How to Survive similar games & best alternatives
How to Survive
2014
Related articles
Quick resume
“A real Gem” – Destructoid at E3 “Offers a different experience for zombie game veterans” – Co-Optimus“Has a lot more going for it than smashing brains and gory, red goo ... With a surprisingly deep crafting system” – GamesRadarYou're shipwrecked on an isolated island, a desperate castaway in a total freakshow world. How will you survive?
Global score
83/100
Genres
Action, Adventure, Role-playing (RPG), Arcade, Tactical
Similar games
Pros
- Engaging crafting system
- Fun cooperative gameplay
- Varied weapons and enemies
- Humorous survival guides
- Good value on sale
Cons
- Short and repetitive story mode
- Limited inventory space
- Camera issues in co-op
- Some bugs and crashes
- Lack of deeper character customization
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can choose from multiple characters with unique playstyles and customize skill builds, allowing personal control over gameplay."
Closers
"Players can choose among multiple characters with unique skills and freely craft various weapons and items from found materials, allowing personal control over playstyle."
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Competence
Game with the same Competence vibe
3"Game involves skillful crafting, base building, combat, and resource management with increasing challenge and progression."
Sunkenland
"Game involves skillful combat, crafting, and resource management with increasing difficulty and challenge modes, but some repetitive quests and limited skill trees moderate the challenge."
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Competition
Game with the same Competition vibe
-3"Focus is on solo or cooperative play with friends rather than competitive ranked modes or leaderboards."
Dungeon Lords Steam Edition
"Focus is mainly on solo or cooperative play with friends rather than competitive ranked modes or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Players report engaging gameplay with some replayability via collectibles and challenge modes, though main story is short."
STRIDER™ / ストライダー飛竜®
"Players report engaging gameplay with some replayability via challenges and DLC, though some find the story mode short and repetitive."
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Cooperation
Game with the same Cooperation vibe
4"Supports both local and online co-op modes, with many players enjoying cooperative play."
30XX
"Supports 2-player local and online co-op modes with cooperative gameplay emphasized, though some camera and inventory sharing issues noted."
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Creativity
Game with the same Creativity vibe
4"Extensive crafting system with many recipes to discover and use, requiring experimentation and strategic item combination."
Sword of the Stars: The Pit
"Extensive crafting system allows combining many found items into weapons, armor, and consumables, encouraging experimentation and creativity."
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Domination
Game with the same Domination vibe
-4"Gameplay emphasizes survival and cooperation rather than dominance or power over others."
Dead Pixels
"Gameplay emphasizes cooperative survival and shared objectives rather than dominating or exerting power over other players."
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Escapism
Game with the same Escapism vibe
3"Players enjoy distraction and stress relief through engaging zombie defense gameplay and humorous presentation."
Atom Zombie Smasher
"Players enjoy escaping into a zombie survival scenario with humor and engaging mechanics, providing distraction and fun."
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Expectation
Game with the same Expectation vibe
-4"Players buy and play voluntarily for fun; no indication of obligation or pressure to play."
Lead and Gold: Gangs of the Wild West
"Players engage voluntarily for fun and interest, often waiting for sales to purchase; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Game encourages experimentation with crafting, combat styles, and exploration."
Signs of Life
"Encouraged to try different crafting recipes and weapon combinations; exploration and experimentation are core gameplay elements."
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Exploration
Game with the same Exploration vibe
3"Players explore distinct islands and secret areas, though world is somewhat linear."
Olija
"Players explore multiple islands with varied environments, uncovering recipes, quests, and secrets, though maps are somewhat linear."
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Expression
Game with the same Expression vibe
2"Some character customization through skill trees and upgrades, but limited cosmetic personalization."
Trine 2: Complete Story
"Character choice and some customization via skill trees exist, but limited cosmetic personalization reported."
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Fantasy
Game with the same Fantasy vibe
3"Zombie apocalypse setting with exaggerated weapons and quirky survivors offers imaginative fiction experience."
Deadly Days
"Zombie apocalypse setting with exaggerated enemies and humorous elements provides imaginative fiction experience."
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Fellowship
Game with the same Fellowship vibe
3"Community and cooperative play foster social connection, though some players also enjoy solo play."
Dead Island 2
"Community and cooperative play foster social connection, though some players prefer solo play."
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Growth
Game with the same Growth vibe
3"Skill trees, leveling, and crafting provide learning and character development opportunities."
Terminator: Resistance
"Character progression through experience and skill trees, plus learning crafting recipes, supports personal development."
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Health
Game with the same Health vibe
-4"Gameplay is sedentary with no physical activity; players manage character needs but no real physical engagement."
The Ship: Murder Party
"Game is sedentary with no physical activity; players manage character's health but no real-world physical engagement."
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Idle
Game with the same Idle vibe
-3"Requires active attention for combat, crafting, and building; not designed for idle or background play."
Solace Crafting
"Requires active attention to combat, resource management, and crafting; not suited for background or idle play."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are limited to cooperative gameplay; no evidence of close emotional relationships."
The Haunted: Hells Reach
"Social interaction limited to cooperative gameplay; no evidence of forming close emotional relationships."
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Leadership
Game with the same Leadership vibe
-2"No explicit leadership roles; cooperative play involves shared decision-making without formal authority."
Disc Jam
"No explicit leadership roles; cooperative play involves shared decision-making without dominant authority."
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Progression
Game with the same Progression vibe
4"Players accumulate weapons, upgrades, and crafting materials to advance through levels."
Teleglitch: Die More Edition
"Players accumulate items, weapons, and upgrades through crafting and leveling, driving forward progression."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and satisfying, but combat tension and challenge create moments of stress."
Tyrant's Realm
"Some players find the game relaxing and fun, but survival pressures and combat can create tension."
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Sensation
Game with the same Sensation vibe
2"Combat effects, sounds, and animations provide sensory stimulation and excitement."
Jagged Alliance - Back in Action
"Visual gore, sound effects, and combat animations provide sensory stimulation and excitement."
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Status
Game with the same Status vibe
-4"No social recognition or ranking systems; achievements are personal and low-profile."
The Adventure of NAYU
"No social status or ranking systems; achievements and recognition are mostly individual and low-profile."
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Story
Game with the same Story vibe
1"There is a light story and quests, but narrative is minimal and sometimes confusing or incomplete."
Dragon Cliff
"Story is simple and mostly a vehicle for quests; some humorous narrative elements but limited depth."
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Strategy
Game with the same Strategy vibe
3"Players must use tactical thinking, cover, and planning to succeed, especially on higher difficulties."
Call of Duty® 2
"Players must plan resource use, crafting, and combat tactics; higher difficulties require more strategic thinking."
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Thrill
Game with the same Thrill vibe
2"Survival challenges and seasonal threats create tension and suspense, though no combat."
Clanfolk
"Nighttime threats and survival mechanics add suspense and occasional tension, though some find it manageable."
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Value
Game with the same Value vibe
4"Highly praised for good value, especially at discounted prices, providing hours of entertainment."
Cat on a Diet
"Frequently praised for good value especially when purchased on sale; provides many hours of entertainment."
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Violence
Game with the same Violence vibe
4"Combat against zombies and hostile enemies is a core enjoyable element."
10 Miles To Safety
"Enjoyable combat with various weapons and gore effects; killing zombies is a core fun element."
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Survival
Game with the same Survival vibe
3"Players must manage hunger and avoid death in challenging combat and dungeon environments."
Darkstone
"Players must manage hunger, thirst, fatigue, and health while combating threats, embodying survival gameplay."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Status, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026