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Ghosts of Tabor similar games & best alternatives

Ghosts of Tabor

PC (Microsoft Windows), PlayStation VR2, SteamVR, Meta Quest 2 • 2023

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Quick resume

Ghosts of Tabor is VRs only FPS PVP and PVE survival game where you will use your wits, skills and resources to survive. Inspired by games such as Escape from Tarkov and DayZ, featuring different scenarios from scavenging to looting and crafting. Will you survive long enough to make it out alive?

Global score

72/100

Genres

Action, Early Access, Shooter, Tactical

Similar games

    Pros

    • Immersive vr gunplay and tactical combat
    • Strong progression and loot system
    • Dedicated and responsive developers
    • Engaging multiplayer cooperation
    • High thrill and adrenaline gameplay

    Cons

    • Early access bugs and jank
    • Limited map variety and content
    • Clunky inventory and item interaction
    • Performance issues on some hardware
    • Steep learning curve may deter casual players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose playstyles, customize weapons, and make strategic decisions in raids and exploration."

      Capsule for Memoness Memoness

      "Players have freedom to choose loadouts, playstyles, and tactics including stealth or combat, with meaningful decisions in raids and base management."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers skill-based gunplay, tactical choices, and progression through mastery of mechanics; learning curve is steep but rewarding."

      Capsule for Arena Breakout: Infinite Arena Breakout: Infinite

      "The game offers a steep learning curve, skill-based gunplay, tactical combat, and progression through reputation and gear upgrades."

    • Competition

      Game with the same Competition vibe

      3

      "Multiplayer PvP with attackers vs defenders, some players mention competitive aspects and leaderboards."

      Capsule for They Can't Stop All Of Us They Can't Stop All Of Us

      "Strong PvP focus with player vs player combat, leaderboards implied by K:D bragging rights, and competitive firefights."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addiction and long play sessions despite bugs and crashes, showing strong engagement."

      Capsule for Street Legal Racing: Redline v2.3.1 Street Legal Racing: Redline v2.3.1

      "Many players report addiction, habitual play, and long sessions despite bugs, showing strong desire to keep playing."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports cooperative multiplayer for up to 4 players with teamwork emphasized in gameplay."

      Capsule for SKIBIDI GYATROOMS SKIBIDI GYATROOMS

      "Multiplayer supports small squads (up to 3), with cooperative play and communication enhancing gameplay."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some customization planned, players enjoy movement exploits and creative combat tactics; limited map and weapon variety."

      Capsule for Mushy Mushy

      "Customization of weapons and bunker, some player creativity in loadouts and strategies, but limited map and content variety."

    • Domination

      Game with the same Domination vibe

      2

      "PvP involves exerting superiority over others, but community reports balanced and respectful interactions; no strong evidence of toxic domination."

      Capsule for Lost Rift Lost Rift

      "Some players enjoy exerting power over others in PvP, including taunts and psychological play, but no strong evidence of toxic domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive tactical escape, enjoying intense VR combat away from real life."

      Capsule for Tactical Assault VR Tactical Assault VR

      "Players use the game as intense VR immersion and adrenaline rush, escaping real life through engaging tactical combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation, not obligation or pressure."

      Capsule for Dinosaur Fossil Hunter: Prologue Dinosaur Fossil Hunter: Prologue

      "Players engage voluntarily out of personal interest and intrinsic motivation, not obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different tactics, stealth vs combat, and experiment with loadouts and strategies within missions."

      Capsule for Rebel Cops Rebel Cops

      "Players try different loadouts, tactics, and approaches including stealth, combat, and exploration of mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and NPC patterns occurs, but limited map variety and repeated environments reduce novelty."

      Capsule for Crime Simulator Crime Simulator

      "Some exploration of maps and secrets, but limited map variety and repeated environments reduce novelty."

    • Expression

      Game with the same Expression vibe

      2

      "Customization of weapons and some cosmetic options available, allowing limited self-expression."

