Vigilantes Thumbnail

Vigilantes similar games & best alternatives

Vigilantes

PC (Microsoft Windows), Mac, Linux • 2018

Related articles

Quick resume

Vigilantes is a combat focused, turn-based tactical RPG set in the crime riddled city of Reiker. The game offers hardcore squad-level combat in a gritty neo-noir setting, intel gathering through surveillance and interrogation, a detailed character system, base facilities, crafting, and more.

Global score

81/100

Genres

Indie, Role-playing (RPG), Strategy

Similar games

    Pros

    • Engaging turn-based tactical combat
    • Meaningful character progression and customization
    • Strategic base management adds depth
    • Strong noir atmosphere and soundtrack
    • Good value for price

    Cons

    • Repetitive combat and limited mission variety
    • Predictable and weak enemy ai
    • Limited character and cosmetic customization
    • Minimal story depth and character development
    • Ui and controls could be improved

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose squad members with different skills and weapons for missions, allowing strategic customization and personal control over gameplay."

      Capsule for Counter-Strike: Condition Zero Counter-Strike: Condition Zero

      "Players can choose squad members, customize builds, and make tactical decisions in combat and base management, though some mission structures are fixed."

    • Competence

      Game with the same Competence vibe

      4

      "Combat and skill systems provide meaningful challenges and growth; players overcome complex mechanics and receive feedback on performance."

      Capsule for The Matchless Kungfu The Matchless Kungfu

      "Combat and character progression systems provide skill challenges and meaningful feedback; players feel effective overcoming tactical battles and managing upgrades."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and tactical mastery rather than direct competition or leaderboards."

      Capsule for Knights in Tight Spaces Knights in Tight Spaces

      "Focus is on personal progression and tactical mastery without player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability, and engagement with progression systems encouraging continued play."

      Capsule for Solareth Solareth

      "Many players report long play sessions and engagement with progression systems, though some find combat repetitive and may not replay extensively."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on controlling a small squad independently; no multiplayer or cooperative modes."

      Capsule for There Came an Echo There Came an Echo

      "Gameplay centers on controlling a small squad with no multiplayer or cooperative modes; players act independently."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize characters and weapons, but mission structure and environments are somewhat repetitive."

      Capsule for Earth Defense Force: Insect Armageddon Earth Defense Force: Insect Armageddon

      "Players can customize character builds, upgrade weapons, and choose tactical approaches, but map and mission design is limited and repetitive."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperative and balanced gameplay rather than exerting superiority or control over others."

      Capsule for Atlas Fallen: Reign Of Sand Atlas Fallen: Reign Of Sand

      "Interactions are squad-based with no social dominance or power imposition; gameplay emphasizes balanced team roles."

    • Escapism

      Game with the same Escapism vibe

      4

      "Dark fantasy setting and challenging tactical combat provide immersive distraction from real life."

      Capsule for Urtuk: The Desolation Urtuk: The Desolation

      "The noir setting, tactical combat, and story provide immersive distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."

      Capsule for One Military Camp One Military Camp

      "Players engage voluntarily for enjoyment and interest rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different squad builds, weapons, and tactics, though mission variety is somewhat limited."

      Capsule for UFO: Aftermath UFO: Aftermath

      "Players experiment with different character builds, perks, and combat tactics, though mission variety is limited."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Missions occur in designed urban and rural maps with limited exploration; focus is on tactical combat."

      Capsule for Syrian Warfare Syrian Warfare

      "The strategic city map offers limited exploration; most gameplay occurs in known tactical combat maps."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimalist graphics and limited character customization; expression mainly through tactical choices rather than visual personalization."

      Capsule for Atom Zombie Smasher Atom Zombie Smasher

      "Limited character customization and no cosmetic personalization; expression mainly through tactical choices."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "Game is grounded in a realistic police and crime setting with plausible scenarios rather than high fantasy."

      Capsule for Rebel Cops Rebel Cops

      "Setting is grounded in a gritty, realistic crime world with noir elements rather than high fantasy or science fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community involvement."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "Single-player experience with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      4

      "Skill progression, character development, and base upgrades provide meaningful learning and growth."

      Capsule for State of Decay: YOSE State of Decay: YOSE

      "Character leveling, skill development, and base upgrades provide clear personal growth and learning."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of turn-based strategy; no physical activity or health-related features."

      Capsule for Hard West Hard West

      "Sedentary gameplay typical of turn-based strategy games; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during tactical combat and management; not designed for casual or background play."

      Capsule for Dice Gambit Dice Gambit

      "Requires focused attention during tactical combat and management; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited emotional connection to characters, no deep relationship building."

      Capsule for Last Report Last Report

      "Limited character interactions with no deep relationship building or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage a squad and base operations, making strategic and tactical decisions."

      Capsule for UFO: Aftermath UFO: Aftermath

      "Players lead a squad and manage base operations, making strategic decisions and directing team actions."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating resources, upgrading weapons, and improving base facilities."

      Capsule for Far Cry® New Dawn Far Cry® New Dawn

      "Strong emphasis on accumulating experience, upgrading weapons, and improving base facilities."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game engaging and enjoyable, but the fast-paced tactical combat can be intense."

      Capsule for Ancestors Legacy Free Peasant Edition Ancestors Legacy Free Peasant Edition

      "Some players find the tactical combat satisfying and immersive, though others find it repetitive and occasionally slow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals are modest but atmospheric; music and environment add to sensory enjoyment."

      Capsule for Kingdom of Atham: Crown of the Champions Kingdom of Atham: Crown of the Champions

      "Sound effects and music contribute to atmosphere and enjoyment; visuals are modest but effective."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems; achievements are personal and private."

      Capsule for Typer Shark! Deluxe Typer Shark! Deluxe

      "No social recognition or ranking systems; achievements are personal and private."

    • Story

      Game with the same Story vibe

      2

      "Some narrative elements and lore exist but story is secondary to gameplay and not deeply immersive."

      Capsule for The Last Spell The Last Spell

      "Narrative and character arcs exist but are limited and sometimes uneven; story supports gameplay but is not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires strategic planning in resource allocation, base building, and combat tactics."

      Capsule for One Troll Army One Troll Army

      "Tactical combat and strategic base management require planning, positioning, and resource allocation."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and siege battles provide moments of suspense and excitement despite some predictable AI behavior."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Combat encounters provide some tension and excitement, though AI predictability reduces suspense."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of gameplay and content."

      Capsule for BattleBit Remastered BattleBit Remastered

      "Players report good value for price with many hours of gameplay and content."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves melee and ranged attacks, defeating enemies with combos and weapons; violence is central to gameplay."

      Capsule for Anomaly Agent Anomaly Agent

      "Combat involves shooting, melee attacks, and destruction; violence is central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and tactics to overcome threats and survive battles."

      Capsule for OCTOPATH TRAVELER 0 OCTOPATH TRAVELER 0

      "Players must manage resources, avoid defeat, and overcome threats in tactical battles."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Fantasy, Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026