Money Simulator: Brokeville (Free Prologue) similar games & best alternatives
Money Simulator: Brokeville (Free Prologue)
2025
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Quick resume
Welcome to the Brokeville! Grind your way to the top through jobs, deliveries, bicycle races, and risky crypto trades. Buy, customize, and sell cars & motorcycles for profit. Build your own businesses, manage them, and hire staff to grow your empire.
Similar games
Top picks
Games that feel the closest overall
Outsiders
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Pros
- Engaging economic simulation with multiple money-making methods
- Strong progression and growth mechanics
- Addictive and immersive gameplay
- Free demo with substantial content
- Active developer support and updates
Cons
- Numerous bugs and glitches
- Clunky controls and ui issues
- Short day cycles and time pressure
- Limited map size and content in demo
- Lack of multiplayer or social features
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Intimacy. Here, the score leans higher than usual among comparable games on Leadership, Survival. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Purple star: the game you are viewing on this page.
- Dotted line: link between this page’s game and the one selected for comparison.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot for a quick preview; click to compare it in the panel on the right.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
No nearest game available
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Competence2
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Competition
Game with the same Competition vibe
-3"No evidence of competitive modes or leaderboards; gameplay focuses on individual progress and personal challenge."
Tomato Jones
"No evidence of competitive modes or leaderboards; gameplay focuses on personal progress and self-set goals."
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Continuation4
No nearest game available
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Cooperation
Game with the same Cooperation vibe
-4"Game is primarily single-player focused with individual tasks; no multiplayer or cooperative gameplay mentioned."
Epic Chef
"Game is primarily single-player with no multiplayer or cooperative features currently; players focus on individual tasks."
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Creativity1
No nearest game available
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Domination
Game with the same Domination vibe
-5"No indications of exerting control over others or dominance mechanics; interactions are individual."
Pale Abyss - Prototype
"No indications of exerting control over others or dominance mechanics; interactions are mostly independent."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and immersive distraction, enjoying realistic simulation and social interaction."
Eleven Table Tennis
"Players use the game as a fun distraction and stress relief, enjoying the immersive economic simulation and roleplaying aspects."
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Expectation-4
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Experimenting3
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Exploration1
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Expression1
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Fantasy-3
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Fellowship-4
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Growth4
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Health-5
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Idle-3
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Intimacy-5
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Leadership2
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Progression5
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Relaxation3
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Sensation2
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Status-4
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Story-2
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Strategy3
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Thrill1
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Value4
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Violence-5
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Survival1
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Last update: 23/05/2026