Rogue Shooter: The FPS Roguelike Thumbnail

Rogue Shooter: The FPS Roguelike similar games & best alternatives

Rogue Shooter: The FPS Roguelike

PC (Microsoft Windows) • 2014

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Quick resume

A fast-paced mashup of roguelikes and first-person shooters.

Global score

74/100

Genres

Action, Shooter

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    Pros

    • Nostalgic old-school fps gameplay
    • High replayability with persistent unlocks
    • Varied weapons and perks
    • Challenging and skill-based combat
    • Humorous and quirky style

    Cons

    • Limited graphics and sound options
    • Some bugs and technical issues reported
    • No multiplayer or social features
    • Repetitive level design with corridor layouts
    • No vertical aiming and control quirks

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose characters, customize skills and talents, and make decisions on item and stat upgrades, allowing personal control over playstyle."

      Capsule for Razenroth Razenroth

      "Players choose backgrounds, perks, and manage inventory and crafting, allowing significant control over playstyle and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "Challenging gameplay with skill-based combat, strategic resource management, and meaningful progression."

      Capsule for Tangledeep Tangledeep

      "Challenging gameplay with skill-oriented combat, weapon management, and strategic decision-making on resource use."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and challenge modes rather than direct competition with others."

      Capsule for Cat Quest Cat Quest

      "Focus is on personal progression and overcoming randomized challenges rather than direct competition with others."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with many unlocks and items encourages long-term engagement and habitual play."

      Capsule for Rogue Glitch Ultra Rogue Glitch Ultra

      "High replayability with persistent unlocks and progression encourages repeated play sessions and long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no multiplayer or cooperative modes; gameplay is independent."

      Capsule for Crash Wheels Crash Wheels

      "Single-player only with no cooperative or multiplayer modes; gameplay is independent and self-directed."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can build and customize bases, craft items, and choose different playstyles, supporting creative problem solving."

      Capsule for Hobo: Tough Life Hobo: Tough Life

      "Players craft items, combine materials, and customize loadouts, supporting creative problem solving within constraints."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are solo and balanced."

      Capsule for Beneath Oresa Beneath Oresa

      "No evidence of exerting control or superiority over others; interactions are solo and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fast-paced, immersive roguelike experience to escape real life and enjoy intense action."

      Capsule for Blade Assault Blade Assault

      "Provides nostalgic old-school shooter experience and distraction through randomized roguelike gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure."

      Capsule for Punch Club Punch Club

      "Players engage voluntarily for fun and nostalgia; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Randomized levels, weapons, and perks encourage players to try new strategies and adapt to novel situations."

      Capsule for Ziggurat Ziggurat

      "Randomized levels, weapon variety, and perk choices encourage trying new strategies and adapting to new situations."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated floors and secret rooms encourage discovery, though some room layouts repeat."

      Capsule for Enter the Gungeon Enter the Gungeon

      "Randomly generated floors and secret areas promote discovery, though levels are corridor-based and somewhat repetitive."

    • Expression

      Game with the same Expression vibe

      2

      "Character and perk choices allow some self-expression, though cosmetic customization is limited."

      Capsule for Enemy On Board Enemy On Board

      "Character backgrounds and perk choices allow some degree of self-expression, but limited cosmetic customization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi space setting with fictional story and imaginative enemies and bosses."

      Capsule for Rex Rocket Rex Rocket

      "Set in sci-fi space station with imaginative weapons and enemies, evoking a fictional and fantastical setting."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social community features; gameplay is solitary."

      Capsule for Rise of Gun Rise of Gun

      "No multiplayer or social features; gameplay is solitary without community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn enemy patterns, improve skills, and unlock new characters and perks, supporting personal development."

      Capsule for Ziggurat Ziggurat

      "Players learn enemy weaknesses, improve skills, and unlock perks and upgrades, supporting personal development."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay requiring focused screen time without physical activity."

      Capsule for SUPER ROBOT WARS Y SUPER ROBOT WARS Y

      "Sedentary gameplay with no physical activity elements; requires focused screen time."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention for combat, base management, and exploration; not designed for passive play."

      Capsule for Monsters Domain: Prologue Monsters Domain: Prologue

      "Requires continuous attention and active management of combat and inventory; not suited for passive play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; interactions are limited to solo gameplay."

      Capsule for Dreams of Aether Dreams of Aether

      "No social or emotional connections; interactions are limited to solo gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts independently."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "No leadership or group management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with unlockable perks, upgrades, cosmetics, and leveling up."

      Capsule for The Outlast Trials The Outlast Trials

      "Strong progression system with unlockable perks, backgrounds, and permanent upgrades tied to intel collected."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced and challenging gameplay creates tension rather than relaxation or flow."

      Capsule for Starward Rogue Starward Rogue

      "Fast-paced and challenging gameplay creates tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Distinctive retro graphics, sound effects, and music provide sensory stimulation and excitement."

      Capsule for Wolfenstein 3D Wolfenstein 3D

      "Retro graphics and sound provide sensory stimulation with energetic music and satisfying weapon effects."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboards; achievements and progress are personal and not publicly displayed."

      Capsule for Warplanes: WW1 Sky Aces Warplanes: WW1 Sky Aces

      "No social recognition or leaderboards; achievements and unlocks are personal and not publicly displayed."

    • Story

      Game with the same Story vibe

      2

      "Contains some lore and narrative elements, but story is minimal and secondary to gameplay."

      Capsule for Wires And Whiskers Wires And Whiskers

      "Some narrative elements and lore unlocked via intel, but story is minimal and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical thinking in perk selection, weapon choice, and cooperative play."

      Capsule for Nation Red Nation Red

      "Requires tactical planning of inventory, weapon use, and perk selection to survive randomized challenges."

    • Thrill

      Game with the same Thrill vibe

      4

      "High stakes and punishing difficulty create suspense and adrenaline during runs."

      Capsule for Raw Metal Raw Metal

      "High difficulty and permadeath create suspense and excitement during runs."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for money with extensive content and replayability for a low price."

      Capsule for Imperium Romanum Gold Edition Imperium Romanum Gold Edition

      "Players report good value for money with extensive content and replayability at low price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat-focused gameplay with many weapons and attacks destroying enemies."

      Capsule for Army of Ruin Army of Ruin

      "Combat-focused gameplay with diverse weapons and enemy destruction."

    • Survival

      Game with the same Survival vibe

      4

      "Resource scarcity, weapon maintenance, and lethal enemies require careful survival strategies."

      Capsule for Metro Exodus Metro Exodus

      "Resource management, weapon durability, and enemy threats require careful survival tactics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Progression, Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026