Struggling similar games & best alternatives
Struggling
2020
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Quick resume
Struggling is a physics-based co-op platformer with a twisted spin on teamwork. Control the arms of a squishy abomination and lead it through a deranged world.
Global score
87/100
Genres
Action, Adventure, Casual, Indie, Platform, Strategy, Puzzle
Similar games
Pros
- Unique and creative gameplay mechanics
- Excellent cooperative local play
- Funny and surreal art style and humor
- Great soundtrack and sound design
- Rewarding challenge and progression
Cons
- Frustrating and inconsistent controls
- Physical strain from intense controller use
- Lack of native online multiplayer
- Some players find difficulty spikes punishing
- Short playtime with limited replay value
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players control each leg independently, requiring personal coordination and decision-making."
Biped
"Players control each arm independently, requiring coordination and personal input to navigate challenges."
-
Competence
Game with the same Competence vibe
4"The game is challenging with difficult controls and physics, requiring skill and persistence to succeed."
Cart Racer
"The game is challenging with difficult physics-based controls and boss fights, rewarding skill and persistence."
-
Competition
Game with the same Competition vibe
-3"Focus is on cooperative play and personal progress rather than competing against others."
Hand Simulator: Horror
"Focus is on cooperative play and personal challenge rather than competing against others."
-
Continuation
Game with the same Continuation vibe
3"Players report long sessions, high engagement, and desire to replay or continue despite some frustration with difficulty and bugs."
Aliens: Dark Descent
"Players report long sessions and replaying the game multiple times despite difficulty and frustration."
-
Cooperation
Game with the same Cooperation vibe
5"Strong emphasis on teamwork and coordination in local co-op gameplay."
Tools Up!
"Strong emphasis on local co-op with each player controlling one arm; teamwork and communication are essential."
-
Creativity
Game with the same Creativity vibe
4"Unique boss designs, varied mechanics, and customization options encourage creative approaches."
Perennial Order
"Unique mechanics, evolving gameplay, and creative level design with new powers and varied boss fights."
-
Domination
Game with the same Domination vibe
-4"Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."
Biped
"Interactions are cooperative and balanced; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a casual, humorous distraction and stress relief."
Save Jesus
"Players use the game as a humorous distraction and stress relief, escaping real-life frustrations."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
Armello
"Players engage voluntarily for fun and challenge, not out of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game constantly introduces new mechanics and obstacles, encouraging players to explore and try new strategies."
Slime-san: Superslime Edition
"Game introduces new mechanics and powers progressively, encouraging players to try new strategies."
-
Exploration
Game with the same Exploration vibe
3"Players explore multiple colorful levels and discover hidden hats and secrets."
Mushroom Cats 2
"Players explore varied and surreal environments with hidden hats and secrets."
-
Expression
Game with the same Expression vibe
3"Hat collecting and character customization allow for player self-expression."
SteamWorld Heist
"Collectible hats and character customization allow for some player self-expression."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative, surreal world with quirky characters and absurd humor; story includes allegories and playful fiction."
Pikuniku
"Surreal, grotesque world and story with imaginative fiction and absurd humor."
-
Fellowship
Game with the same Fellowship vibe
4"Strong community and social bonding through multiplayer play and shared experiences."
Hand Simulator: Survival
"Strong community and social bonding through cooperative gameplay and shared experiences."
-
Growth
Game with the same Growth vibe
4"Players develop skills in puzzle solving, navigation, and mastering controls over a long playtime."
Tomb Raider IV: The Last Revelation (1999)
"Players develop skills to master difficult controls and puzzles, improving over multiple playthroughs."
-
Health
Game with the same Health vibe
-4"Primarily sedentary gameplay with some physical strain reported from controls."
Spirittea
"Reports of physical strain and discomfort from intense controller use and frustrating controls."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention due to challenging gameplay and precise controls."
FlatOut
"Requires constant attention and focus due to challenging controls and gameplay."
-
Intimacy
Game with the same Intimacy vibe
3"Co-op play fosters close social interaction and teamwork, enhancing emotional connection."
PixelJunk™ Monsters Ultimate
"Co-op play fosters close social interaction and emotional sharing between players."
-
Leadership
Game with the same Leadership vibe
-3"Gameplay emphasizes equal participation and cooperation rather than leadership or authority roles."
Totally Reliable Delivery Service
"Gameplay emphasizes equal participation and cooperation rather than leadership roles."
-
Progression
Game with the same Progression vibe
3"Players collect items, unlock hats, and upgrade health and abilities."
Olija
"Players progress through levels, unlock new abilities, and collect hats as upgrades."
-
Relaxation
Game with the same Relaxation vibe
-2"Game is challenging and can induce frustration, though some players find catharsis in overcoming difficulty."
Angry Video Game Nerd II: ASSimilation
"Game is often stressful and frustrating, though some find catharsis in overcoming challenges."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable visual and audio design with cute animations and sound effects."
Haunt the House: Terrortown
"Engaging audio-visual design with memorable soundtrack and humorous sound effects."
-
Status
Game with the same Status vibe
-4"Focus is on private cooperative experience rather than social recognition or leaderboards."
We Were Here Forever
"Focus is on cooperative experience rather than social recognition or leaderboards."
-
Story
Game with the same Story vibe
2"Story is light, humorous, and minimal but present; narrative supports gameplay without heavy immersion."
Nobody Saves the World
"Narrative is minimal but quirky and humorous, supporting gameplay without heavy immersion."
-
Strategy
Game with the same Strategy vibe
3"Requires planning and timing to navigate levels and solve puzzles."
qomp
"Requires problem solving and planning to use abilities and navigate puzzles effectively."
-
Thrill
Game with the same Thrill vibe
3"Players experience tension and relief from challenging sequences and near misses."
A Dance of Fire and Ice
"Players experience tension and relief from challenging physics and timed sequences."
-
Value
Game with the same Value vibe
3"Players feel the game offers good value for price, especially with co-op replayability."
Clandestine
"Players feel the game offers good entertainment and challenge for its price, especially in co-op."
-
Violence
Game with the same Violence vibe
-3"Gameplay focuses on puzzle solving and cooperative play rather than combat or destruction."
Climb The Backrooms
"Gameplay focuses on cooperative platforming and puzzle solving rather than combat or destruction."
-
Survival
Game with the same Survival vibe
3"Players must avoid hazards and manage timing to survive and progress through levels."
DeadCore
"Players must avoid hazards and manage risks to progress through difficult levels."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Relaxation, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Where to buy
Last update: 30/04/2026