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Super Motherload similar games & best alternatives

Super Motherload

PC (Microsoft Windows), PlayStation 4, PlayStation 3 • 2014

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Quick resume

Set on Mars in an alternate Cold-War era, Super Motherload is a 1 to 4-player couch co-op digging adventure with storyline by Image Comics' Kurtis Wiebe, a fully voiced cast of Soviet and American characters, and a procedurally-generated world that changes each time you play.

Global score

76/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Puzzle

Similar games

    Pros

    • Faithful to original motherload gameplay
    • Local 4-player co-op
    • Engaging puzzle and combo mechanics
    • Immersive soundtrack and voice acting
    • Includes original motherload goldium edition

    Cons

    • No online multiplayer
    • Some performance and crash issues reported
    • Game can become repetitive and grindy
    • Final boss fight considered tedious by some
    • Limited character customization and expression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to choose upgrades, manage resources, and plan progression, though gameplay is mostly incremental and routine."

      Capsule for Swarm Simulator: Evolution Swarm Simulator: Evolution

      "Players have freedom to choose characters, upgrade paths, and puzzle-solving strategies, though gameplay follows a core loop of mining and upgrading."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers skill depth, challenges especially in hardcore mode, and requires strategic use of skills and equipment."

      Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

      "Players engage in skillful route planning, puzzle solving with bombs, and resource management, with some challenge especially in Hardcore mode."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and roleplay rather than competing against others; multiplayer is cooperative with no ranked modes."

      Capsule for Police Simulator: Patrol Officers Police Simulator: Patrol Officers

      "Focus is on personal progress and cooperative play rather than competing against others; no online multiplayer and no ranked modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Addictive gameplay loop with character unlocks and upgrades encourages repeated play sessions, though some find it repetitive after hours."

      Capsule for Maniac Maniac

      "Addictive gameplay loop with upgrades and multiple characters encourages repeated play sessions and replayability."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports local and remote play co-op for up to 4 players, emphasizing teamwork and shared gameplay experiences."

      Capsule for Contra: Operation Galuga Contra: Operation Galuga

      "Supports local co-op for up to 4 players with shared screen, encouraging teamwork and coordination."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize upgrades and weapon mods; some creativity in combat approach but limited world or level creation."

      Capsule for DOOM Eternal DOOM Eternal

      "Players create mining routes and use bombs strategically; some customization in character choice and upgrades."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

      Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape with beautiful environments and story."

      Capsule for The Odyssey of the Mammoth The Odyssey of the Mammoth

      "Players use the game as a relaxing, nostalgic escape with immersive atmosphere and story elements."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or external pressure."

      Capsule for Resident Evil 4 (2005) Resident Evil 4 (2005)

      "Players engage voluntarily for enjoyment and nostalgia, not out of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore environments, try different combat strategies, and experiment with resource management and puzzle solutions."

      Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

      "Players experiment with bomb types, mining combos, and puzzle solutions to optimize resource gathering."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore procedurally generated maps and discover new areas, resources, and secrets."

      Capsule for Kingdom: Classic Kingdom: Classic

      "Players explore procedurally generated underground environments and puzzles, discovering new areas and secrets."

    • Expression

      Game with the same Expression vibe

      1

      "Limited character and ship customization allows some self-expression, but mostly standardized presentation."

      Capsule for Assassin's Creed Freedom Cry Assassin's Creed Freedom Cry

      "Limited character selection and upgrades offer some self-expression, but mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set on Mars with sci-fi elements and fictional colony management, providing an imaginative setting."

      Capsule for Red Planet Farming Red Planet Farming

      "Set on Mars with a sci-fi narrative and supernatural elements, providing an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Local multiplayer and shared play experiences foster social connection and group identity."

      Capsule for Corgi Warlock Corgi Warlock

      "Local multiplayer and shared goals foster a sense of community and group identity during play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in resource management, puzzle solving, and strategic planning throughout the game."

      Capsule for Resident Evil 0 Resident Evil 0

      "Players develop skills in route planning, puzzle solving, and resource management, with character progression."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Borderlands 2 Borderlands 2

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during exploration and puzzle solving; not designed for passive or background play."

      Capsule for The Midnight Walk The Midnight Walk

      "Requires focused attention during mining and puzzle solving; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Local co-op encourages social interaction and bonding, though no deep emotional connections described."

      Capsule for Kung Fu Strike - The Warrior's Rise Kung Fu Strike - The Warrior's Rise

      "Local co-op encourages social interaction and bonding, though no evidence of deep emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players collaborate without strong leadership roles; cooperative play emphasizes shared decision-making."

      Capsule for The Lord of the Rings: Return to Moria™ The Lord of the Rings: Return to Moria™

      "Players collaborate without formal leadership roles; cooperative play is balanced and shared."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring gear, leveling characters, and unlocking upgrades."

      Capsule for Memoness Memoness

      "Strong emphasis on accumulating upgrades, unlocking characters, and improving equipment."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay is described as calming and therapeutic, balancing challenge with flow."

      Capsule for Electrician Simulator - First Shock Electrician Simulator - First Shock

      "Gameplay is described as relaxing and meditative, balancing challenge with flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals, animations, and soundtrack provide sensory stimulation."

      Capsule for Frozen Cortex Frozen Cortex

      "Enjoyable visuals, soundtracks, and effects provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal and cooperative achievement without external evaluation."

      Capsule for Old Market Simulator Old Market Simulator

      "No social status or recognition systems; focus is on personal and cooperative achievement."

    • Story

      Game with the same Story vibe

      3

      "Narrative with voice acting, character interactions, and overarching plot integrated into gameplay."

      Capsule for Freedom Planet 2 Freedom Planet 2

      "Includes a narrative with voice acting and plot elements that engage players beyond gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes, manage resources, and solve puzzles requiring reasoning and problem solving."

      Capsule for Crow Country Crow Country

      "Players plan routes, manage resources, and solve puzzles requiring logical thinking and tactics."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension in boss fights and platforming hazards, but overall moderate and not highly suspenseful."

      Capsule for Spaceport Hope Spaceport Hope

      "Some suspense from hazards, boss fights, and resource management, but overall moderate tension."

    • Value

      Game with the same Value vibe

      3

      "Players perceive good value from nostalgia, gameplay depth, and remaster improvements."

      Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

      "Players perceive good value from nostalgia, gameplay depth, and inclusion of original game."

    • Violence

      Game with the same Violence vibe

      -3

      "Gameplay focuses on constructive puzzle solving and light combat without graphic violence."

      Capsule for LEGO® Batman™ 3: Beyond Gotham LEGO® Batman™ 3: Beyond Gotham

      "Gameplay focuses on mining and puzzle solving; combat is limited to bomb usage without graphic violence."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage fuel and hull integrity to avoid failure and complete runs."

      Capsule for BORE BLASTERS BORE BLASTERS

      "Players manage fuel, hull integrity, and hazards to avoid failure, especially in Hardcore mode."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Violence, Status, Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026