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Enter the Gungeon similar games & best alternatives

Enter the Gungeon

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2016

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Quick resume

Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.

Global score

95/100

Genres

Action, Adventure, Indie, Shooter, Arcade

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    Pros

    • High skill ceiling and rewarding combat
    • Vast variety of creative weapons and synergies
    • Strong replayability with many secrets and unlocks
    • Tight controls and responsive gameplay
    • Charming pixel art and humorous writing

    Cons

    • Steep learning curve and punishing difficulty
    • Lack of online multiplayer
    • Some repetition in room layouts and enemies
    • Can be frustrating due to rng and difficulty spikes
    • Minimal story and social interaction

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can choose among multiple characters with unique skills and freely craft various weapons and items from found materials, allowing personal control over playstyle."

      Capsule for How to Survive How to Survive

      "Players choose from multiple characters and freely explore procedurally generated rooms with many weapon and item choices, supporting personal decision making."

    • Competence

      Game with the same Competence vibe

      5

      "The game is highly challenging with skill-based bullet hell mechanics, requiring mastery of patterns and precise execution."

      Capsule for Chippy Chippy

      "The game is highly skill-based with challenging bullet hell combat and boss patterns requiring mastery and learning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progress and strategy rather than direct player-vs-player competition."

      Capsule for Bionic Dues Bionic Dues

      "Focus is on individual progression and skill improvement rather than direct player versus player competition."

    • Continuation

      Game with the same Continuation vibe

      5

      "High replayability with many hours played, randomized runs, unlocks, and increasing difficulty encourage habitual and long sessions."

      Capsule for Rogue Command Rogue Command

      "Extremely high replayability with hundreds of hours played, many unlocks, secrets, and challenges encouraging habitual play."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Supports local co-op on one PC but no online multiplayer; cooperation is limited and not a core focus."

      Capsule for Music Racer Music Racer

      "Local co-op is supported with a special co-op character, but no online multiplayer; cooperation is limited."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players experiment with weapon combos, gifts, and builds; variety of weapons and modifiers encourage creative play."

      Capsule for Windblown Windblown

      "Players experiment with a vast variety of unique and creative guns, items, and synergies, encouraging creative playstyles."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize mutual respect and cooperation rather than dominance or power over others."

      Capsule for Euro Truck Simulator 2 Euro Truck Simulator 2

      "Interactions emphasize skill and mutual respect rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, humorous escape into a fantasy world with engaging characters and story."

      Capsule for TAISHO x ALICE episode 1 TAISHO x ALICE episode 1

      "Players use the game as a challenging and engaging escape from real life, enjoying its humor and fantasy setting."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and love for the genre, not out of obligation."

      Capsule for Sumerian Six Sumerian Six

      "Players engage voluntarily out of intrinsic interest and love for the genre, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong encouragement to try new weapons, boons, and strategies each run."

      Capsule for Hades Hades

      "High encouragement to try new weapons, synergies, and strategies in each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated floors, secret rooms, and many items encourage discovery and exploration."

      Capsule for The Slimeking's Tower The Slimeking's Tower

      "Procedurally generated floors and secret rooms encourage discovery, though some room layouts repeat."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of weapons and some character elements allow player expression."

      Capsule for Dying Light Dying Light

      "Character choice and weapon/item combinations allow some degree of player expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative setting with anthropomorphic space bear, absurd humor, and surreal narrative elements."

      Capsule for Space Bear Space Bear

      "Imaginative setting with anthropomorphic bullets, absurd weapons, and humorous references."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community and local co-op play, but mostly individual experience."

      Capsule for Caveblazers Caveblazers

      "Some community interaction and local co-op, but mostly individual play experiences."

    • Growth

      Game with the same Growth vibe

      5

      "Players learn complex mechanics, improve skills, and unlock new content over time."

      Capsule for Monster Train 2 Monster Train 2

      "Players develop skill mastery, learn enemy patterns, and unlock new content over time."

    • Health

      Game with the same Health vibe

      -4

      "Encourages long sedentary play sessions with high mental stress; no physical activity elements."

      Capsule for Lobotomy Corporation | Monster Management Simulation Lobotomy Corporation | Monster Management Simulation

      "Requires long sedentary play sessions with high mental demand and potential frustration."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs."

      Capsule for Hades II Hades II

      "Requires focused attention and continuous engagement during runs."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited and mostly surface-level; emotional connections are minimal."

      Capsule for RollerCoaster Tycoon® 2: Triple Thrill Pack RollerCoaster Tycoon® 2: Triple Thrill Pack

      "Social interactions are limited and mostly surface-level; emotional connections are minimal."

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership roles; gameplay is individual or cooperative without hierarchical structure."

      Capsule for Ultratron Ultratron

      "No leadership roles; gameplay is individual or cooperative without hierarchical structure."

    • Progression

      Game with the same Progression vibe

      5

      "Strong meta-progression with permanent upgrades, unlockable characters, and item collection."

      Capsule for Runestone Keeper Runestone Keeper

      "Strong meta-progression with unlockable characters, weapons, shortcuts, and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "High tension and challenge dominate; not designed for relaxation but for focused mastery."

      Capsule for Sifu Sifu

      "High tension and challenge dominate; relaxation is limited and comes from mastery."

    • Sensation

      Game with the same Sensation vibe

      4

      "Colorful pixel art, flashy effects, and energetic soundtrack provide strong sensory stimulation."

      Capsule for Shooting Stars! Shooting Stars!

      "Vibrant pixel art, dynamic effects, and energetic soundtrack provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -3

      "Achievements exist but social recognition is limited; focus is on personal accomplishment."

      Capsule for SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

      "Achievements and unlocks exist but social recognition is limited; focus is on personal accomplishment."

    • Story

      Game with the same Story vibe

      1

      "The story is minimal and secondary, with some narrative elements but not a primary focus."

      Capsule for TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II

      "Story is minimal and secondary, present mainly as flavor and motivation rather than core focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning weapon usage, resource management, and tactical dodging."

      Capsule for Star of Providence Star of Providence

      "Requires strategic planning of weapon use, resource management, and room clearing tactics."

    • Thrill

      Game with the same Thrill vibe

      5

      "High suspense and adrenaline from bullet hell mechanics and intense combat."

      Capsule for UBERMOSH:BLACK UBERMOSH:BLACK

      "High suspense and adrenaline from bullet hell combat and challenging boss fights."

    • Value

      Game with the same Value vibe

      5

      "Excellent value for money with extensive content and replayability."

      Capsule for The Binding of Isaac The Binding of Isaac

      "Excellent value for time and money with extensive content and replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are core gameplay elements; shooting, explosions, and tactical elimination of enemies are central."

      Capsule for Jagged Alliance 1: Gold Edition Jagged Alliance 1: Gold Edition

      "Combat and destruction are central, with shooting and defeating enemies as core gameplay."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid damage and manage resources to survive increasingly difficult floors."

      Capsule for Pawnbarian Pawnbarian

      "Players must avoid damage, manage limited ammo and health, and survive increasingly difficult floors."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026