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Enemy On Board similar games & best alternatives

Enemy On Board

PC (Microsoft Windows) • 2020

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Quick resume

Online (6v2) social deduction game that will ruin your friendships. 6 crew members, 2 murderous shape-shifting aliens. Trust No One.

Global score

71/100

Genres

Action, Casual, Free To Play, Indie, Early Access, Adventure, Strategy

Similar games

    Pros

    • Engaging social deception gameplay
    • High skill ceiling with combat and strategy
    • Short, fast-paced matches
    • Free to play with active developers
    • Strong community play with friends

    Cons

    • Small and sometimes toxic player base
    • Difficult for new players to learn
    • Limited public matchmaking and servers
    • Basic graphics and some bugs
    • Controls can be unintuitive for some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyle, character customization, and can pursue story or personal goals."

      Capsule for Once Human Once Human

      "Players have freedom to choose characters, play styles, and strategies with no imposed rules, allowing personal decision making."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with balanced weapons and mechanics; players report learning curve and skill expression through gameplay and strategy."

      Capsule for THE FINALS THE FINALS

      "High skill cap in both social deduction and combat; players improve through learning mechanics and strategies."

    • Competition

      Game with the same Competition vibe

      3

      "Includes competitive modes and ranked play, but also supports casual, non-ranked matches focusing on fun rather than strict competition."

      Capsule for Team Fortress 2 Team Fortress 2

      "Includes ranked modes and skill-based challenges, but also supports casual play; some toxicity linked to competitive attitudes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report habitual play and long sessions; some frustration but overall attachment to the game."

      Capsule for Chivalry: Medieval Warfare Chivalry: Medieval Warfare

      "Players report habitual play with friends and long sessions; some frustration but overall strong attachment."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on teamwork and communication; cooperation is key but complicated by deception mechanics."

      Capsule for MIMESIS MIMESIS

      "Strong emphasis on teamwork and social deception; players must work together to identify aliens and complete objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with builds, item combinations, and ability upgrades; some customization of playstyle."

      Capsule for Gatekeeper Gatekeeper

      "Players experiment with different builds, perks, and strategies; some customization of play style."

    • Domination

      Game with the same Domination vibe

      2

      "Competitive environment with some toxic behavior reported, but also cooperative team play."

      Capsule for Arena of Kings Arena of Kings

      "Some reports of toxic behavior and aggressive play, but also balanced by cooperative and social elements."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a fun distraction and stress relief, especially in social settings."

      Capsule for Knight Squad Knight Squad

      "Players use the game as a fun distraction and stress relief, enjoying social interaction and deception."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

      Capsule for Meet Your Maker Meet Your Maker

      "Players engage voluntarily out of personal interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Game encourages trying new unit combinations, strategies, and adapting to opponents; high variability each match."

      Capsule for Legion TD 2 - Multiplayer Tower Defense Legion TD 2 - Multiplayer Tower Defense

      "Game encourages trying new strategies, roles, and adapting to different situations each match."

    • Exploration

      Game with the same Exploration vibe

      1

      "Limited exploration within maps and game modes; mostly familiar environments with some map variations."

      Capsule for World of Warplanes World of Warplanes

      "Some variation in maps and item spawns, but limited exploration focus; mostly known environments."

    • Expression

      Game with the same Expression vibe

      2

      "Character backgrounds and perk choices allow some degree of self-expression, but limited cosmetic customization."

      Capsule for Rogue Shooter: The FPS Roguelike Rogue Shooter: The FPS Roguelike

      "Character and perk choices allow some self-expression, though cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The sci-fi space setting and fictional alien species provide an imaginative experience."

      Capsule for Little-Known Galaxy Little-Known Galaxy

      "Imaginative setting with aliens, special abilities, and social deception creating a fictional immersive experience."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Strong community aspect with friends playing together, social voice chat, and shared experiences."

      Capsule for Deducto Deducto

      "Strong community aspect with playing in friend groups and social voice chat; some toxicity noted but overall social."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in movement and combat, and progress through unlocking perks and weapons."

      Capsule for Echo Point Nova Echo Point Nova

      "Players develop skills in deception, combat, and strategy; progression through leveling and unlocking perks."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity involved."

      Capsule for Party Hard Party Hard

      "Primarily sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus during fast-paced matches."

      Capsule for Double Action: Boogaloo Double Action: Boogaloo

      "Requires active focus and engagement during short, fast-paced matches."

    • Intimacy

      Game with the same Intimacy vibe

      3

      "Players form social bonds and friendships through cooperative play and voice communication."

      Capsule for Star Trek™: Bridge Crew Star Trek™: Bridge Crew

      "Players form friendships and social bonds through repeated play and voice communication."

    • Leadership

      Game with the same Leadership vibe

      2

      "Some players take leadership roles in coordinating teams and strategies, but overall shared decision-making is common."

      Capsule for Killing Floor 2 Killing Floor 2

      "Some players take leadership roles in coordinating teams, but shared decision-making is common."

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression system with upgrades, weapon leveling, perks, and character unlocks motivating continued play."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "In-game progression via perks, unlockable characters, and ranking systems motivates continued play."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game maintains tension and suspense rather than relaxation or flow states."

      Capsule for Backrooms: Escape Together Backrooms: Escape Together

      "Game involves tension and suspense; not primarily focused on relaxation or flow states."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio provide moderate sensory stimulation; excitement comes from gameplay rather than sensory effects."

      Capsule for Prison Life Prison Life

      "Visuals and sound provide moderate sensory stimulation; gameplay excitement adds emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Ranked play and community recognition provide some social status and visibility."

      Capsule for Friends vs Friends Friends vs Friends

      "Rankings and competitive play offer social recognition, though community size limits broad visibility."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative; focus is on gameplay and emergent player stories rather than plot."

      Capsule for PEAK PEAK

      "Minimal narrative focus; gameplay centers on social deception and player interactions rather than plot."

    • Strategy

      Game with the same Strategy vibe

      4

      "High mental challenge in deduction, planning, and tactical combat."

      Capsule for Klaus Veen's Treason Klaus Veen's Treason

      "Strong emphasis on mental challenge, planning, and tactical decision-making in both combat and social deduction."

    • Thrill

      Game with the same Thrill vibe

      4

      "Game provides suspense, tension, and excitement from risky tactical encounters and survival."

      Capsule for Xenonauts 2 Xenonauts 2

      "Game creates suspense and excitement through deception, risk, and combat encounters."

    • Value

      Game with the same Value vibe

      5

      "Free-to-play with frequent updates and active development; players feel good return on time invested."

      Capsule for Gridiron Gridiron

      "Free to play with frequent updates and active development; players perceive good return on time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and elimination of opponents are core gameplay elements, with gunfights and tactical kills."

      Capsule for Deceive Inc. Deceive Inc.

      "Combat and elimination mechanics are core gameplay elements involving attacking and killing opponents."

    • Survival

      Game with the same Survival vibe

      4

      "Players must manage resources and avoid death while surviving waves of alien attackers."

      Capsule for Alien Swarm Alien Swarm

      "Players must avoid death and complete objectives under threat from aliens, emphasizing survival tactics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Fantasy. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026