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Rebel Cops similar games & best alternatives

Rebel Cops

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, Linux • 2019

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Quick resume

Lead a ragtag squad of cops in rebellion against their town's new criminal power and see how long you can hold out in this unforgiving turn-based spin-off game from This Is the Police. You'll be desperately short on supplies, and a single shot can cost a cop their life.

Global score

76/100

Genres

Strategy, Adventure, Turn-based strategy (TBS), Role-playing (RPG), Tactical

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    Pros

    • Challenging tactical gameplay
    • Engaging stealth mechanics
    • Stylized art and music
    • Good value for price
    • Meaningful squad progression

    Cons

    • Long and sometimes tedious missions
    • Limited story depth
    • Bugs and technical issues reported
    • Lack of multiplayer or social features
    • Some ui and camera limitations

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose their own path, tactics, and playstyle in missions, including stealth or direct combat approaches."

      Capsule for METAL GEAR SOLID V: GROUND ZEROES METAL GEAR SOLID V: GROUND ZEROES

      "Players have direct control over tactical decisions and character actions in missions, with freedom to choose stealth or combat approaches."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical gameplay requiring skillful planning, timing, and execution, with feedback from mission success and failures."

      Capsule for War Mongrels War Mongrels

      "Game is challenging with difficult tactical missions requiring skillful planning and execution; players receive feedback through mission success or failure."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on campaign and personal progression rather than direct player-vs-player competition or leaderboards."

      Capsule for Ultimate Admiral: Age of Sail Ultimate Admiral: Age of Sail

      "Focus is on individual campaign progression and personal challenge rather than player-vs-player or leaderboard competition."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report long campaigns and many missions, with some repetition causing fatigue but also attachment due to nostalgia and depth."

      Capsule for Cuban Missile Crisis Cuban Missile Crisis

      "Some players report long sessions and investment in missions, though repetition and mission length can cause fatigue."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on managing a small squad independently; no multiplayer or cooperative play reported."

      Capsule for Classified: France '44 Classified: France '44

      "Gameplay centers on controlling a small squad independently; no multiplayer or cooperative play reported."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can choose different approaches and customize loadouts, but within predefined mission structures."

      Capsule for Clandestine Clandestine

      "Players customize loadouts and choose tactical approaches, but missions are linear and maps predefined."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are tactical and strategic without emphasis on exerting superiority over other players or social dominance."

      Capsule for Rogue Waters Rogue Waters

      "Interactions are tactical and strategic without social dominance or power assertion over others."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players engage in a fictional dystopian world to explore complex social and political themes, providing an immersive escape."

      Capsule for Headliner: NoviNews Headliner: NoviNews

      "Players engage in a stylized neo-noir world to escape reality, with immersive tactical gameplay and story elements."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

      Capsule for Turbo Kid Turbo Kid

      "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different loadouts, tactics, and approaches including stealth, combat, and exploration of mechanics."

      Capsule for Ghosts of Tabor Ghosts of Tabor

      "Players try different tactics, stealth vs combat, and experiment with loadouts and strategies within missions."

    • Exploration

      Game with the same Exploration vibe

      2

      "Missions involve varied objectives and environments, but within a structured campaign rather than open-world exploration."

      Capsule for Freespace 2 Freespace 2

      "Missions involve exploring large maps and uncovering objectives, though environments are predefined and not procedurally generated."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character customization through loadouts and star cards; no avatar personalization or cosmetic modifications noted."

      Capsule for STAR WARS™ Battlefront STAR WARS™ Battlefront

      "Limited character customization mostly via loadouts; no avatar personalization or cosmetic modifications reported."

    • Fantasy

      Game with the same Fantasy vibe

      -2

      "The game is grounded in realistic crime investigation and detective work, with minimal fantasy elements."

      Capsule for Still Life Still Life

      "Game is grounded in a realistic police and crime setting with plausible scenarios rather than high fantasy."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player focus with minimal social interaction or community involvement."

      Capsule for Max Payne 2: The Fall of Max Payne Max Payne 2: The Fall of Max Payne

      "Single-player focused with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn character counters, and improve tactics over time."

      Capsule for CRSED: Cuisine Royale CRSED: Cuisine Royale

      "Players develop skills, level up characters, and improve tactics over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for Terror At Oakheart Terror At Oakheart

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during missions; not suited for casual or background play."

      Capsule for ACE COMBAT™ 7: SKIES UNKNOWN ACE COMBAT™ 7: SKIES UNKNOWN

      "Requires focused attention during long missions; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Undead Horde Undead Horde

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a squad of characters, managing their actions and coordinating strategies."

      Capsule for Sumerian Six Sumerian Six

      "Players lead a squad of cops, managing their actions and equipment strategically."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience, unlock new classes, weapons, and equipment, and improve squad capabilities."

      Capsule for Door Kickers Door Kickers

      "Players accumulate experience, unlock skills, and collect items to improve their squad."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging with frequent frustration and high stakes."

      Capsule for Realm of the Mad God Exalt Realm of the Mad God Exalt

      "Gameplay is tense and challenging, with high stakes and potential frustration."

    • Sensation

      Game with the same Sensation vibe

      2

      "Stylized visuals and music provide sensory enjoyment, though gameplay is simple and repetitive."

      Capsule for Karateka Karateka

      "Stylized visuals and music provide sensory enjoyment, though gameplay is more strategic than sensory-driven."

    • Status

      Game with the same Status vibe

      -4

      "Achievements and progress are personal; no social recognition or popularity aspects noted."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Achievements and progress are personal; no social recognition or popularity aspects."

    • Story

      Game with the same Story vibe

      2

      "Narrative is minimal and subtle, conveyed through notes and environment rather than direct plot or missions."

      Capsule for Arctico Arctico

      "Narrative is present but minimal; story mainly serves to connect missions rather than deep immersion."

    • Strategy

      Game with the same Strategy vibe

      5

      "Core gameplay revolves around tactical decision making, problem solving, and strategic planning."

      Capsule for Disgaea 4 Complete+ Disgaea 4 Complete+

      "Core gameplay is focused on tactical planning, problem solving, and strategic decision making."

    • Thrill

      Game with the same Thrill vibe

      3

      "Stealth tension and risk of instant failure create suspense and excitement during missions."

      Capsule for The Slater The Slater

      "High tension from stealth mechanics, risk of instant death, and challenging missions create suspense."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value especially on sale, with many hours of gameplay."

      Capsule for TRADER LIFE SIMULATOR TRADER LIFE SIMULATOR

      "Players feel the game offers good value for price, especially on sale, with many hours of gameplay."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are central, with gunfights and explosions; violence is a key gameplay element."

      Capsule for The Forever Winter The Forever Winter

      "Combat and non-lethal takedowns are central; violence against enemies is a key gameplay element."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid failure, manage resources, and keep squad members alive under threat."

      Capsule for Door Kickers 2: Task Force North Door Kickers 2: Task Force North

      "Players must avoid failure and death of squad members, managing limited resources and threats."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Fantasy, Relaxation, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026