition systems; achievements are personal milestones."
-
Story
Game with the same Story vibe
2"Story is humorous and lighthearted but somewhat simplistic and not deeply immersive."
Fort Triumph
"The story is humorous and absurd but not deeply immersive; it adds flavor without being central."
-
Strategy
Game with the same Strategy vibe
2"Players must plan movement and positioning to survive, though strategic depth is limited by simple mechanics."
SWARMRIDERS
"Players must plan movements and adapt to changing mechanics, though gameplay is mostly skill-based platforming."
-
Thrill
Game with the same Thrill vibe
2"Game offers moments of suspense and challenge, especially in boss fights and survival."
Broken Armor
"The game offers moments of suspense and challenge, especially in boss fights and difficult platforming sections."
-
Value
Game with the same Value vibe
-2"Many players feel the game is overpriced for its short length; better value on sale."
Dude, Stop
"Many players feel the game is overpriced at full price and recommend buying on sale due to short length."
-
Violence
Game with the same Violence vibe
2"Combat involves defeating enemies and bosses, but violence is cartoonish and non-gratuitous."
Songs for a Hero - Definitive Edition
"Combat exists with shooting enemies and bosses, but violence is cartoonish and part of gameplay rather than focus."
-
Survival
Game with the same Survival vibe
1"Players must avoid hazards and dying to progress, but threat level is moderate and predictable."
Neon Boost
"Players must avoid hazards and manage momentum to survive levels, but threats are predictable and part of platforming."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026