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Electrician Simulator - First Shock similar games & best alternatives

Electrician Simulator - First Shock

PC (Microsoft Windows) • 2022

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Quick resume

Learn the ropes from your Dad to become an electrician. Repair and assemble sockets, panels, strips, plugs, chandeliers and even change light bulbs. Oh... and don't mix up the wires! Results might be shocking.

Global score

80/100

Genres

Adventure, Casual, Indie, Simulator

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    Pros

    • Realistic electrician tasks
    • Engaging repair and soldering mechanics
    • Relaxing and educational gameplay
    • Good tutorial and user-friendly interface
    • Free demo with promising potential

    Cons

    • Limited content in demo
    • Lack of advanced electrician tools like multimeter
    • No save feature in demo
    • Some sensitivity and control issues
    • Simplified wiring and job mechanics

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

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      "Players can direct their own actions such as picking trash, sorting, upgrading machines, and managing workers, though some routines become repetitive and automation is limited."

      Capsule for Recycling Center Simulator Recycling Center Simulator

      "Players can direct their own actions in wiring, repairs, and job selection, though some tasks are guided with prompts."

    • Competence

      Game with the same Competence vibe

      3

      "Engages players in detailed mechanical tasks requiring problem solving and skill, though some mechanics are simplified or inaccurate."

      Capsule for Motorcycle Mechanic Simulator 2021: Prologue Motorcycle Mechanic Simulator 2021: Prologue

      "Players engage in skillful tasks like wiring, soldering, and troubleshooting with feedback, though some mechanics are simplified."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal pace and self-set goals; no evidence of ranked modes or direct player comparison."

      Capsule for Station to Station Station to Station

      "Focus is on individual progress and personal pace; no evidence of ranked modes or player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players express desire to keep playing and look forward to full release, though current content is short."

      Capsule for In Sink: A Co-Op Escape Prologue In Sink: A Co-Op Escape Prologue

      "Players express desire to keep playing and look forward to future updates, though current content is limited."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual tasks, personal relationships, and solo combat support; no cooperative multiplayer or teamwork."

      Capsule for Love Esquire - RPG/Dating Sim/Visual Novel Love Esquire - RPG/Dating Sim/Visual Novel

      "Gameplay centers on solo tasks and individual job completion without multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize teams and gear builds; however, gameplay follows established mechanics with limited creative freedom."

      Capsule for CounterSide CounterSide

      "Some freedom in wiring and repair approaches, but constrained by game mechanics and limited customization."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

      Capsule for while True: learn() while True: learn()

      "No evidence of exerting control or superiority over others; interactions are individual and respectful."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and immersive experience in a detailed simulation."

      Capsule for City Bus Manager City Bus Manager

      "Players use the game as a relaxing distraction and stress relief, enjoying immersive simulation."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of personal interest and intrinsic motivation, not obligation."

      Capsule for Cyberpunk 2077 Cyberpunk 2077

      "Players engage voluntarily out of personal interest and intrinsic motivation, not obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Some experimentation with skills and upgrade strategies, but mostly within known mechanics."

      Capsule for Tap Tap Infinity Tap Tap Infinity

      "Some exploration of mechanics like soldering and wiring, though many tasks follow established routines."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Gameplay mostly involves known mission paths and arenas; limited exploration or discovery of new areas."

      Capsule for SENRAN KAGURA SHINOVI VERSUS SENRAN KAGURA SHINOVI VERSUS

      "Gameplay mostly involves familiar environments and repeated locations; limited discovery."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character or environment customization; mostly standardized presentation with minor personalization."

      Capsule for Trans-Siberian Railway Simulator Trans-Siberian Railway Simulator

      "Limited customization or personalization; mostly standardized presentation of tools and environments."

    • Fantasy

      Game with the same Fantasy vibe

      -4

      "Focus on realistic driving physics and simulation rather than imaginative or fictional elements."

      Capsule for Assetto Corsa EVO Assetto Corsa EVO

      "Focus on realistic electrician tasks and scenarios rather than imaginative or fictional elements."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection or community feeling; gameplay is primarily solo without significant multiplayer or social features."

      Capsule for Hollywood Animal Hollywood Animal

      "Minimal social connection or community feeling; gameplay is primarily solo."

    • Growth

      Game with the same Growth vibe

      3

      "Players learn new abilities, improve skills, and progress through increasingly challenging areas."

      Capsule for Shantae: Risky's Revenge - Director's Cut Shantae: Risky's Revenge - Director's Cut

      "Players learn practical skills and improve through progressively challenging jobs and tasks."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay typical of PC simulation games, no physical activity involved."

      Capsule for Construction Simulator 2015 Construction Simulator 2015

      "No physical activity involved; sedentary gameplay typical of PC simulation games."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and active engagement; not designed for background or idle play."

      Capsule for Snake Force Snake Force

      "Requires focused attention and active engagement; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close relationships or emotional sharing; interactions are individual and task-focused."

      Capsule for Backpack Hero Backpack Hero

      "No evidence of close relationships or emotional sharing; interactions are task-focused and brief."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership roles or group management; players act independently."

      Capsule for Skibidi Toilet Hero Skibidi Toilet Hero

      "No leadership roles or group management; players act independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate parts, upgrades, and complete jobs, progressing through tasks and unlocking content."

      Capsule for Gunsmith Simulator: Prologue Gunsmith Simulator: Prologue

      "Players accumulate tools, complete jobs, and unlock more complex tasks, showing advancement."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Gameplay is described as relaxing and meditative, balancing challenge with flow."

      Capsule for Super Motherload Super Motherload

      "Gameplay is described as calming and therapeutic, balancing challenge with flow."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio provide moderate sensory stimulation; some players enjoy the aesthetic and sound design."

      Capsule for Citywars Tower Defense Citywars Tower Defense

      "Visual and auditory elements provide moderate stimulation; some players enjoy satisfying mechanics."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or popularity mechanics; achievements and progress are personal and internal."

      Capsule for Voidspire Tactics Voidspire Tactics

      "No social recognition or popularity mechanisms; achievements are personal and internal."

    • Story

      Game with the same Story vibe

      1

      "Some narrative elements through event nodes and character interactions, but limited overarching plot."

      Capsule for Just King Just King

      "Some narrative elements via client emails and job context, but limited overarching plot."

    • Strategy

      Game with the same Strategy vibe

      2

      "Players engage in logical deduction and puzzle solving requiring reasoning and planning."

      Capsule for Moebius: Empire Rising Moebius: Empire Rising

      "Players engage in problem solving and logical thinking, though some tasks are simplified."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Low risk and suspense; some emotional impact but no intense thrills or tension."

      Capsule for Come with Me Come with Me

      "Low risk and suspense; some mild tension from potential mistakes but mostly controlled situations."

    • Value

      Game with the same Value vibe

      4

      "Free demo with substantial content; players perceive good return on time invested and potential for full game."

      Capsule for Taora : Beginning Taora : Beginning

      "Free demo with enjoyable content; players perceive good return on time invested."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destruction; focus on repair and constructive interaction."

      Capsule for Star Wars: Droid Repair Bay Star Wars: Droid Repair Bay

      "No combat or destruction; focus on constructive and repair activities."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable conditions with no direct threats or survival mechanics."

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      "Stable conditions with minimal threat; no survival mechanics present."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Exploration, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026