Electrician Simulator - First Shock similar games & best alternatives
Electrician Simulator - First Shock
2022
Related articles
Quick resume
Learn the ropes from your Dad to become an electrician. Repair and assemble sockets, panels, strips, plugs, chandeliers and even change light bulbs. Oh... and don't mix up the wires! Results might be shocking.
Global score
80/100
Genres
Adventure, Casual, Indie, Simulator
Similar games
Pros
- Realistic electrician tasks
- Engaging repair and soldering mechanics
- Relaxing and educational gameplay
- Good tutorial and user-friendly interface
- Free demo with promising potential
Cons
- Limited content in demo
- Lack of advanced electrician tools like multimeter
- No save feature in demo
- Some sensitivity and control issues
- Simplified wiring and job mechanics
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can direct their own actions such as picking trash, sorting, upgrading machines, and managing workers, though some routines become repetitive and automation is limited."
Recycling Center Simulator
"Players can direct their own actions in wiring, repairs, and job selection, though some tasks are guided with prompts."
-
Competence
Game with the same Competence vibe
3"Engages players in detailed mechanical tasks requiring problem solving and skill, though some mechanics are simplified or inaccurate."
Motorcycle Mechanic Simulator 2021: Prologue
"Players engage in skillful tasks like wiring, soldering, and troubleshooting with feedback, though some mechanics are simplified."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal pace and self-set goals; no evidence of ranked modes or direct player comparison."
Station to Station
"Focus is on individual progress and personal pace; no evidence of ranked modes or player comparison."
-
Continuation
Game with the same Continuation vibe
2"Players express desire to keep playing and look forward to full release, though current content is short."
In Sink: A Co-Op Escape Prologue
"Players express desire to keep playing and look forward to future updates, though current content is limited."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on individual tasks, personal relationships, and solo combat support; no cooperative multiplayer or teamwork."
Love Esquire - RPG/Dating Sim/Visual Novel
"Gameplay centers on solo tasks and individual job completion without multiplayer or teamwork."
-
Creativity
Game with the same Creativity vibe
2"Players customize teams and gear builds; however, gameplay follows established mechanics with limited creative freedom."
CounterSide
"Some freedom in wiring and repair approaches, but constrained by game mechanics and limited customization."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are individual and respectful."
while True: learn()
"No evidence of exerting control or superiority over others; interactions are individual and respectful."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing distraction and immersive experience in a detailed simulation."
City Bus Manager
"Players use the game as a relaxing distraction and stress relief, enjoying immersive simulation."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of personal interest and intrinsic motivation, not obligation."
Cyberpunk 2077
"Players engage voluntarily out of personal interest and intrinsic motivation, not obligation."
-
Experimenting
Game with the same Experimenting vibe
2"Some experimentation with skills and upgrade strategies, but mostly within known mechanics."
Tap Tap Infinity
"Some exploration of mechanics like soldering and wiring, though many tasks follow established routines."
-
Exploration
Game with the same Exploration vibe
-3"Gameplay mostly involves known mission paths and arenas; limited exploration or discovery of new areas."
SENRAN KAGURA SHINOVI VERSUS
"Gameplay mostly involves familiar environments and repeated locations; limited discovery."
-
Expression
Game with the same Expression vibe
-2"Limited character or environment customization; mostly standardized presentation with minor personalization."
Trans-Siberian Railway Simulator
"Limited customization or personalization; mostly standardized presentation of tools and environments."
-
Fantasy
Game with the same Fantasy vibe
-4"Focus on realistic driving physics and simulation rather than imaginative or fictional elements."
Assetto Corsa EVO
"Focus on realistic electrician tasks and scenarios rather than imaginative or fictional elements."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection or community feeling; gameplay is primarily solo without significant multiplayer or social features."
Hollywood Animal
"Minimal social connection or community feeling; gameplay is primarily solo."
-
Growth
Game with the same Growth vibe
3"Players learn new abilities, improve skills, and progress through increasingly challenging areas."
Shantae: Risky's Revenge - Director's Cut
"Players learn practical skills and improve through progressively challenging jobs and tasks."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay typical of PC simulation games, no physical activity involved."
Construction Simulator 2015
"No physical activity involved; sedentary gameplay typical of PC simulation games."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and active engagement; not designed for background or idle play."
Snake Force
"Requires focused attention and active engagement; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of close relationships or emotional sharing; interactions are individual and task-focused."
Backpack Hero
"No evidence of close relationships or emotional sharing; interactions are task-focused and brief."
-
Leadership
Game with the same Leadership vibe
-5"No leadership roles or group management; players act independently."
Skibidi Toilet Hero
"No leadership roles or group management; players act independently."
-
Progression
Game with the same Progression vibe
3"Players accumulate parts, upgrades, and complete jobs, progressing through tasks and unlocking content."
Gunsmith Simulator: Prologue
"Players accumulate tools, complete jobs, and unlock more complex tasks, showing advancement."
-
Relaxation
Game with the same Relaxation vibe
3"Gameplay is described as relaxing and meditative, balancing challenge with flow."
Super Motherload
"Gameplay is described as calming and therapeutic, balancing challenge with flow."
-
Sensation
Game with the same Sensation vibe
2"Visuals and audio provide moderate sensory stimulation; some players enjoy the aesthetic and sound design."
Citywars Tower Defense
"Visual and auditory elements provide moderate stimulation; some players enjoy satisfying mechanics."
-
Status
Game with the same Status vibe
-5"No social recognition or popularity mechanics; achievements and progress are personal and internal."
Voidspire Tactics
"No social recognition or popularity mechanisms; achievements are personal and internal."
-
Story
Game with the same Story vibe
1"Some narrative elements through event nodes and character interactions, but limited overarching plot."
Just King
"Some narrative elements via client emails and job context, but limited overarching plot."
-
Strategy
Game with the same Strategy vibe
2"Players engage in logical deduction and puzzle solving requiring reasoning and planning."
Moebius: Empire Rising
"Players engage in problem solving and logical thinking, though some tasks are simplified."
-
Thrill
Game with the same Thrill vibe
-2"Low risk and suspense; some emotional impact but no intense thrills or tension."
Come with Me
"Low risk and suspense; some mild tension from potential mistakes but mostly controlled situations."
-
Value
Game with the same Value vibe
4"Free demo with substantial content; players perceive good return on time invested and potential for full game."
Taora : Beginning
"Free demo with enjoyable content; players perceive good return on time invested."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; focus on repair and constructive interaction."
Star Wars: Droid Repair Bay
"No combat or destruction; focus on constructive and repair activities."
-
Survival
Game with the same Survival vibe
-4"Stable conditions with no direct threats or survival mechanics."
Splendor
"Stable conditions with minimal threat; no survival mechanics present."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Exploration, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026