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BIGFOOT similar games & best alternatives

BIGFOOT

PC (Microsoft Windows) • 2017

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Quick resume

You are a Bigfoot hunter with an important mission: to put an end to rumours once and for all and prove to yourself that Bigfoot is not just a myth or an invention of the mind...

Global score

82/100

Genres

Action, Adventure, Indie, Early Access, Shooter

Similar games

    Pros

    • Fun and tense multiplayer experience
    • Strong cooperative gameplay
    • Immersive horror atmosphere
    • Engaging combat and strategy
    • Regular updates and developer support

    Cons

    • Some bugs and glitches
    • Imbalance in pvp mode
    • Limited maps and content
    • Occasional matchmaking issues
    • Bigfoot ai can be predictable or overpowered

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore, choose strategies, and decide how to approach hunting and survival."

      Capsule for Folklore Hunter Folklore Hunter

      "Players can choose to play as Bigfoot or hunters, select tactics, and decide how to approach encounters, indicating moderate player control."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers a learning curve with training and challenge modes, rewarding skillful footsie play and timing, with a simple but deep combat system."

      Capsule for Koihime Enbu Koihime Enbu

      "The game involves skillful combat, strategic planning, and learning mechanics to effectively hunt or evade Bigfoot, with a notable learning curve."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP modes and leaderboards, but many players focus on cooperative or solo tactical play rather than intense competition."

      Capsule for GROUND BRANCH GROUND BRANCH

      "While there is some PvP and leaderboards, the focus is more on cooperative play and survival rather than intense competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, habitual engagement, and ongoing content updates encouraging continued play."

      Capsule for Battlefield™ V Battlefield™ V

      "Players report long play sessions, repeated matches, and ongoing engagement with updates and new content."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork in multiplayer modes to share tasks and survive hunts."

      Capsule for DeathWatchers DeathWatchers

      "Strong emphasis on teamwork among hunters to track, trap, and kill Bigfoot; cooperation is key to success."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize loadouts and use various tactics, but overall gameplay follows established hunting mechanics."

      Capsule for Skinwalker Hunt Skinwalker Hunt

      "Players can set traps, use various strategies, and customize loadouts, but overall gameplay follows established mechanics."

    • Domination

      Game with the same Domination vibe

      1

      "Some PvP trash talk and competitive dominance reported, but overall balanced interactions and mutual respect."

      Capsule for ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN

      "Some PvP elements exist, but interactions tend to be balanced with mutual respect rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      4

      "The game provides a tense, immersive horror experience that players use for stress relief and distraction from real life."

      Capsule for It Has My Face It Has My Face

      "The game provides a tense, immersive horror experience that players use to escape real-life stress and enjoy thrilling gameplay."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and interest; no indication of obligation or pressure."

      Capsule for Zero Caliber VR Zero Caliber VR

      "Players engage voluntarily for fun and interest, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different real-world locations, try various strategies, and experiment with base layouts and squad tactics."

      Capsule for Infection Free Zone Infection Free Zone

      "Players explore different tactics, try various strategies, and experiment with Bigfoot and hunter roles."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large, detailed maps with secrets and multiple paths encourage discovery."

      Capsule for Intravenous 2 Intravenous 2

      "Maps are large with secrets and evidence to find, encouraging exploration and discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character customization and cosmetic options exist but are somewhat limited; some desire more."

      Capsule for Novarith Novarith

      "Some character perks and cosmetic options exist, but customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game presents a fictional horror setting with surreal creatures and megastructures, evoking imaginative fiction."

      Capsule for White Knuckle White Knuckle

      "The game centers on mythical creature Bigfoot and horror fiction elements, providing imaginative and improbable scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Players often play with friends, sharing a common cooperative experience and community."

      Capsule for The Lord of the Rings: Journeys in Middle-earth The Lord of the Rings: Journeys in Middle-earth

      "Players often play with friends and enjoy the community aspect, sharing experiences and collaborating."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn game mechanics, improve skills, and develop strategies over time."

      Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

      "Players learn game mechanics, improve skills, and develop strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "The game is sedentary with no physical activity involved."

      Capsule for Company of Heroes 2 Company of Heroes 2

      "The game is sedentary with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not suited for casual or background play."

      Capsule for NEBULOUS: Fleet Command NEBULOUS: Fleet Command

      "Requires focused attention during matches; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Social interactions exist mainly in cooperative play but are not deeply intimate or emotional."

      Capsule for Mars First Logistics Mars First Logistics

      "Social interactions occur mainly in cooperative play but are not deeply personal or emotionally intimate."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating teams and strategies, but generally shared."

      Capsule for Sven Co-op Sven Co-op

      "Some players take leadership roles in coordinating team strategies, but overall leadership is shared."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, upgrades, and unlock new weapons and abilities as they progress through levels."

      Capsule for Terrian Saga: KR-17 Terrian Saga: KR-17

      "Players collect items, weapons, and perks, and progress through levels and unlocks."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is tense and suspenseful, inducing stress and alertness rather than relaxation or flow."

      Capsule for It Has My Face It Has My Face

      "The game is tense and suspenseful, with moments of stress rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "The game provides sensory stimulation through atmospheric visuals, sound design, and suspenseful moments."

      Capsule for Hello Neighbor Alpha 4 Hello Neighbor Alpha 4

      "The game provides sensory stimulation through atmospheric audio, visuals, and thrilling encounters."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through in-game points and leaderboards, but social status is not a primary focus."

      Capsule for Make Way Make Way

      "Some recognition through leaderboards and player levels, but not a strong focus on social status."

    • Story

      Game with the same Story vibe

      2

      "Contains some lore and narrative elements, but story is not the main focus."

      Capsule for Dave's Fun Algebra Class: Remastered Dave's Fun Algebra Class: Remastered

      "There is some lore and narrative elements, but the story is not the main focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage resources, and solve puzzles strategically to survive."

      Capsule for Stay Out of the House Stay Out of the House

      "Players must use planning, tactics, and problem solving to survive and hunt Bigfoot."

    • Thrill

      Game with the same Thrill vibe

      4

      "The game delivers suspense, tension, and excitement through difficult encounters and risk of failure."

      Capsule for The Red Solstice The Red Solstice

      "The game delivers suspense, fear, and excitement from unpredictable encounters and risk."

    • Value

      Game with the same Value vibe

      2

      "Players feel the game offers reasonable value especially on sale, with good content for the price."

      Capsule for Furnish Master Furnish Master

      "Players feel the game offers reasonable value especially with updates and multiplayer fun, though some suggest buying on sale."

    • Violence

      Game with the same Violence vibe

      4

      "Combat, hunting, and violent interactions are core gameplay elements."

      Capsule for Red Dead Online Red Dead Online

      "Combat and violent encounters with Bigfoot and hunters are central gameplay elements."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources, avoid death, and strategically survive enemy encounters."

      Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

      "Players must manage resources, avoid death, and survive encounters with Bigfoot and environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story, Fantasy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026