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Dead Rising 3 Apocalypse Edition

PC (Microsoft Windows) • 2014

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Quick resume

Explore the zombie-infested city of Los Perdidos, and find a way to escape before a military strike wipes the entire city, and everyone in it, off the map.

Global score

77/100

Genres

Action

Similar games

    Pros

    • Extensive weapon and vehicle crafting
    • Large open world with many zombies
    • Fun co-op multiplayer
    • Engaging zombie combat and combos
    • Good replay value with dlc included

    Cons

    • Poor initial pc port optimization
    • 30 fps cap requiring manual unlock
    • Some repetitive missions and side quests
    • Limited ai companion usefulness
    • Storyline considered weak by some

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose missions and activities at their own pace, and use a variety of vehicles and weapons."

      Capsule for Grand Theft Auto: Vice City – The Definitive Edition Grand Theft Auto: Vice City – The Definitive Edition

      "Players have freedom to explore an open world, craft weapons and vehicles anywhere, and choose skill upgrades, supporting high autonomy."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill challenges, boss fights, and meaningful feedback through leveling and upgrades, though some combat is straightforward."

      Capsule for Super Panda Adventures Super Panda Adventures

      "The game offers skill progression, boss fights, and weapon crafting that provide challenges and feedback, though some find it easy at higher levels."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression, exploration, and co-op play rather than competitive ranked modes or leaderboards."

      Capsule for Enshrouded Enshrouded

      "Focus is on personal progression and co-op play rather than competitive ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long playtimes, multiple playthroughs, and engagement with side quests and DLCs, indicating habitual and extended play."

      Capsule for We Happy Few We Happy Few

      "Players report long play sessions, replay value, and engagement with side quests and DLC, indicating desire to continue playing."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports 2-4 player co-op with shared progression, revives, and trading, enhancing teamwork."

      Capsule for Cinderwake Cinderwake

      "Supports 2-player co-op with shared progression and cooperative gameplay, enhancing teamwork."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive weapon crafting system allowing unique combinations and customization; players creatively build and design guns."

      Capsule for Rise of Gun Rise of Gun

      "Extensive weapon and vehicle crafting/combinations allow players to create unique tools of destruction."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared experiences rather than dominance or power over others."

      Capsule for Into the Radius 2 Into the Radius 2

      "Interactions emphasize cooperation and shared experiences rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and distraction, enjoying mindless zombie killing and cooperative fun."

      Capsule for Yet Another Zombie Defense HD Yet Another Zombie Defense HD

      "Players use the game as a fun, mindless zombie-killing experience to relieve stress and escape reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and exploration, not out of obligation or pressure."

      Capsule for Just Cause 2 Just Cause 2

      "Players engage voluntarily for fun and exploration, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Encourages trying different mechanics, exploring new areas, and experimenting with crafting and combat."

      Capsule for Kynseed Kynseed

      "Encourages trying new weapon and vehicle combos, exploring mechanics and crafting possibilities."

    • Exploration

      Game with the same Exploration vibe

      3

      "Open world with multiple districts and job locations encourages discovery and exploration."

      Capsule for ContractVille ContractVille

      "Open world with multiple districts and collectibles encourages discovery and exploration."

    • Expression

      Game with the same Expression vibe

      4

      "Character customization with many clothing options and colors supports player self-expression."

      Capsule for Superfighters Deluxe Superfighters Deluxe

      "Character customization with many outfits and cosmetic options supports player expression."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features fictional zombie apocalypse with exaggerated explosive zombie effects and comic-style storytelling."

      Capsule for OMG Zombies! OMG Zombies!

      "Game features exaggerated, fictional zombie apocalypse with absurd weapons and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and co-op play foster a sense of belonging and shared experience."

      Capsule for Abyssus Abyssus

      "Strong community and co-op play foster a sense of belonging and shared experience."

    • Growth

      Game with the same Growth vibe

      3

      "Leveling system and skill development provide learning and personal improvement opportunities."

      Capsule for Predator: Hunting Grounds Predator: Hunting Grounds

      "Leveling system and skill upgrades provide learning and personal development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity elements."

      Capsule for 9th Dawn III 9th Dawn III

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active engagement during missions and combat."

      Capsule for Zero Caliber VR Zero Caliber VR

      "Requires active engagement and focus during missions and combat."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level co-op rather than deep emotional connections."

      Capsule for Saints Row®: The Third™ Remastered Saints Row®: The Third™ Remastered

      "Social interactions are mostly surface-level co-op rather than deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Player leads a party of companions but leadership is limited to managing AI teammates."

      Capsule for Risen 2: Dark Waters Risen 2: Dark Waters

      "Players can recruit and command survivors, but AI companions are limited and mostly assistive."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, acquiring weapons, and unlocking new abilities and combos."

      Capsule for Dead Rising 2: Off the Record Dead Rising 2: Off the Record

      "Strong emphasis on leveling up, acquiring weapons, and unlocking combos and vehicles."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay balances fun and flow with moments of tension from zombie threats."

      Capsule for Dead Island 2 Dead Island 2

      "Gameplay balances action and flow, though some tension exists from time limits and zombie hordes."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory stimulation from zombie hordes, weapon effects, and dynamic combat."

      Capsule for Dead Rising® 2 Dead Rising® 2

      "Visual and auditory effects of gore, weapon combos, and zombie hordes provide sensory excitement."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on individual or co-op play without emphasis on social recognition or leaderboards."

      Capsule for MechWarrior 5: Clans MechWarrior 5: Clans

      "Focus is on individual and co-op play rather than social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      2

      "Story is present and engaging enough to support the gameplay but not a major focus."

      Capsule for Monster Sanctuary Monster Sanctuary

      "Story is present and engaging enough to motivate play but not a major focus; more emphasis on gameplay."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some strategic planning in weapon choice and task completion, but largely straightforward gameplay."

      Capsule for Kill It With Fire: HEATWAVE Kill It With Fire: HEATWAVE

      "Some strategic planning in weapon combos and mission approach, but overall straightforward gameplay."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from zombie encounters and PVP, but overall controlled and casual experience."

      Capsule for DeadPoly DeadPoly

      "Some suspense from zombie hordes and time limits, but overall accessible and less tense than prior games."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price due to replayability, challenge, and content including DLC."

      Capsule for Jamestown Jamestown

      "Players report good value especially with included DLC and replayability at discounted prices."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on violent combat and gruesome zombie kills."

      Capsule for Sniper Elite: Nazi Zombie Army 2 Sniper Elite: Nazi Zombie Army 2

      "Core gameplay centers on violent combat, destruction, and creative zombie slaughter."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage limited zombie resources and avoid failure to survive levels."

      Capsule for Zombie Night Terror Zombie Night Terror

      "Players must manage resources, complete missions, and survive zombie threats within time constraints."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence, Creativity. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026