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Far Cry® New Dawn similar games & best alternatives

Far Cry® New Dawn

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, PlayStation 5 • 2019

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Quick resume

Dive into a transformed vibrant post-apocalyptic Hope County, Montana, 17 years after a global nuclear catastrophe. Lead the fight against the Highwaymen, as they seek to take over the last remaining resources.

Global score

75/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Vibrant post-apocalyptic world
    • Freedom to explore and choose missions
    • Engaging combat and progression system
    • Cooperative multiplayer support
    • Interesting base building and crafting mechanics

    Cons

    • Story and villains considered weak
    • Some grind and repetition in outposts
    • Limited weapon customization
    • Bugs and technical issues reported
    • Smaller map and content than previous entry

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the open world, choose quests and playstyle, and customize abilities and gear."

      Capsule for Immortals Fenyx Rising Immortals Fenyx Rising

      "Players have freedom to explore the open world, choose missions and upgrade paths, and customize playstyle with perks and companions."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based combat and progression through upgrades and ranking, with some grind and challenge."

      Capsule for King of Crabs King of Crabs

      "Game offers skill-based combat, stealth, and progression through upgrading weapons and base facilities, with some grind and challenge scaling."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on solo or cooperative PvE play with no emphasis on ranked modes or leaderboards; players set personal goals."

      Capsule for Titan Quest II Titan Quest II

      "Focus is on solo or co-op PvE experience without ranked modes or leaderboards; emphasis on personal progression and exploration."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players engage in long, challenging missions encouraging repeated attempts and persistence."

      Capsule for Death to Spies: Moment of Truth Death to Spies: Moment of Truth

      "Players engage in repeated outpost captures and expeditions with increasing difficulty, encouraging habitual play and grinding."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op play against AI and multiplayer team modes, encouraging teamwork alongside solo play."

      Capsule for Sins of a Solar Empire II Sins of a Solar Empire II

      "Supports co-op play with companions and friends; teamwork is helpful in combat and exploration."

    • Creativity

      Game with the same Creativity vibe

      2

      "Base building and upgrade customization provide some creative freedom, but levels and weapons are mostly predefined."

      Capsule for Bunker Punks Bunker Punks

      "Base building and weapon crafting allow some customization, but mostly within predefined structures and upgrade tiers."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize shared combat and cooperation rather than exerting control or superiority over others."

      Capsule for DAEMON X MACHINA DAEMON X MACHINA

      "Interactions emphasize balanced combat and cooperation rather than exerting superiority or dominance over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive post-apocalyptic world offers strong escape from real life stress and routine."

      Capsule for Plains of Pain Plains of Pain

      "Post-apocalyptic setting and vibrant world provide immersive escape from reality and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

      Capsule for Sid Meier's Civilization® V Sid Meier's Civilization® V

      "Players engage voluntarily out of interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore maps, try different weapons and strategies, and discover secrets and collectibles."

      Capsule for HYPERCHARGE: Unboxed HYPERCHARGE: Unboxed

      "Players can try different weapons, tactics, and perks, and explore new expedition maps beyond the main world."

    • Exploration

      Game with the same Exploration vibe

      4

      "Open world with various locations to discover and side missions encourages exploration."

      Capsule for My Friend Peppa Pig My Friend Peppa Pig

      "Open world and expedition missions encourage discovery of new areas, secrets, and resources."

    • Expression

      Game with the same Expression vibe

      2

      "Customization options for weapons and characters exist, though limited; some cosmetic personalization available."

      Capsule for Zero Hour Zero Hour

      "Some character and weapon customization exists, but limited to preset options and cosmetic changes."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Anthropomorphic animals and a fictional apocalyptic setting provide imaginative and fictional experiences."

      Capsule for Grimshire Grimshire

      "Post-apocalyptic fiction with mutated animals, exaggerated weapons, and superhuman perks create an imaginative experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and co-op play foster social connection and shared experiences among players."

      Capsule for It's Only Money It's Only Money

      "Co-op play and shared objectives foster community feeling among players."

    • Growth

      Game with the same Growth vibe

      4

      "Progression through leveling classes, unlocking perks, and upgrading weapons supports learning and development."

      Capsule for Aliens: Fireteam Elite Aliens: Fireteam Elite

      "Progression through skill upgrades, weapon tiers, and base improvements offers learning and development."

    • Health

      Game with the same Health vibe

      -4

      "Primarily a sedentary gaming experience with no physical activity or health-related features."

      Capsule for Warhammer: Vermintide 2 Warhammer: Vermintide 2

      "Primarily a sedentary gaming experience with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; grinding and combat need active engagement."

      Capsule for Jesus Christ RPG Trilogy Jesus Christ RPG Trilogy

      "Requires active engagement and focus; grinding and combat demand attention."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to cooperative gameplay with minimal emotional or close relationship building."

      Capsule for IfSunSets IfSunSets

      "Social interactions are limited to cooperative gameplay with friends or companions, with minimal emotional depth."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players mostly collaborate and share rather than lead or manage groups."

      Capsule for Smack Studio Smack Studio

      "Players mostly follow mission objectives and cooperate rather than lead or manage groups."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating experience, upgrading weapons, and improving base facilities."

      Capsule for Vigilantes Vigilantes

      "Strong emphasis on accumulating resources, upgrading weapons, and improving base facilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Provides flow and fun but also intense combat moments with challenge and tension."

      Capsule for Trickster VR: Co-op Dungeon Crawler Trickster VR: Co-op Dungeon Crawler

      "Offers moments of flow and enjoyment, but also includes tension from combat and grinding."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, sound design, and intense combat provide sensory stimulation and excitement."

      Capsule for Ocean Keeper: Dome Survival Ocean Keeper: Dome Survival

      "Vibrant visuals, dynamic combat, and sound design provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -3

      "No social recognition or leaderboard status; focus is on individual achievement."

      Capsule for Metal Bringer Metal Bringer

      "No social status or leaderboard recognition; focus is on individual or cooperative achievement."

    • Story

      Game with the same Story vibe

      2

      "Narrative continuation of series with character development and multiple endings, though story is sometimes confusing."

      Capsule for F.E.A.R. 3 F.E.A.R. 3

      "Narrative continuation from Far Cry 5 with character development, though story and villains are considered weaker."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan builds and combos; tactical use of upgrades and combat mechanics required."

      Capsule for Helskate Helskate

      "Players plan upgrades, approach outposts tactically, and choose perks and weapons to suit playstyle."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat and enemy encounters provide suspense and adrenaline, especially at harder difficulties."

      Capsule for Warhammer 40,000: Space Marine 2 Warhammer 40,000: Space Marine 2

      "Combat and outpost assaults provide suspense and excitement, especially at higher difficulty tiers."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth playing especially on sale, but some feel full price is too high."

      Capsule for Spirit Hunter: Death Mark Spirit Hunter: Death Mark

      "Generally considered worth playing especially on sale; some complaints about grind and price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against mutated enemies with guns and weapons is central to gameplay."

      Capsule for Endoparasitic 2 Endoparasitic 2

      "Combat against enemies and mutated animals is central, with explosions and weapon use emphasized."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and combat threats in a hostile environment, emphasizing survival elements."

      Capsule for Tom Clancy’s The Division® 2 Tom Clancy’s The Division® 2

      "Resource gathering, base defense, and upgrading gear support survival themes in a hostile environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Intimacy, Value, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026