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Paranormal Cleanup similar games & best alternatives

Paranormal Cleanup

PC (Microsoft Windows) • 2025

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Quick resume

Paranormal Cleanup is a 1-4 player online co-op survival horror game. This is no ordinary clean-up job. You are tasked with cleaning up paranormal locations. Unclog dirty toilets and scrub ectoplasm, but don't get caught by the entities that are hunting you!

Global score

88/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Fun cooperative multiplayer experience
    • Unique horror cleaning concept
    • Active developer support and updates
    • Good value for price
    • Engaging progression and perks system

    Cons

    • Bugs and glitches present
    • Small and repetitive maps
    • Some audio and ui issues
    • Limited content and customization
    • Ghost ai and hunt mechanics need refinement

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore maps, choose roles, and decide how to approach puzzles and monsters, though gameplay loop is somewhat repetitive."

      Capsule for Subterror Subterror

      "Players have freedom to explore the map, choose tasks, and use perks and equipment, though the gameplay loop is somewhat structured around cleaning trash and avoiding the ghost."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in survival challenges, crafting, and combat that require skill and strategy, though some tasks can be repetitive."

      Capsule for CHKN CHKN

      "Players engage in skillful tasks like stealth, timing hunts, and managing resources with some challenge and progression, though some tasks are repetitive."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal progression rather than competing against others; no mention of ranked or leaderboard modes."

      Capsule for Aegis Defenders Aegis Defenders

      "Focus is on cooperative play and personal progression rather than competing against others; no mention of leaderboards or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and repeated sessions, especially with friends; some mention long playtimes and looking forward to updates."

      Capsule for J-Jump Arena J-Jump Arena

      "Many players report habitual play, enjoying repeated sessions with friends, and looking forward to updates and new content."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork with multiplayer lobbies, cooperative ghost hunting, and community engagement."

      Capsule for The Other Side The Other Side

      "Strong emphasis on cooperative multiplayer gameplay, working with friends to complete cleaning tasks and survive ghost hunts."

    • Creativity

      Game with the same Creativity vibe

      1

      "Customization is mostly cosmetic; gameplay follows fixed mechanics with limited creative modification."

      Capsule for Disc Jam Disc Jam

      "Some customization through perks and equipment, but core gameplay follows predefined cleaning and hiding mechanics with limited creative modification."

    • Domination

      Game with the same Domination vibe

      -4

      "Gameplay encourages shared roleplay and cooperation rather than exerting control or superiority over others."

      Capsule for Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator

      "Gameplay encourages shared survival and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a spooky distraction and stress relief with immersive horror atmosphere."

      Capsule for The Cabin Factory The Cabin Factory

      "Players use the game as a fun, spooky distraction and stress relief, enjoying horror elements and silly scenarios."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

      Capsule for The Outlast Trials The Outlast Trials

      "Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players try different strategies and maps, but core gameplay is consistent and repetitive."

      Capsule for Flight Control HD Flight Control HD

      "Players try different perks, strategies, and explore maps, though core tasks remain consistent."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited number of maps but some variety; players enjoy discovering shortcuts and map features."

      Capsule for Barji Kart Barji Kart

      "Some exploration of map layouts and searching for keys and trash, but maps are small and often repetitive."

    • Expression

      Game with the same Expression vibe

      1

      "Some character and equipment customization, but limited cosmetic personalization."

      Capsule for DeathSpank: Thongs of Virtue DeathSpank: Thongs of Virtue

      "Limited character customization and cosmetic options mentioned as desired features, some perk/equipment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong supernatural theme with ghosts, exorcisms, and paranormal phenomena creating an imaginative fictional experience."

      Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

      "Strong supernatural theme with ghosts, haunted houses, and paranormal elements creating an imaginative fiction experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Active community with cooperative play and social interaction, including friendly player base and developer engagement."

      Capsule for Heliborne Collection Heliborne Collection

      "Players feel part of a community through cooperative play and shared experiences, with active developer engagement."

    • Growth

      Game with the same Growth vibe

      3

      "Progression through leveling, unlocking weapons and upgrades, and improving skills over time."

      Capsule for GUNTOUCHABLES GUNTOUCHABLES

      "Progression through leveling, unlocking perks and equipment, and improving skills over time."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

      Capsule for Bad North: Jotunn Edition Bad North: Jotunn Edition

      "No physical activity or health-related gameplay elements; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and focus during gameplay."

      Capsule for Lunch Lady Lunch Lady

      "Requires active attention and focus during gameplay, especially during ghost hunts and cleaning tasks."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Close social interactions mainly with friends; some emotional sharing through cooperative play."

      Capsule for ROUNDS ROUNDS

      "Social interactions mainly through cooperative play; some emotional sharing and bonding reported among friends."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No explicit leadership roles; players collaborate and share decision-making."

      Capsule for Escape Memoirs: Mini Stories Escape Memoirs: Mini Stories

      "No strong leadership roles described; players collaborate and share tasks rather than directing others."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression system with unlocking new items, levels, and upgrades motivates continued play."

      Capsule for Fast Food Simulator Fast Food Simulator

      "Clear progression system with money, perks, equipment upgrades, and achievements motivating continued play."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances challenge and fun, providing flow and catharsis without excessive tension."

      Capsule for Attack on Toys Attack on Toys

      "Game balances tension and fun, providing moments of flow and catharsis despite jump scares and ghost hunts."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging audio-visual horror effects and jump scares provide sensory stimulation."

      Capsule for Five Nights at Freddy's: Secret of the Mimic Five Nights at Freddy's: Secret of the Mimic

      "Engaging audio-visual horror atmosphere with jump scares and sensory stimulation, though some audio issues noted."

    • Status

      Game with the same Status vibe

      -3

      "No social status or recognition systems like leaderboards; focus is on personal and cooperative enjoyment."

      Capsule for What the Fog What the Fog

      "No social status or recognition systems like leaderboards; focus is on personal and group enjoyment."

    • Story

      Game with the same Story vibe

      2

      "Narrative and lore are present but not the main focus; story elements add context to gameplay."

      Capsule for GODBREAKERS GODBREAKERS

      "Some lore and backstory elements present, but narrative is not the main focus; gameplay is task-oriented."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use planning and problem solving to manage tasks, light usage, and ghost behavior."

      Capsule for Ghost Janitors Ghost Janitors

      "Players use planning, stealth, and resource management to avoid the ghost and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and adrenaline from ghost hunts, jump scares, and risk of failure."

      Capsule for This is a Ghost This is a Ghost

      "Strong suspense and thrill from ghost hunts, jump scares, and tense moments during cleaning tasks."

    • Value

      Game with the same Value vibe

      4

      "Players perceive good value due to frequent updates, replayability, and engaging gameplay at a low price."

      Capsule for The Classrooms The Classrooms

      "Players perceive good value for the low price, praising frequent updates and enjoyable gameplay."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay focuses on domestic tasks and cleaning rather than combat or destruction."

      Capsule for The Call of Karen The Call of Karen

      "Gameplay centers on cleaning and survival rather than combat or destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay involves avoiding death, managing resources, and surviving ghost hunts."

      Capsule for Project Unknown Project Unknown

      "Core gameplay involves avoiding ghost attacks, managing health, and surviving hunts."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Leadership, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026