      Capsule for Trepang2 Trepang2

      "Customization of weapons and bunker allows some self-expression, though mostly functional rather than cosmetic."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Sci-fi setting with imaginative creatures and weapons, providing a fictional and immersive experience."

      Capsule for Survivors of the Dawn Survivors of the Dawn

      "Immersive VR setting with fictional scenarios and high-stakes combat, though grounded in realistic weapon handling."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Active multiplayer community with voice chat and friendly social interactions, fostering a sense of belonging."

      Capsule for Eleven Table Tennis Eleven Table Tennis

      "Community and social interaction through multiplayer squads and voice chat foster a sense of belonging."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, learn maps, and improve tactics over time, supported by achievements and progression."

      Capsule for Battlefield™ V Battlefield™ V

      "Players develop skills, knowledge of maps, and improve through experience and progression systems."

    • Health

      Game with the same Health vibe

      -3

      "Primarily sedentary VR gameplay; some players report motion sickness but no physical activity or rehab focus."

      Capsule for Warplanes: WW1 Fighters Warplanes: WW1 Fighters

      "Primarily sedentary VR gameplay with no physical exercise focus; some players report motion sickness or discomfort."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during raids; not suitable for background or idle play."

      Capsule for ZERO Sievert ZERO Sievert

      "Requires active attention and focus during raids; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Some social interaction and squad bonding; limited evidence of deep emotional or close personal relationships."

      Capsule for Operation: Harsh Doorstop Operation: Harsh Doorstop

      "Some social bonding and teamwork in squads, but limited evidence of deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      2

      "Squad and team play allow for leadership roles, but no strong emphasis on formal leadership or management."

      Capsule for Armajet Armajet

      "Small squad play allows for informal leadership and coordination, but no strong hierarchical roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on accumulating loot, upgrading gear and base, and character advancement."

      Capsule for Escape From Duckov Escape From Duckov

      "Strong emphasis on acquiring gear, upgrading bunker, reputation, and loot accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is tense, stressful, and intense rather than relaxing or flow-inducing."

      Capsule for Ready or Not Ready or Not

      "Gameplay is tense, adrenaline-filled, and challenging rather than relaxing or flow-inducing."

    • Sensation

      Game with the same Sensation vibe

      4

      "Highly praised gunplay, sound design, and immersive VR experience provide strong sensory stimulation."

      Capsule for VAIL VAIL

      "Immersive VR visuals, sound design, and physical gun handling provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      3

      "Players gain recognition through PvP rankings, cosmetic titles, and community reputation."

      Capsule for Temtem Temtem

      "Recognition through PvP success, reputation, and community standing is valued by players."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative or lore; gameplay is focused on conquest and management rather than story immersion."

      Capsule for Warlord: Britannia Warlord: Britannia

      "Minimal narrative or lore; gameplay focuses on isolated raids and extraction rather than story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires tactical planning, situational awareness, and problem solving during raids."

      Capsule for ARC Raiders ARC Raiders

      "Requires tactical planning, situational awareness, and problem solving during raids and loadout choices."

    • Thrill

      Game with the same Thrill vibe

      5

      "High tension, suspenseful gameplay with adrenaline-inducing encounters and risk-reward dynamics."

      Capsule for Hell is Others Hell is Others

      "High tension, suspense, and risk-reward gameplay create strong thrill and adrenaline experiences."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for time and money, especially given ongoing updates."

      Capsule for Total Conflict: Resistance Total Conflict: Resistance

      "Players feel the game offers good value for money and time invested, especially given ongoing updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and shooting are core gameplay elements; players enjoy destruction and gunfights."

      Capsule for Project Hardline Project Hardline

      "Combat and shooting are core gameplay elements, with enjoyment derived from PvP kills and firefights."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival elements including resource management, avoiding death, and strategic defense."

      Capsule for Hell is Others Hell is Others

      "Strong survival elements including avoiding death, managing resources, and strategic extraction."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Thrill. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026