Enter the Gungeon similar games & best alternatives
Enter the Gungeon
2016
Related articles
Quick resume
Enter the Gungeon is a bullet hell dungeon crawler following a band of misfits seeking to shoot, loot, dodge roll and table-flip their way to personal absolution by reaching the legendary Gungeon’s ultimate treasure: the gun that can kill the past.
Global score
95/100
Genres
Action, Adventure, Indie, Shooter, Arcade
Similar games
Pros
- High skill ceiling and rewarding combat
- Vast variety of creative weapons and synergies
- Strong replayability with many secrets and unlocks
- Tight controls and responsive gameplay
- Charming pixel art and humorous writing
Cons
- Steep learning curve and punishing difficulty
- Lack of online multiplayer
- Some repetition in room layouts and enemies
- Can be frustrating due to rng and difficulty spikes
- Minimal story and social interaction
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose among multiple characters with unique skills and freely craft various weapons and items from found materials, allowing personal control over playstyle."
How to Survive
"Players choose from multiple characters and freely explore procedurally generated rooms with many weapon and item choices, supporting personal decision making."
-
Competence
Game with the same Competence vibe
5"The game is highly challenging with skill-based bullet hell mechanics, requiring mastery of patterns and precise execution."
Chippy
"The game is highly skill-based with challenging bullet hell combat and boss patterns requiring mastery and learning."
-
Competition
Game with the same Competition vibe
-3"Focus is on individual progress and strategy rather than direct player-vs-player competition."
Bionic Dues
"Focus is on individual progression and skill improvement rather than direct player versus player competition."
-
Continuation
Game with the same Continuation vibe
5"High replayability with many hours played, randomized runs, unlocks, and increasing difficulty encourage habitual and long sessions."
Rogue Command
"Extremely high replayability with hundreds of hours played, many unlocks, secrets, and challenges encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
1"Supports local co-op on one PC but no online multiplayer; cooperation is limited and not a core focus."
Music Racer
"Local co-op is supported with a special co-op character, but no online multiplayer; cooperation is limited."
-
Creativity
Game with the same Creativity vibe
4"Players experiment with weapon combos, gifts, and builds; variety of weapons and modifiers encourage creative play."
Windblown
"Players experiment with a vast variety of unique and creative guns, items, and synergies, encouraging creative playstyles."
-
Domination
Game with the same Domination vibe
-4"Interactions emphasize mutual respect and cooperation rather than dominance or power over others."
Euro Truck Simulator 2
"Interactions emphasize skill and mutual respect rather than dominance or power over others."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a fun, humorous escape into a fantasy world with engaging characters and story."
TAISHO x ALICE episode 1
"Players use the game as a challenging and engaging escape from real life, enjoying its humor and fantasy setting."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and love for the genre, not out of obligation."
Sumerian Six
"Players engage voluntarily out of intrinsic interest and love for the genre, not out of obligation."
-
Experimenting
Game with the same Experimenting vibe
5"Strong encouragement to try new weapons, boons, and strategies each run."
Hades
"High encouragement to try new weapons, synergies, and strategies in each run."
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated floors, secret rooms, and many items encourage discovery and exploration."
The Slimeking's Tower
"Procedurally generated floors and secret rooms encourage discovery, though some room layouts repeat."
-
Expression
Game with the same Expression vibe
3"Customization of weapons and some character elements allow player expression."
Dying Light
"Character choice and weapon/item combinations allow some degree of player expression."
-
Fantasy
Game with the same Fantasy vibe
4"Imaginative setting with anthropomorphic space bear, absurd humor, and surreal narrative elements."
Space Bear
"Imaginative setting with anthropomorphic bullets, absurd weapons, and humorous references."
-
Fellowship
Game with the same Fellowship vibe
1"Some community and local co-op play, but mostly individual experience."
Caveblazers
"Some community interaction and local co-op, but mostly individual play experiences."
-
Growth
Game with the same Growth vibe
5"Players learn complex mechanics, improve skills, and unlock new content over time."
Monster Train 2
"Players develop skill mastery, learn enemy patterns, and unlock new content over time."
-
Health
Game with the same Health vibe
-4"Encourages long sedentary play sessions with high mental stress; no physical activity elements."
Lobotomy Corporation | Monster Management Simulation
"Requires long sedentary play sessions with high mental demand and potential frustration."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during runs."
Hades II
"Requires focused attention and continuous engagement during runs."
-
Intimacy
Game with the same Intimacy vibe
-4"Social interactions are limited and mostly surface-level; emotional connections are minimal."
RollerCoaster Tycoon® 2: Triple Thrill Pack
"Social interactions are limited and mostly surface-level; emotional connections are minimal."
-
Leadership
Game with the same Leadership vibe
-4"No leadership roles; gameplay is individual or cooperative without hierarchical structure."
Ultratron
"No leadership roles; gameplay is individual or cooperative without hierarchical structure."
-
Progression
Game with the same Progression vibe
5"Strong meta-progression with permanent upgrades, unlockable characters, and item collection."
Runestone Keeper
"Strong meta-progression with unlockable characters, weapons, shortcuts, and achievements."
-
Relaxation
Game with the same Relaxation vibe
-3"High tension and challenge dominate; not designed for relaxation but for focused mastery."
Sifu
"High tension and challenge dominate; relaxation is limited and comes from mastery."
-
Sensation
Game with the same Sensation vibe
4"Colorful pixel art, flashy effects, and energetic soundtrack provide strong sensory stimulation."
Shooting Stars!
"Vibrant pixel art, dynamic effects, and energetic soundtrack provide strong sensory stimulation."
-
Status
Game with the same Status vibe
-3"Achievements exist but social recognition is limited; focus is on personal accomplishment."
SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated
"Achievements and unlocks exist but social recognition is limited; focus is on personal accomplishment."
-
Story
Game with the same Story vibe
1"The story is minimal and secondary, with some narrative elements but not a primary focus."
TouHou Makuka Sai ~ Fantastic Danmaku Festival Part II
"Story is minimal and secondary, present mainly as flavor and motivation rather than core focus."
-
Strategy
Game with the same Strategy vibe
4"Requires planning weapon usage, resource management, and tactical dodging."
Star of Providence
"Requires strategic planning of weapon use, resource management, and room clearing tactics."
-
Thrill
Game with the same Thrill vibe
5"High suspense and adrenaline from bullet hell mechanics and intense combat."
UBERMOSH:BLACK
"High suspense and adrenaline from bullet hell combat and challenging boss fights."
-
Value
Game with the same Value vibe
5"Excellent value for money with extensive content and replayability."
The Binding of Isaac
"Excellent value for time and money with extensive content and replayability."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are core gameplay elements; shooting, explosions, and tactical elimination of enemies are central."
Jagged Alliance 1: Gold Edition
"Combat and destruction are central, with shooting and defeating enemies as core gameplay."
-
Survival
Game with the same Survival vibe
4"Players must avoid damage and manage resources to survive increasingly difficult floors."
Pawnbarian
"Players must avoid damage, manage limited ammo and health, and survive increasingly difficult floors."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026