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Ghost Exorcism INC. similar games & best alternatives

Ghost Exorcism INC.

PC (Microsoft Windows) • 2021

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Quick resume

Ghost Exorcism INC is a horror game where you can play alone, or in a team of up to 6 exorcists. Your mission will be to identify paranormal entities, and then exorcise them.

Global score

76/100

Genres

Action, Indie, Simulator, Early Access

Similar games

    Pros

    • Unique and engaging ghost hunting and exorcism gameplay
    • Strong cooperative multiplayer with team support and revival
    • Intense suspense and thrilling ghost encounters
    • Frequent updates and developer responsiveness
    • Large maps with exploration and optional objectives

    Cons

    • Presence of bugs and glitches in early access
    • Some issues with multiplayer matchmaking and desync
    • Ghost ai can be repetitive or overly aggressive
    • Animation and graphics need polish
    • Learning curve can be steep for new players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore locations at their own pace and choose how to investigate ghosts with various equipment."

      Capsule for Conrad Stevenson's Paranormal P.I. Conrad Stevenson's Paranormal P.I.

      "Players have freedom to choose how to gather evidence, which exorcism steps to perform, and how to approach the ghost, with optional objectives and multiple strategies."

    • Competence

      Game with the same Competence vibe

      4

      "Game involves skillful investigation, learning ghost behaviors, and mastering exorcism methods with progression and feedback."

      Capsule for MetaPhysical MetaPhysical

      "The game requires skillful use of tools, understanding ghost behaviors, and strategic exorcism, with a learning curve and challenge especially on harder difficulties."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

      Capsule for Demeo Demeo

      "Focus is on cooperative play and personal/team progress rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual play, and strong attachment with progression and unlocks encouraging repeated sessions."

      Capsule for Pesticide Not Required Pesticide Not Required

      "Players report long sessions, habitual play, and strong attachment, with progression and multiple game modes encouraging repeated play."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, reviving dead teammates, and multiplayer group play."

      Capsule for PILGRIM PILGRIM

      "Strong emphasis on teamwork, with players supporting each other, reviving downed teammates, and coordinating exorcism steps."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can experiment with different approaches, use environment and items creatively to solve puzzles and evade enemies."

      Capsule for 2Dark 2Dark

      "Players can choose different approaches, use various tools, and interact with occult items, though within predefined game mechanics."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared team roles and mutual support rather than exerting control or superiority over others."

      Capsule for Firefighting Simulator - The Squad Firefighting Simulator - The Squad

      "Interactions emphasize shared team effort and mutual support rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse in a creepy, paranormal atmosphere to escape real life and experience psychological horror."

      Capsule for The Horrorscope: Fatal Awakening The Horrorscope: Fatal Awakening

      "The game provides intense, immersive paranormal experiences that serve as a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different ghost types, tactics, and equipment; experimentation with ghost behaviors and exorcism methods."

      Capsule for MetaPhysical MetaPhysical

      "Players explore different ghost types, tools, and exorcism methods, experimenting with strategies and game mechanics."

    • Exploration

      Game with the same Exploration vibe

      3

      "Maps are large with secrets and evidence to find, encouraging exploration and discovery."

      Capsule for BIGFOOT BIGFOOT

      "Maps are large with hidden occult items and secrets, encouraging discovery, though some players find map sizes occasionally tedious."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited customization options; focus is on gameplay rather than avatar or environment personalization."

      Capsule for DEMON'S TILT DEMON'S TILT

      "Limited customization mentioned; focus is on gameplay rather than avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong supernatural theme with ghosts, haunted houses, and paranormal elements creating an imaginative fiction experience."

      Capsule for Paranormal Cleanup Paranormal Cleanup

      "Strong supernatural theme with ghosts, exorcisms, and paranormal phenomena creating an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Players feel part of a cooperative community, sharing experiences and working together in multiplayer."

      Capsule for Species: Unknown Species: Unknown

      "Players feel part of a community, playing cooperatively with friends and sharing experiences in multiplayer."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn ghost abilities, puzzle solutions, and strategic planning, showing clear personal development."

      Capsule for Ghost Master® Ghost Master®

      "Players learn ghost behaviors, tool usage, and exorcism steps, showing skill acquisition and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity or health-related features."

      Capsule for Judgment: Apocalypse Survival Simulation Judgment: Apocalypse Survival Simulation

      "Gameplay is sedentary with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during investigations and hunts."

      Capsule for Phasmophobia Phasmophobia

      "Requires constant attention and active engagement during hunts and investigations."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Social interactions with friends foster emotional connection and shared enjoyment, though not deeply intimate."

      Capsule for Golf Gang Golf Gang

      "Social interactions with friends and team members foster some emotional connection, though not deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take guiding roles in teams, but overall play is collaborative and shared."

      Capsule for Handy Harry's Haunted House Services Handy Harry's Haunted House Services

      "Some players may guide team decisions or coordinate exorcism steps, but overall roles are collaborative."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect weapons, upgrade gear, and unlock new areas, showing clear progression."

      Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

      "Players accumulate items, equipment, and XP, unlocking new gear and maps, showing clear progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and suspenseful, with moments of stress and urgency rather than relaxation."

      Capsule for Half Dead Half Dead

      "Gameplay is tense and suspenseful with frequent stress and scares, not focused on relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through eerie sound design, jump scares, and atmospheric visuals."

      Capsule for Granny: Chapter Two Granny: Chapter Two

      "Strong sensory stimulation through eerie sounds, jump scares, and atmospheric visuals."

    • Status

      Game with the same Status vibe

      -3

      "No prominent social status or ranking systems; focus is on cooperative play rather than recognition."

      Capsule for Darkwater Darkwater

      "No evidence of social status or recognition systems; focus is on cooperative play rather than social ranking."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but focus is on gameplay rather than deep story immersion."

      Capsule for Wildgate Wildgate

      "Some lore and narrative elements exist, but gameplay is mostly mission-based without deep story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players plan and coordinate tasks, manage resources, and adapt to challenges during exorcisms."

      Capsule for Unpossess: Exorcism Simulator Unpossess: Exorcism Simulator

      "Players must plan exorcism steps, manage resources, and use tactics to survive and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from unpredictable ghost behavior, jump scares, and tense hunts."

      Capsule for The Other Side The Other Side

      "High suspense and thrill from constant ghost hunting, surprise attacks, and tense encounters."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good return on time with engaging content and replayability, though some note it is short."

      Capsule for Primal Planet Primal Planet

      "Players feel the game offers good return for time with frequent updates and engaging gameplay."

    • Violence

      Game with the same Violence vibe

      3

      "Combat elements include shooting, stabbing, and exorcising ghosts; satisfying ghost destruction."

      Capsule for MetaPhysical MetaPhysical

      "Enjoyment of combat against ghosts and use of weapons and exorcism tools to defeat entities."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around avoiding ghost threats and completing objectives to survive."

      Capsule for Handy Harry's Haunted House Services Handy Harry's Haunted House Services

      "Core gameplay involves avoiding death, managing threats, and surviving aggressive ghost attacks."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Thrill. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026