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White Noise 2 similar games & best alternatives

White Noise 2

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Linux • 2017

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Quick resume

Enjoy a 4vs1 asymmetric horror experience like no other. Be a part of the investigator team, or take control of the creature and devour them!

Global score

80/100

Genres

Action, Adventure, Indie, Strategy

Similar games

    Pros

    • Strong cooperative gameplay
    • Immersive horror atmosphere
    • Good replayability with frequent updates
    • Character and monster customization
    • Affordable price and active developers

    Cons

    • Small player base
    • Steep learning curve for beginners
    • Limited maps and monsters currently
    • Some bugs and matchmaking issues
    • Occasional imbalance in dlc characters

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players create and customize investigators with various stats and traits, and make meaningful choices affecting story outcomes and character growth, indicating high player control and freedom."

      Capsule for Depersonalization Depersonalization

      "Players can choose to play as investigators or monster, select characters with unique stats and abilities, customize loadouts and playstyles, and have freedom in tactics and team roles."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with emphasis on map knowledge, communication, tactical movement, and mastering gadgets; players report learning and improving over time."

      Capsule for Intruder Intruder

      "High skill ceiling with strategic gameplay, teamwork, and monster hunting mechanics; players improve through learning character abilities and map knowledge."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive asymmetrical multiplayer with players hunting or evading others; some players enjoy ranked or skill-based challenges."

      Capsule for Oh Deer Oh Deer

      "Asymmetric multiplayer with 4v1 competitive matches and ranking progression; some players seek competitive play but community is small."

    • Continuation

      Game with the same Continuation vibe

      3

      "Highly replayable with addictive gameplay and progression systems encouraging repeated play, though some find it repetitive over long sessions."

      Capsule for Blast-off Blast-off

      "Game has good replayability with frequent updates, leveling system unlocking new content, and varied matches; some players report occasional boredom."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Strong emphasis on teamwork, communication, and coordination to complete objectives and survive."

      Capsule for DEVOUR DEVOUR

      "Strong emphasis on teamwork among investigators to survive and complete objectives; communication and coordination are key."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters with skins and colors; unique character designs and stage variety encourage creative playstyles."

      Capsule for Slap City Slap City

      "Customization of characters, flashlights, and monsters with different stats and skins allows creative playstyles and strategies."

    • Domination

      Game with the same Domination vibe

      2

      "Monster role involves exerting control and eliminating others, but balanced by cooperative play."

      Capsule for Unfortunate Spacemen Unfortunate Spacemen

      "Monster role involves exerting control and hunting investigators, but interactions emphasize balanced gameplay and mutual respect."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive horror and action gameplay provide strong escape from real life, with atmospheric environments and intense scenarios."

      Capsule for Resident Evil Village Resident Evil Village

      "Immersive horror atmosphere with dark maps, jump scares, and tense gameplay provides strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and horror experience; no evidence of obligation or pressure."

      Capsule for Mimic Search Mimic Search

      "Players engage voluntarily for fun and horror experience; no evidence of obligation or pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different builds, talents, skins, and playstyles; game encourages trying new strategies."

      Capsule for Beasts of Bermuda Beasts of Bermuda

      "Players experiment with different characters, monsters, flashlights, and tactics; game encourages trying new builds and strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Maps are large with secrets and evidence to find, encouraging exploration and discovery."

      Capsule for BIGFOOT BIGFOOT

      "Maps are large and complex with randomized clue locations, encouraging exploration and discovery."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and skins allow for personal expression."

      Capsule for Battle Ball Battle Ball

      "Character and monster skins, flashlight types, and customization options allow personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features supernatural elements, demons, ghosts, and imaginative horror fiction."

      Capsule for Sally Face - Episode One Sally Face - Episode One

      "Game features supernatural creatures, paranormal themes, and horror fiction elements."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community engagement and team play foster a sense of belonging; players form groups and communicate via voice."

      Capsule for Predecessor Predecessor

      "Community interaction and team play foster a sense of belonging; players form groups and communicate."

    • Growth

      Game with the same Growth vibe

      4

      "Character leveling, unlock systems, and skill trees provide clear learning and development opportunities."

      Capsule for Galaxy Squad Galaxy Squad

      "Leveling system and unlocking new characters and items provide learning and progression opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; not a casual or background game."

      Capsule for SpyParty SpyParty

      "Requires active attention and focus during matches; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Social interaction mainly through team coordination and communication; limited evidence of close emotional bonds."

      Capsule for Deceive Inc. Deceive Inc.

      "Social interaction mainly through team communication and cooperation; limited evidence of close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating teams, but overall balanced team dynamics."

      Capsule for Century: Age of Ashes Century: Age of Ashes

      "Some players take leadership roles in coordinating team strategies, but overall balanced team dynamics."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience points, unlock gadgets, upgrades, and collectibles to enhance abilities."

      Capsule for Batman: Arkham City - Game of the Year Edition Batman: Arkham City - Game of the Year Edition

      "Players accumulate experience points to unlock new characters, skins, flashlights, and monsters."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game is tense and suspenseful, with moments of high stress and challenge rather than relaxation."

      Capsule for Manhunt Manhunt

      "Game is tense and suspenseful, designed to create fear and adrenaline rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation from horror atmosphere, sound design, lighting, and jump scares."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Strong sensory stimulation through dark visuals, sound design, jump scares, and horror atmosphere."

    • Status

      Game with the same Status vibe

      2

      "Ranking and leveling provide recognition; community values skilled players but game is niche with limited visibility."

      Capsule for Nuclear Dawn Nuclear Dawn

      "Leveling and unlocks provide recognition and status within the game community."

    • Story

      Game with the same Story vibe

      2

      "There is a light narrative and lore, but gameplay is mostly focused on mechanics and strategy."

      Capsule for GemCraft - Frostborn Wrath GemCraft - Frostborn Wrath

      "Game has a loose narrative and lore, but gameplay is mostly objective and multiplayer focused."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, team coordination, and strategic use of perks and weapons."

      Capsule for Killing Floor Killing Floor

      "Requires tactical planning, team coordination, and strategic use of abilities and items."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense, jump scares, and intense moments create strong thrill and adrenaline."

      Capsule for The Brookhaven Experiment The Brookhaven Experiment

      "High suspense, jump scares, and adrenaline-inducing gameplay create strong thrill experiences."

    • Value

      Game with the same Value vibe

      4

      "Affordable price with extensive content and replayability; players feel good return on investment."

      Capsule for MetaPhysical MetaPhysical

      "Affordable price with frequent updates and content; players feel good return on investment."

    • Violence

      Game with the same Violence vibe

      4

      "Gameplay involves threats, attacks, and violent deaths from enemies."

      Capsule for Dead Signal Dead Signal

      "Gameplay involves hunting, capturing, and devouring opponents; violent horror themes."

    • Survival

      Game with the same Survival vibe

      5

      "Core gameplay revolves around avoiding death, managing threats, and surviving monster encounters."

      Capsule for It Steals It Steals

      "Core gameplay centers on avoiding death, managing resources, and surviving monster attacks."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Cooperation, Survival. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026