Dying Light 2 Stay Human: Reloaded Edition Thumbnail

Dying Light 2 Stay Human: Reloaded Edition similar games & best alternatives

Dying Light 2 Stay Human: Reloaded Edition

PC (Microsoft Windows) • 2022

Related articles

Quick resume

Humanity is fighting a losing battle against the virus. Experience a post-apocalyptic open world overrun by hordes of zombies, where your parkour and combat skills are key to survival. Traverse the City freely during the day, but watch the monsters take over during the night.

Global score

79/100

Genres

Action, Adventure, Role-playing (RPG)

Similar games

    Pros

    • Fluid and satisfying parkour system
    • Visceral and engaging melee combat
    • Large, vertical open world with exploration
    • Meaningful player choices affecting factions and world
    • Active developer support with frequent updates

    Cons

    • Story and characters often considered weak or unengaging
    • Bugs and technical issues especially in co-op
    • Some repetitive side quests and grind
    • Lack of pvp or competitive modes
    • Limited customization and world modification

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose faction alliances, customize army composition, and make impactful story decisions affecting gameplay and narrative."

      Capsule for Disciples: Liberation Disciples: Liberation

      "Players have freedom to choose faction alignments, make story decisions affecting the world, and select playstyle with parkour and combat skills."

    • Competence

      Game with the same Competence vibe

      4

      "Gameplay involves skillful shooting, dodging bullet hell patterns, weapon upgrades, and platforming challenges with feedback on performance."

      Capsule for Bears In Space Bears In Space

      "Gameplay involves skillful parkour, combat mechanics with weighty feedback, and progression through skill upgrades and weapon crafting."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and exploration; no mention of PvP or leaderboards."

      Capsule for Another Crab's Treasure Another Crab's Treasure

      "Focus is on personal progression and exploration; no PvP or ranked modes, and leaderboards are absent."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long playtimes, habitual daily quests, and ongoing engagement with frequent updates and events."

      Capsule for Shadowverse CCG Shadowverse CCG

      "Players report long playtimes, replayability through choices, side quests, and ongoing updates that keep engagement high."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer co-op play with teamwork elements, though some bugs affect multiplayer experience."

      Capsule for Wild Indigo Ranch Wild Indigo Ranch

      "Co-op multiplayer is supported and adds fun, though some bugs affect campaign progression in multiplayer."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize character upgrades and choose weapons, but limited map and gameplay structure."

      Capsule for Dead Pixels Dead Pixels

      "Players can customize weapons and upgrade skills; however, world modification is limited and map design is mostly fixed."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared experiences and cooperation rather than exerting control or superiority over others."

      Capsule for Uncraft World Uncraft World

      "Interactions emphasize cooperation and shared experiences rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      5

      "The immersive post-apocalyptic world and challenging gameplay provide strong escape from real life."

      Capsule for Shin Megami Tensei V: Vengeance Shin Megami Tensei V: Vengeance

      "Game offers immersive parkour, zombie combat, and exploration in a post-apocalyptic world providing strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Atomic Heart Atomic Heart

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different faction relationships, combat styles, and puzzle solutions, encouraging experimentation."

      Capsule for Pine Pine

      "Players explore different traversal techniques, combat styles, and faction choices, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open world with multiple regions, hidden secrets, and side quests encourage discovery."

      Capsule for FINAL FANTASY VII REBIRTH FINAL FANTASY VII REBIRTH

      "Large open world with verticality, hidden caches, side quests, and dynamic events encourage discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization exists, but mostly within predefined options without deep avatar personalization."

      Capsule for Yet Another Zombie Survivors Yet Another Zombie Survivors

      "Character and weapon customization exist but are limited to predefined options without extensive avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a fictional city with zombie apocalypse and enhanced parkour abilities, blending realistic and fictional elements."

      Capsule for Dying Light Dying Light

      "Set in a fictional post-apocalyptic world with zombies and exaggerated parkour, blending realistic and fantastical elements."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and co-op play foster social connection, though some players also enjoy solo play."

      Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

      "Community and co-op play foster social connection, though many players also enjoy solo experiences."

    • Growth

      Game with the same Growth vibe

      4

      "Skill acquisition, crafting progression, and learning combat mechanics provide personal development."

      Capsule for Gatewalkers (Alpha) Gatewalkers (Alpha)

      "Skill acquisition, leveling, and learning parkour and combat mechanics provide strong personal development."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Party Animals Party Animals

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention for parkour, combat, and exploration; not idle play."

      Capsule for Die Young Die Young

      "Requires focused attention for parkour, combat, and exploration; not suited for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level co-op and multiplayer; no evidence of close emotional relationships."

      Capsule for Phantom Breaker: Battle Grounds Classic Phantom Breaker: Battle Grounds Classic

      "Social interactions are mostly surface-level through co-op; no evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong leadership roles; players act independently or cooperatively without formal authority."

      Capsule for Dota Underlords Dota Underlords

      "No strong leadership roles; players cooperate or play solo without authoritative control."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate upgrades, new units, and unlock modes; clear sense of advancement."

      Capsule for Eufloria HD Eufloria HD

      "Players accumulate skills, weapons, upgrades, and faction influence, driving a sense of advancement."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay offers fun and lighthearted relaxation, though some tension exists in chase moments."

      Capsule for PropHunter PropHunter

      "Gameplay balances tension and flow, especially with night chases, but can be intense rather than purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visceral combat with gore, blood effects, and atmospheric audio provide sensory stimulation."

      Capsule for Blade of Darkness Blade of Darkness

      "Visceral combat feedback, gore, and immersive audio-visual effects provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition; no strong leaderboard or ranking system."

      Capsule for Mad Adventures Mad Adventures

      "Limited social recognition; no leaderboards or ranking systems to confer status."

    • Story

      Game with the same Story vibe

      1

      "Story is present but considered weak or forgettable; narrative is minimal compared to gameplay focus."

      Capsule for NINJA GAIDEN 4 NINJA GAIDEN 4

      "Narrative is present with branching choices and faction conflicts, but story and characters are often seen as weak or forgettable."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan loadouts, upgrade paths, and combat tactics, requiring mental challenge and problem solving."

      Capsule for Dead Effect 2 VR Dead Effect 2 VR

      "Players plan traversal routes, combat tactics, and faction decisions, requiring mental challenge and problem solving."

    • Thrill

      Game with the same Thrill vibe

      4

      "Nighttime gameplay and encounters with powerful enemies create suspense and adrenaline."

      Capsule for Dying Light Dying Light

      "Nighttime chases, volatile enemies, and tense combat provide suspense and adrenaline."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially when purchased on sale; long playtime and content justify investment."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "Frequent updates and extensive content add value; some players recommend buying on sale for best value."

    • Violence

      Game with the same Violence vibe

      4

      "Enjoyment of combat and zombie destruction is central; gore, dismemberment, and melee executions emphasized."

      Capsule for The Killing Antidote The Killing Antidote

      "Enjoyment of brutal melee combat, dismemberment, and gore against zombies and humans."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and threats to keep humans alive and progressing, involving survival elements."

      Capsule for Simmiland Simmiland

      "Players manage resources, avoid threats, and survive dangerous night conditions, emphasizing survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026